BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Doppleganger DGR-1
Tech: Inner Sphere / 3075
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 50 tons
Power Plant: 250 Magna XL Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Ferro-Fibrous
Armament:
2 Autocannon/2s
2 ER Medium Lasers
1 Angel ECM Suite
1 LRM 5
2 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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==Overview:==
Designed by the AFNN and brought to fruition by the Northwind Highlanders, the
Doppleganger is, for all intents and purposes, a battlemech with tracks
instead of legs.
Or, at least, that's what everyone wants people to believe.
The turret section of the vehicle is done up to look like the upper half of a
battlemech. The gunner's perch is in the "head" assembly on the turret, and
the seat can raise or lower so that the gunner can be inside of the hull (the
"canopy" glass does open like a proper hatch, however). The twin autocannons
and twin lasers are mounted in rotating "arms", while the LRM 5 launcher is
mounted in the machine's "torso" in such a fashion as to not obstruct the
seat. By all appearances, this is a mech meant for long-range combat.
The mech sports a fusion engine so that a "proper" fusion signature will be
read by enemy sensors, sensors that will be jammed by an Angel ECM unit.
In the event that the unit is spotted by infantry before the trap can be set,
machine guns cover the front and rear firing arcs to help ensure that the
infantry do not have a chance to report their findings.
The idea is to trick enemy units by making them think that mechs are present
in an area where they are not, thus forcing the enemy to change plans. It is
hoped that by the time the enemy realizes what has happened, the long-range
weapons of the Doppleganger will have done damage to whatever unit was sent
out in response.
==Capabilities:==
[Game notes:
Upon encountering a Doppleganger unit, an enemy must make a Perception skill
check, the target being "1 + (distance in Battletech hexes / 3) - the
Doppleganger's movement modifier for that round."
If the enemy fails, they believe the Doppleganger to be a real mech and react
accordingly.
If the enemy succeeds, they realize that they have seen a clever forgery and
so are unaffected by the con.]
[notes - .04 tons underweight; presume this weight to represent interior cargo
space]
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Type/Model: Doppleganger DGR-1
Mass: 50 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5.00
Engine: 250 XL Fusion 2 6.25
Shielding & Transmission Equipment: 0 3.13
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 4 Members 0 .00
Turret Equipment: 0 1.60
Armor Factor: 125 pts Ferro-Fibrous 2 6.98
Internal Armor
Structure Value
Front: 5 30
Left / Right Sides: 5 23/23
Rear: 5 19
Turret: 5 30
Weapons and Equipment Loc Heat Ammo Items Mass
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2 Autocannon/2s Turret 0 180 3 16.00
2 ER Medium Lasers Turret 10 2 2.00
1 Angel ECM Suite Body 0 1 2.00
1 LRM 5 Turret 0 24 2 3.00
1 Machine Gun Front 0 100 2 1.00
1 Machine Gun Rear 0 1 .50
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TOTALS: 10 15 49.96
Items & Tons Left: 0 .04
Calculated Factors:
Total Cost: 7,035,650 C-Bills
Battle Value: 626
Cost per BV: 11,239.06
Weapon Value: 402 / 402 (Ratio = .64 / .64)
Damage Factors: SRDmg = 14; MRDmg = 9; LRDmg = 3
BattleForce2: MP: 5T, Armor/Structure: 0 / 5
Damage PB/M/L: 2/2/1, Overheat: 0
Class: GM; Point Value: 6
Specials: ecm
Got the idea from Kickers Inc. #2 (Marvel Comics 1986); the team is up against what is supposed to be a combat robot, but it's actually a one-man mini-tank that has been disguised to look like a robot. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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