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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 02-Sep-2013 01:24 Post subject: Hellspawn mods |
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BattleMech Technical Readout
Type/Model: Hellspawn HSN-10A
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 45 tons
Chassis: GM Fury-M Endo Steel
Power Plant: 270 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Rawlings 80 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: StarGuard III Standard
Armament:
3 Medium Lasers
2 LRM 10s
1 Guardian ECM
Manufacturer: General Motors
Location: Talcott
Communications System: Dalban Micronics w. Guardian ECM
Targeting & Tracking System: GME HiTrak-3
--------------------------------------------------------
Type/Model: Hellspawn HSN-10A
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 3 LA, 3 LT, 4 RT, 2 LL, 2 RL)
Engine: 270 XL Fusion 12 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 144 pts Standard 0 9.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 19
Center Torso (Rear): 6
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 5/5
L/R Arm: 7 13/13
L/R Leg: 11 21/21
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Laser RA 3 1 1.00
1 LRM 10 RA 4 24 4 7.00
(Ammo Locations: 2 LT)
1 Medium Laser LA 3 1 1.00
1 LRM 10 RT 4 2 5.00
1 Guardian ECM CT 0 2 1.50
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT 1 .50
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS: 17 69 45.00
Crits & Tons Left: 9 .00
Calculated Factors:
Total Cost: 8,407,390 C-Bills
Battle Value: 1,245
Cost per BV: 6,752.92
Weapon Value: 1,118 / 1,118 (Ratio = .90 / .90)
Damage Factors: SRDmg = 18; MRDmg = 11; LRDmg = 5
BattleForce2: MP: 6J, Armor/Structure: 4/2
Damage PB/M/L: 3/3/1, Overheat: 0
Class: MM; Point Value: 12
Specials: if, ecm
I never liked the fact that the Hellspawn had lower arms but no hands.
I also never liked the fact that the range brackets were so funky thanks to the combination of pulses and LRMs.
So for this one, I set out to fix that. I gave the mech hands, then traded out the pulses for standard mediums. After a little bit of shuffling the internals around, I was able to add CASE for the LRM ammo and tack on just a little bit more armor. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 02-Sep-2013 01:26 Post subject: Hellspawn mods |
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BattleMech Technical Readout
Type/Model: Hellspawn HSN-10A1
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 45 tons
Chassis: GM Fury-M Endo Steel
Power Plant: 270 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Rawlings 80 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: StarGuard III Standard
Armament:
3 Medium Lasers
2 MRM 10s
3 Small Lasers
1 Guardian ECM
Manufacturer: General Motors
Location: Talcott
Communications System: Dalban Micronics w. Guardian ECM
Targeting & Tracking System: GME HiTrak-3
--------------------------------------------------------
Type/Model: Hellspawn HSN-10A1
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 3 LA, 3 LT, 4 RT, 2 LL, 2 RL)
Engine: 270 XL Fusion 12 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 12 Double [24] 6 2.00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Standard 0 9.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 7
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Laser RA 3 1 1.00
1 MRM 10 RA 4 48 4 5.00
(Ammo Locations: 2 LT)
2 Small Lasers RA 2 2 1.00
1 Medium Laser LA 3 1 1.00
1 Small Laser LA 1 1 .50
1 MRM 10 RT 4 2 3.00
1 Guardian ECM CT 0 2 1.50
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT 1 .50
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS: 20 78 45.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 8,263,478 C-Bills
Battle Value: 1,185
Cost per BV: 6,973.4
Weapon Value: 1,061 / 1,061 (Ratio = .90 / .90)
Damage Factors: SRDmg = 23; MRDmg = 6; LRDmg = 1
BattleForce2: MP: 6J, Armor/Structure: 4/2
Damage PB/M/L: 5/2/-, Overheat: 0
Class: MM; Point Value: 12
Specials: ecm
My idea for this one was to replace the LRMs with MRMs in order to create an up-close brawler; things kinda went from there. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 02-Sep-2013 13:29 Post subject: Hellspawn mods |
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its an up engined Whitworth. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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