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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 16-Dec-2013 00:33 Post subject: Stonewell-Bellcom Super Valkyrie VF-1S |
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Kraken made me think.
Code: | Stonewell-Bellcom Super Valkyrie VF-1S
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X
Production Year: 0
Cost: 46,980,823 C-Bills
Battle Value: 1,092
Chassis: Stonewell/Bellcom VF-1 Valkyrie Composite Structure
Power Plant: Shinnakasu Heavy Industry/P&W/Roice 275 XXL Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Shinnakasu Heavy Industry/P&W/Roice
Jump Capacity: 150 meters
Armor: Northrom SWAG energy converting armor Laser-Reflective
Armament:
2 Mauler RÖV-20 (CL) Micro Pulse Lasers
2 Centinental NP-AR-01 (CL) SRM-4 (iOS)s
4 Shinnakasu Chaff Pods
2 Mauler RÖV-20 (CL) Laser Anti-Missile Systems
1 Shinnakasu Internal Coolant Pod
14.0 tons of pod space.
Manufacturer: Northrom by licensee
Primary Factory: Terra
Communications System: Centinental VHF/UHF/IFF
Targeting and Tracking System: Centinental AWG-20 radar FCS
Overview:
Tentative plan introduced for all-regime variable combat system for use against
battlemechs February 2002. UN Forces' basic requirement for system to
incorporate aerospace fighting capability equal to the level of contemporary
fighters and ground combat capability comparable to Destroid series.
Development began with United Nation Forces contract to Stonewell and Bellcom;
Stonewell and Bellcom solicited the powerplant producer Shinnakasu Heavy
Industry (co-developer of reaction engines) and ground weaponry maker
Centinental (co-developer of Destroid series) as partners; development team
completed basic design 2005; one non-transformable VF-X flight test machine and
one transformable VF-X-1 produced; first flight February 3087; space-worthiness
tests begin in June 3087. Decision made to formally introduce the VF-X1
November 3087.
Development and mass production of VF-1A starts November and December of 3088.
Total initial strength on SDF-1 Macross at space launch ceremony 3089 February
7: 212 VF-1 Valkyries. First operational deployment in Space War I's Battle of
South Ataria Island the same day. First operational deployment of
Protect-Weapon-system-equipped Valkyrie in space combat October 3089. First
operational deployment of FAST-Pack-equipped Valkyrie in combat January 3090.
Production resumed after Space War I at surviving parts plants in the space
colonies and on the Lunar surface's Apollo Base August 3091. At the end of the
3095, production of the VF-1 series ended with the rollout of the final VF-1 in
a commemorative ceremony. Scheduled to be replaced as main variable fighter by
VF-4 Lightning III in 4000.
Capabilities:
The FAST Pack system was designed to enhance the VF-1 Valkyrie variable fighter
for space operations. Granting the VF-1 a significantly increased weapons
payload as well as greater fuel and thrust, Shinnakasu Heavy Industry's FAST
Pack system was in every way a major success in space combat. The FAST Pack
system featured two 120000 kg class P&W+EF-2001 booster thrusters (mounted on
the dorsal section of the VF-1) and two CTB-04 conformal propellant/coolant
tanks (mounted on the leg/engines). Included in FAST Pack boosters and
conformal tanks were six high-maneuverability vernier thrusters and two
low-thrust vernier thrusters beneath multipurpose hook/handles in two
dorsal-mounted NP-BP-01 as well as ten more high-maneuverability vernier
thrusters and two low-thrust vernier thrusters beneath multipurpose
hook/handles in the two leg/engine-mounted NP-FB-01 systems.
Fixed Mauler RÖV-20 anti-aircraft laser cannon (One in VF-1A, two in VF-1D and
VF-1J, and four in VF-1S), firing 6000 pulses per minute, mounted under nose in
Fighter and GERWALK mode or on head turret in Battroid mode. Standard external
55 mm Howard GU-11 three-barrel gatling gun pod mounted under central fuselage
in Fighter mode or in manipulator or stored on arm hard point in GERWALK and
Battroid modes with 200 rds fired at 1200 rds per minute. Four pivoting
underwing hard points for two AMM-1 hybrid guided multipurpose missiles, four
MK-82 LDGB conventional bombs, four MK-82C LDGB conventional cluster bombs,
four UUM-7 rocket pods (one on each hard point) each carrying up to ten Bifors
HMM-01 rockets, or a combination of the above missiles.
Option of Shinnakasu Heavy Industry FAST Pack augmentative space weapon system
(UNS codename: Booby Duck) with six micro-missiles in two NP-AR-01
micro-missile launcher pods (mounted rearwardly under center ventral section in
Fighter mode or on lower arm sections in GERWALK and Battroid mode), and two
HMMP-02 micro-missile launcher pods. The HMMP-02 pod can be replaced by the
optional Mauler RO-X2A high-powered double-action beam cannon pod (mounted on
dorsal section).
