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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 16-May-2015 22:17 Post subject: Golden Knight GLD-KNT-1A |
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TRO: Golden Knight GLD-KNT-1A | BattleMech Technical Readout
Name/Model: Golden Knight GLD-KNT-1A
Designer: Stinger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 12,436,000 C-Bills
Battle Value: 2,308
Chassis: Standard
Power Plant: 300 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Light Ferro-Fibrous
Armament:
2 Large Lasers
2 MML 5s
4 Medium Lasers
1 Heavy PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
======================================================================================
Overview:
The Golden Knight has been designed along the same line as Kressle Warworks most
popular design the Lineholder. Using tried and true parts the Golden Knight is a
technicians dream come true. All major components are in use with many of the most
common assault mechs used today.
A few exceptions were made for a mech that tries to use as few new technologies as
possible. Originally intended to mount both SRM's and LRM launchers, the designers
relented and installed the new Multi-missile launcher saving both space and
tonnage for other weapons.
So far testing has been favorable amongst pilots. Though concers over ammunition
and heat dissapation have been heard amongst a few pilots. Other pilots have said
that by "riding" the heat scale and using some care the older warriors are able to
coax better performance out of the 100 ton monster.
Capabilities:
A heavy ppc paired with a pair of large lasers, and two 5 tube multi-missile
launchers are the primary armament for the Golden Knight. Backing the heavy
hitters up is a quartet of standard medium lasers. Almost as an afterthought a
heavy ppc capacitor was paired to the heavy particle cannon.
Originally intended to mount 18 double strength freezers, due to space limitations
the engineering team was only able to fit 15 of them in the mech. Pilot
suggestions prompted the addition of 3 'Deep Freeze' coolant pods. So far in
simulations veteran pilots have been able to use them tactfully to decimate
opponets.
The oddest addition to the mech is the Angel ECM. It is hoped that the suite will
help protect the slow assault mech, but it has proven to be difficult to repair
and is currently under review, and may in fact be removed and replaced.
Deployment:
Only a few of the machines have shipped, and so far reviews have been favorable.
If the ECM is removed replacement equipment will be shipped at the Kressle's
expense.
Variants:
No information provided
Notable MechWarriors:
Jackson "Sully" Sullivan and Greg "killer" "Munchkin" Jones are the two pilots
doing the testing for the new design. Sully is a veteran mech pilot who is used to
monitoring weapons and heat output. Because of this trait he is able to get more
out of the machine than the "Munchkin". Greg is from a new school of thinking that
promotes designs that are heat free. After fifteen losses in a row to the veteran
warrior Greg has on several occasions lost complete control and lost due to shut
down.
======================================================================================
Equipment Mass
--------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 18.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
======================================================================================
Weapons and Ammo Location Critical Tonnage
--------------------------------------------------------------------------------------
Coolant Pod CT 1 1.00
CASE II RT 1 1.00
Large Laser RT 2 5.00
MML 5 RT 3 3.00
MML 5 (Ammo 20) [SRM] RT 1 1.00
MML 5 (Ammo 24) [LRM] RT 1 1.00
2 Medium Lasers RT 2 2.00
Angel ECM Suite LT 2 2.00
CASE II LT 1 1.00
Large Laser LT 2 5.00
MML 5 LT 3 3.00
MML 5 (Ammo 20) [SRM] LT 1 1.00
MML 5 (Ammo 24) [LRM] LT 1 1.00
2 Medium Lasers LT 2 2.00
Heavy PPC w/ Capacitor LA 5 11.00
Coolant Pod RL 1 1.00
Coolant Pod LL 1 1.00
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_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 17-May-2015 02:25 Post subject: Golden Knight GLD-KNT-1A |
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This mech begs for a 'Radical Heat Sink' system: battletech.rpg.hu/mechfactory_frame.php _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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