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Viggers-Centinental Monster Mk II (MAC II) HWR-00
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Vagabond
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PostPosted: 28-Oct-2017 01:55    Post subject: Viggers-Centinental Monster Mk II (MAC II) HWR-00 Reply to topic Reply with quote

TRO: Viggers-Centinental Monster Mk II (MAC II) HWR-00
                 BattleMech Technical Readout

Name/Model:         Viggers-Centinental Monster Mk II (MAC II) HWR-00
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  E
Tonnage:            200
Configuration:      Superheavy Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         51,568,000 C-Bills
Battle Value:       2,947

Structure:            Endo Steel
Power Plant:          200 Compact
Walking Speed:        10.8 kph  
Maximum Speed:        21.6 kph  [10.8 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hardened
Armament:             
    4 Thumpers
    6 Thunderbolt 10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    An immense mech, the Heavy Weight Robot (HWR) Monster Mk II is a heavily armed "land
    battleship"; a name that matches the great size of the mech. Very shortly after the initial
    research into super-heavy mechs began in 3076 the HWR-00 series began development in
    December that year. After a lengthy design phase trial production began in October 3096 and
    the HWR-00 Monster unit best utilized while avoiding uneven ground and any close-range
    engagement. When put to best use with supporting units in a combined arms role, the Monster
    is able to field incredible firepower equal to strategic first rollout was in September
    3098. The Monster is the largest mobile ground weapon to ever be fielded in battle by
    mankind, over 41 meters long and weighing 200 tons. The Monster was envisioned as a
    trackless, self-propelled heavy weapon system to be utilized for attack and point defense.
    In actuality, the Monster's massive size, poor maneuverability and dedicated long-range
    weaponry saw the mech used as a semi-mobile artillery unit best utilized while avoiding
    uneven ground and any close-range engagement. When put to best use with supporting units in
    a combined arms role, the Monster is able to field incredible firepower equal to strategic
    bombing.

Capabilities:
    The Monster was originally designed to use 50cm linear cannons, but was scaled down with
    smaller guns when problems arose with system strength and insufficient power for continuous
    firing. Armed with four 15cm cannons, the Monster can fire a variety of munitions with the
    primary guns, including anti-armor shells, anti-aircraft munitions, and high-explosive
    howitzers. In addition to the main guns, the Mk II features a pair of 3-barreled missile
    launchers not originally included in the design but incorporated into the two arm units. To
    compensate for the Monster's vulnerabilities such as the intense heat emissions of the unit
    (which prevented effective use of counter measures such as chaff or smoke), the armor was
    designed to be extremely thick.

Deployment:
    Though able to be mass-produced like other mechs, only two dozen Monster Mk II units were
    deployed to Republic Forces. The few Monster Mk II units distinguished themselves as very
    capable war machines during Dark Age skirmishes.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)              20.00                     
Engine:                                    200 Compact                13.00                     
    Walking MP:                                 1                                               
    Running MP:                               2 [1]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       16 [32] (C)                 6.00                     
Gyro:                                       Superheavy                 4.00                     
Cockpit:                                    Superheavy                 4.00                     
Armor Factor:                                  352                    44.00                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4             12       
    Center Torso:                      60             45       
    Center Torso (rear):                              11       
    R/L Torso:                         42             44       
    R/L Torso (rear):                                 11       
    R/L Arm:                           33             43       
    R/L Leg:                           42             44       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Command Console                                           H                 1          3.00             
Thumper                                                 CT/RT               15        15.00             
Thumper                                                   RT                15        15.00             
Thumper                                                   LT                15        15.00             
Thumper                                                 LT/CT               15        15.00             
3 Thunderbolt 10s                                         RA                6         21.00             
Thunderbolt 10 (Ammo 6)                                   RA                1          1.00             
3 Thunderbolt 10s                                         LA                6         21.00             
Thunderbolt 10 (Ammo 6)                                   LA                1          1.00             
Thumper (Ammo 20)                                         RL                1          1.00             
Thumper (Ammo 20)                                         LL                1          1.00             
		

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Karagin
Imperial Karagin Army
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PostPosted: 28-Oct-2017 10:54    Post subject: Viggers-Centinental Monster Mk II (MAC II) HWR-00 Reply to topic Reply with quote

Interesting replacing the lasers with Thunderbolts.
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Karagin
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Vagabond
Mercenary
Mr. Referee
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Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 28-Oct-2017 12:29    Post subject: Viggers-Centinental Monster Mk II (MAC II) HWR-00 Reply to topic Reply with quote

According to my research, it was refitted in production to include those launchers as the prototype or MAC I and just hands that it used to brace with. If memory serves, a later refit replaced the launchers with particle beams.
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Karagin
Imperial Karagin Army
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PostPosted: 28-Oct-2017 13:53    Post subject: Viggers-Centinental Monster Mk II (MAC II) HWR-00 Reply to topic Reply with quote

Yes true, and depending on which translation one looks at one the arm weapons. I know Palladium had some mistakes and did a print run to correct them.

Lasers, Beams or missiles the MAC is about firepower and forcing the enemy to take notice that it is out gunned.

Both version you posted make excellent fire support mechs.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 28-Oct-2017 16:10    Post subject: Re: Viggers-Centinental Monster Mk II (MAC II) HWR-00 Reply to topic Reply with quote

Karagin wrote:
Yes true, and depending on which translation one looks at one the arm weapons. I know Palladium had some mistakes and did a print run to correct them.

Lasers, Beams or missiles the MAC is about firepower and forcing the enemy to take notice that it is out gunned.

Both version you posted make excellent fire support mechs.


Theoretically, the A4 version can use 'reaction' warheads.
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