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King Crab KGC-005r
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PostPosted: 05-Mar-2017 20:27    Post subject: King Crab KGC-005r Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         King Crab KGC-005r
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085 Unabridged, Old is the New New
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3071
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         11,884,000 C-Bills
Battle Value:       2,334

Chassis:              Endo Steel
Power Plant:          300 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Heavy PPC
    1 Streak SRM 4
    2 LB 20-X ACs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             40       
    Center Torso (rear):                              15       
    R/L Torso:                         21             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  CT                1          1.00             
CASE                                                      RT                1          0.50             
Heavy PPC                                                 RT                4         10.00             
LB 20-X AC (Ammo 10)                                      RT                2          2.00             
LB 20-X AC (Ammo 5) [Cluster]                             RT                1          1.00             
CASE                                                      LT                1          0.50             
LB 20-X AC (Ammo 5)                                       LT                1          1.00             
LB 20-X AC (Ammo 10) [Cluster]                            LT                2          2.00             
Streak SRM 4                                              LT                1          3.00             
Streak SRM 4 (Ammo 25)                                    LT                1          1.00             
LB 20-X AC                                              RA/RT               11        14.00             
LB 20-X AC                                              LA/LT               11        14.00             

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Sleeping Dragon
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PostPosted: 03-Apr-2017 00:30    Post subject: King Crab KGC-005r Reply to topic Reply with quote

That SRM is really unnecessary. I'd rather have some ranged weapon.
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Jade_Dragon
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PostPosted: 03-Apr-2017 19:13    Post subject: King Crab KGC-005r Reply to topic Reply with quote

Or more DHS since this has C3 I can seen the HPPC and both heavy guns in near constant fire.
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jymset
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PostPosted: 06-Apr-2017 16:03    Post subject: King Crab KGC-005r Reply to topic Reply with quote

It's completely crit-packed, it'd be difficult to find something to replace the SSRMs with.
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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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Sleeping Dragon
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PostPosted: 08-Apr-2017 07:47    Post subject: King Crab KGC-005r Reply to topic Reply with quote

Big energy weapons are quite efficient at filling crits with as much tonnage as possible.
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jymset
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PostPosted: 10-Apr-2017 15:59    Post subject: King Crab KGC-005r Reply to topic Reply with quote

So without changing Tech Base... Medium VSPL? Though at the time, that was Advanced...
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"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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Sleeping Dragon
Draconis Combine
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PostPosted: 10-Apr-2017 23:45    Post subject: King Crab KGC-005r Reply to topic Reply with quote

Maybe, or LPPC and SPL or flamer (to fend off infantry)
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Sleeping Dragon
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PostPosted: 07-Dec-2022 13:54    Post subject: King Crab KGC-005r Reply to topic Reply with quote

TRO: King Crab KGC-005r
                 BattleMech Technical Readout

Name/Model:         King Crab KGC-005r
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085 Unabridged, Old is the New New
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3071
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,884,000 C-Bills
Battle Value:       2,335

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Heavy PPC
    2 LB 20-X ACs
    1 Streak SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             40       
    Center Torso (rear):                              15       
    R/L Torso:                         21             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  CT                1          1.00             
CASE                                                      RT                1          0.50             
Heavy PPC                                                 RT                4         10.00             
LB 20-X AC (Ammo 10)                                      RT                2          2.00             
LB 20-X AC (Ammo 5) [Cluster]                             RT                1          1.00             
CASE                                                      LT                1          0.50             
LB 20-X AC (Ammo 5)                                       LT                1          1.00             
LB 20-X AC (Ammo 10) [Cluster]                            LT                2          2.00             
Streak SRM 4                                              LT                1          3.00             
Streak SRM 4 (Ammo 25)                                    LT                1          1.00             
LB 20-X AC                                              RA/RT               11        14.00             
LB 20-X AC                                              LA/LT               11        14.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 5 / (L) 2,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: C3S, CASE, FLK2/2/-, MHQ1
		

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