Battle History:
The first VF-1 equipped with FAST Packs was deployed in January 3090 for an
interception mission. Captain Misa Hayase's Star Goose shuttle and her escort
lead by First Lieutenant Maximilian Jenius had come under fire by advance
Zentradi forces. A decoy force had engaged Lt. Jenius's squadron and drawn the
defenders away from the Star Goose. Captain Bruno J. Global ordered First
Lieutenant Hikaru Ichijo to intercept the Zentradi forces in the FAST Pack
equipped VF-1 Valkyrie unofficially codenamed "Booby Duck." The significantly
enhanced thrust of the FAST Packs enabled Lt. Ichijo's VF-1 to intercept the
enemy forces and with a full weapons load, Lt. Ichijo destroyed some thirty
enemy Regulds single-handedly.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Composite Structure 91 points 3.00
Engine: XXL Engine 275 5.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: (CL) Double Heat Sink 10(20) 0.00
Gyro: Compact 4.50
Cockpit: Torso-Mounted 4.00
Actuators: L: SH+UA R: SH+UA
Armor: Laser-Reflective AV - 112 7.00
Armor Locations: 1 RT, 2 LA, 2 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 17
Center Torso (rear) 4
L/R Torso 13 14
L/R Torso (rear) 4
L/R Arm 9 10
L/R Leg 13 13
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) SRM-4 (iOS) RA 3 1 0.50
(CL) SRM-4 (iOS) LA 3 1 0.50
2 Chaff Pods RT 0 2 2.00
2 Chaff Pods LT 0 2 2.00
Coolant Pod CT 0 1 1.00
2 (CL) Laser Anti-Missile Systems HD 10 2 2.00
2 (CL) Micro Pulse Lasers HD 2 2 1.00
LAM Conversion -- - - 5.50
Free Critical Slots: 23
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 11
5j 1 1 0 0 2 0 Structure: 1
Special Abilities: OMNI, AMS, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Interceptor Cost: 47,736,448
Tech Rating/Era Availability: X/X-X-X BV2: 1,598
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) SRM-4 (iOS) RA 3 1 0.50
(IS) Light AC/5 RA 1 2 5.00
(CL) SRM-4 (iOS) LA 3 1 0.50
2 Chaff Pods RT 0 2 2.00
(CL) Streak SRM-6 RT 4 2 3.00
2 Chaff Pods LT 0 2 2.00
(CL) Streak SRM-6 LT 4 2 3.00
Coolant Pod CT 0 1 1.00
2 (CL) Laser Anti-Missile Systems HD 10 2 2.00
2 (CL) Micro Pulse Lasers HD 2 2 1.00
@LAC/5 (AP) (10) RA - 1 1.00
@Streak SRM-6 (15) RT - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
LAM Conversion -- - - 5.50
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 16
5j 4 4 0 0 2 0 Structure: 1
Special Abilities: OMNI, AMS, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Strike Cost: 47,736,448
Tech Rating/Era Availability: X/X-X-X BV2: 1,765
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) SRM-4 (iOS) RA 3 1 0.50
(IS) Light AC/5 RA 1 2 5.00
(CL) SRM-4 (iOS) LA 3 1 0.50
2 Chaff Pods RT 0 2 2.00
2 (CL) Medium Pulse Lasers RT 8 2 4.00
2 Chaff Pods LT 0 2 2.00
(CL) Streak SRM-6 LT 4 2 3.00
Coolant Pod CT 0 1 1.00
2 (CL) Laser Anti-Missile Systems HD 10 2 2.00
2 (CL) Micro Pulse Lasers HD 2 2 1.00
@LAC/5 (AP) (10) RA - 1 1.00
@Streak SRM-6 (15) LT - 1 1.00
LAM Conversion -- - - 5.50
Free Critical Slots: 15
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 18
5j 5 4 0 0 2 0 Structure: 1
Special Abilities: OMNI, AMS, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Patrol Cost: 49,499,573
Tech Rating/Era Availability: X/X-X-X BV2: 1,639
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LL, 2 RL 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) SRM-4 (iOS) RA 3 1 0.50
(IS) Light AC/5 RA 1 2 5.00
(CL) SRM-4 (iOS) LA 3 1 0.50
2 Chaff Pods RT 0 2 2.00
(CL) iATM-3 RT 2 2 1.50
Active Probe RT 0 1 1.00
2 Chaff Pods LT 0 2 2.00
(CL) iATM-3 LT 2 2 1.50
Angel ECM LT 0 2 2.00
Coolant Pod CT 0 1 1.00
2 (CL) Laser Anti-Missile Systems HD 10 2 2.00
2 (CL) Micro Pulse Lasers HD 2 2 1.00
@LAC/5 (AP) (10) RA - 1 1.00
@iATM-3 (HE) (20) RT - 1 1.00
@iATM-3 (ER) (20) LT - 1 1.00
LAM Conversion -- - - 5.50
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 16
5j 4 2 1 0 2 0 Structure: 1
Special Abilities: OMNI, AMS, AECM, PRB, RCN, SRCH, ES, SEAL, SOA
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The Coolant Pod is a ton of fuel. The Chaff Pods are cargo units to allow for LAM external munitions. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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