BattleMech Technical Readout
Name/Model: Crocodilos KR-0K
Designer: Ian Wagner
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 11,245,360 C-Bills
Battle Value: 1,777
Structure: Endo Steel
Power Plant: 300 Light Fusion
Walking Speed: 54 kph [64.8 kph]
Maximum Speed: 86.4 kph [97.2 kph]
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Standard
Armament:
5 Medium Pulse Lasers
3 Small Lasers
1 PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Originally envisioned as an 'improved Penetrator', the designs inclusion of a Light Fusion
engine kept it from being a 'first choice' mech for the mercenary and militia markets. It
is finding a home among the more affluent mercenary commands and regular house units, as its
potent mix of firepower, maneuverability, and survivability leave positive impressions with
anyone who sees holovids of its field trials.
The prototype was actually renamed once field trials had commenced. After both test pilots
of the prototype and those facing off against it agreed that 'once it gets you in a death
roll, you're toast', its official designation was changed.
Capabilities:
The Crocodilos is designed to close with enemy units while using its standard PPC in a
harassing role, much like the Penetrators lackluster ER Large Lasers. But it is once the
KR-0K closes that the improvements over its parent design shine.
The Guardian ECM suite offers unlimited endurance in hampering missile strikes as opposed to
an quickly expended AMS system, with the added benefit of hampering artemis, streak, and C3
networks.
Five forward facing medium pulse lasers offer accurate firepower, only one less than its
progenitor. And three small lasers, two facing rearward to ward against battle armor, round
out an all energy armament that allows for both extended field operations and a lower
operating cost.
What makes the KR-0K stand out is the inclusion of triple strength myomer. With careful
management of its heat buildup, the mech is capable of moving at 90 kph, a speed that allows
it to outmaneuver almost all mechs of a higher or similar weight while simultaneously
delivering devestating physical attacks.
Its jump capability, while limited, offers a further layer of tactical maneuverability, as
well as flexibility in dealing with difficult terrains.
Deployment:
As of yet, the Crocodilos has not been manufactured in a quantity large enough to have
preferred deployment theatres, but its performance is ensuring that it is present during
most major engagements.
Variants:
As of this printing there are no notable variants of the base design, although replacing the
standard PPC with an ERPPC is often done by units in the field.
Notable MechWarriors:
As of this printing there are no notable pilots associated with the Crocodilos.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 300 Light Fusion 14.50
Walking MP: 5 [6]
Running MP: 8 [9]
Jumping MP: 3
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (rear): 9
R/L Torso: 14 21
R/L Torso (rear): 7
R/L Arm: 10 20
R/L Leg: 14 28
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Weapons and Ammo Location Critical Tonnage
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Medium Pulse Laser H 1 2.00
Jump Jet CT 1 1.00
Small Laser CT 1 0.50
Jump Jet RT 1 1.00
2 Medium Pulse Lasers RT 2 4.00
Small Laser RT (R) 1 0.50
Guardian ECM Suite LT 2 1.50
Jump Jet LT 1 1.00
2 Medium Pulse Lasers LT 2 4.00
Small Laser LT (R) 1 0.50
PPC RA 3 7.00
Triple-Strength Myomer -- 6 0.00
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