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Mech Quirks as currently setup in MekHQ.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 14-Jun-2017 23:25    Post subject: Mech Quirks as currently setup in MekHQ. Reply to topic Reply with quote

Full Listing of Quirks per current MekHQ settings:
Code:
1. BNC-3E Banshee - None.
2. BLR-1G BattleMaster - Command ’Mech, Jettison-Capable Weapon (PPC) (not implemented).
3. VTR-9B Victor - None.
4. GHR-5H Grasshopper - None.
5. TDR-5S Thunderbolt - None.
6. PXH-1 Phoenix Hawk - Jettison-Capable Weapon (Large Laser) (not implemented)
7. VL-2T Vulcan - Narrow/Low Profile
8. WVE-6N Wyvern - None.
9. SHD-2H Shadow Hawk - Battlefists, Improved Life Support, Exposed Weapon Linkage (AC/5) (not implemented). 
10. WSP-1A Wasp - Easy to Maintain, Extended Torso Twist
11. VLK-QA Valkyrie - Easy To Maintain, Improved Communications
12. FS9-H Firestarter - None.


Sadly, while i'd like to give you the full buffet, I will not overwhelm myself by custom editing everything into place. Enemy units will have just as many quirks as will have access too. Now if some masochist wants to update the units files in MekHQ to the Beta standards, i might be convinced to use them.
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