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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 14-Feb-2014 07:54 Post subject: Crusader CRD-3L-B |
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TRO: | BattleMech Technical Readout
Name/Model: Crusader CRD-3L-B
Technology: Inner Sphere (Rating - E)
Tonnage: 65
Configuration: Biped BattleMech
Era/Year: Jihad / 3070
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 7,050,560 C-Bills
Battle Value: 1,578
Chassis: Standard
Power Plant: 260 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Stealth
Armament:
2 ER Medium Lasers
2 Small Pulse Lasers
2 MML 9s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
======================================================================================
Overview:
The CRD-3R Crusader had a long, successful production history, and numerous
variants of the basic design served in the armed forces of the Star League.
Designed by Kallon Industries as a medium close-range combat vehicle, the Crusader
soon became the workhorse of the Star League, filling many roles and performing a
wide variety of missions.
Capabilities:
The Crusader has a well-deserved reputation as a reliable, versatile 'Mech.
Commonly found in command and fire lances, the 'Mech is equally at home alongside
Marauders and Thunderbolts in close-assault units. Some versions have even served
as scout 'Mechs, but this is rare.
The combination of Longbow LRM and Harpoon SRM launchers proved a potent weapon
system, giving the Crusader excellent firepower at both long and short ranges. The
Crusader's original Hawk SRMs and Phoenix LRMs have long since been exhausted,
replaced by crude unguided missiles produced by the Successor States' munitions
factories. These inferior substitutes cannot match the range or accuracy of the
old missiles, but they are effective enough to keep the Crusader's opponents at a
respectful distance.
The unique location of the Harpoons on the 'Mech's hips gives the Crusader both a
stable firing platform and a good field of fire.
The arm-mounted Longbow launchers caused trouble in earlier models, however. The
combined stresses produced by missile exhaust and the heat from the arm-mounted
lasers placed considerable strain on the arms' actuators and superstructure. The
now-familiar collars were placed on the Crusader's arms to compensate for these
stresses, and so later models did not experience such difficulties.
Today the Crusader is an impressive vehicle capable of delivering a full spread of
42 missiles at optimum 160-180 meter range, with the potential of crippling or
destroying even the mighty BattleMaster. At 65 tons, the 'Mech is also a powerful
hand-to-hand fighter. Its heavily armored legs are especially devastating when
kicking, and the jump jet-equipped Crusader-L is proficient in the dreaded Death
from Above attack.
Deployment:
No information provided
Variants:
No information provided
Notable MechWarriors:
No information provided
======================================================================================
Equipment Mass
--------------------------------------------------------------------------------------
Internal Structure: Standard 6.50
Engine: 260 Fusion 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Stealth
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 33
Center Torso (rear): 8
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 15 25
======================================================================================
Weapons and Ammo Location Critical Tonnage
--------------------------------------------------------------------------------------
ER Medium Laser LA 1 1.00
Small Pulse Laser LA 1 1.00
MML 9 LT 5 6.00
MML 9 (Ammo 11) [SRM] LT 1 1.00
MML 9 (Ammo 13) [LRM] LT 1 1.00
2 Jump Jets LT 2 2.00
CASE LT 1 0.50
Guardian ECM Suite CT 2 1.50
ER Medium Laser RA 1 1.00
Small Pulse Laser RA 1 1.00
MML 9 RT 5 6.00
MML 9 (Ammo 11) [SRM] RT 1 1.00
MML 9 (Ammo 13) [LRM] RT 1 1.00
2 Jump Jets RT 2 2.00
CASE RT 1 0.50
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