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Ares
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PostPosted: 25-Jun-2002 22:15    Post subject: quick question Reply to topic Reply with quote

I can't find the answer in any of my books:

A: When loading cargo pods in a mech, how many criticals of stuff can you load into a one critical cargo pod, and what is the maxiumum weight of stuff you can load into a single critical pod?

B: When assigning multiple cargo pods into a mech, do you put in single critical one ton pods or a larger pod weighing ____ tons?

C: When a cargo pod is hit on a critical roll, the stuff inside is destroyed. If it's ammmo, does having CASE on the torso prevent the damage from spreading?
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Nightmare
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PostPosted: 26-Jun-2002 00:58    Post subject: quick question Reply to topic Reply with quote

A: it would be reasonable to assume you can`t stuff two criticals` worth of stuff inside one cargo pod

B: no idea. why not divide the space as you see fit, as long as it`s clearly marked in advance. that way your opponent can`t well complain, can he?

C: certainly. why mount CASE at all if it doesn`t include your cargo pods?

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chihawk
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PostPosted: 26-Jun-2002 06:17    Post subject: quick question Reply to topic Reply with quote

Per the rBMR mechs can't allocate internal space for cargo, it must be mounted (unprotected) to the outside of the mech.

I believe any hit to the location that has cargo on it destroys the cargo.

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chihawk
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PostPosted: 26-Jun-2002 06:18    Post subject: quick question Reply to topic Reply with quote

(Moved from Design Submissions to General Discussion)

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Stinger
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PostPosted: 26-Jun-2002 12:42    Post subject: quick question Reply to topic Reply with quote

I would say that since it weighs Half of a ton that you could get that much weight in it. But yes size would matter.

And I rember seeing that rule that a Battlemech couldnt mount a cargo pod. We changed that rule for our game. If you had the extra tonnage you could put it in your mech as long as it was in the Legs or Torso. Any hit does destroy it unless you have spent the tonnage to reinforce it. Its really a item used for Roleplaying.
We run a Special ops Merch unit so we need the cargo space, Mine was used for a hovercycle and weapons and other personal effects, which is what most of them were used for. and we figured that it was a approximate 5x5x5 container or depending on the size and placement of it in the torso a 6x8x6 container but in order to acess it you had to have the mech lay down.

Just some ideas for you to use.

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[ This Message was edited by: Stinger on 2002-06-26 12:43 ]
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Ares
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PostPosted: 26-Jun-2002 13:38    Post subject: quick question Reply to topic Reply with quote

Thats what I was thinking about Stinger, using the pod space to transport special-ops equipment. Also, I thought of a ammo-carrier mech. Ammo in the pods, with energy weaponry as defense. I could see it being used in blitzkreig campaigns, where these "supply mechs" could be used wheres vechicles would not be heavily armored enough or could not pass through the terrain. Mount CASE in the torsos and make sure to armor the pod crits, and I could see a nice ammo carrier.

[ This Message was edited by: Ares on 2002-06-26 13:39 ]
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Karagin
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PostPosted: 26-Jun-2002 15:18    Post subject: quick question Reply to topic Reply with quote

Arent there level 3 rules in Max Tech about cargo pods on mechs?

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Culverin
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PostPosted: 26-Jun-2002 15:28    Post subject: quick question Reply to topic Reply with quote

yes there are.

unfortunatley, they are only for utility mechs.

meaning a battlemech cannont mount them.
they are 1 ton, and 1 crit.

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