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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 03-Dec-2017 17:16 Post subject: Operation Trotter - Railyard Scouting |
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Operation Trotter - Railyard Scouting
A recon raid on the enemy railyard.
Attackers Deployed:
Light Lance
Defenders:
Unknown
Objective:
Recon all enemy forces.
Map:
Friendly Units:
| Wasp WSP-1A | | | Movement | | 6/9/6 | - | | Engine | Standard | 120 | - | | Heat Sink | Single | 10 | - | | Gyro | Standard | | - | | Internal | Standard | 33 | - | | Armor | Standard | 48(69) | - | |
| | Head | 3 | 3 | 4 | 4 | | Center Torso | 6 | 6 | 6 | 4 | | Rear | | | 4 | 4 | | Right Torso | 5 | 5 | 6 | 1 | | Rear | | | 2 | 2 | | Left Torso | 5 | 5 | 6 | 6 | | Rear | | | 2 | 2 | | Right Arm | 3 | 3 | 4 | 4 | | Left Arm | 3 | 3 | 4 | 2 | | Right Leg | 4 | 4 | 5 | 5 | | Left Leg | 4 | 4 | 5 | 5 | | | | SRM/2 | LL | 2 | | Medium Laser | RA | 3 | | | | SRM/2 Inferno | LT | 50 | 45 | |
| Firestarter FS9-H | | | Movement | | 6/9/6 | - | | Engine | Standard | 210 | - | | Heat Sink | Single | 10 | - | | Gyro | Standard | | - | | Internal | Standard | 58 | - | | Armor | Standard | 88(119) | - | |
| | Head | 3 | 3 | 9 | 9 | | Center Torso | 11 | 11 | 13 | 13 | | Rear | | | 6 | 6 | | Right Torso | 8 | 8 | 11 | 11 | | Rear | | | 5 | 5 | | Left Torso | 8 | 8 | 11 | 11 | | Rear | | | 5 | 5 | | Right Arm | 6 | 6 | 6 | 6 | | Left Arm | 6 | 6 | 6 | 6 | | Right Leg | 8 | 8 | 8 | 8 | | Left Leg | 8 | 8 | 8 | 8 | | | | Medium Laser | LA | 2 | | Flamer | LA | 3 | | Medium Laser | RA | 3 | | Flamer | RA | 3 | | Machine Gun | LT | 0 | | Machine Gun | RT | 0 | | Flamer | CT | 3 | | Flamer | CT(R) | 3 | | | | Machine Gun | RT | 200 | 200 | |
| Phoenix Hawk PXH-1 | | | Movement | | 6/9/6 | - | | Engine | Standard | 270 | - | | Heat Sink | Single | 10 | - | | Gyro | Standard | | - | | Internal | Standard | 75 | - | | Armor | Standard | 128(153) | Min | |
| | Head | 3 | 3 | 6 | 6 | | Center Torso | 14 | 14 | 23 | 19 | | Rear | | | 5 | 5 | | Right Torso | 11 | 11 | 18 | 14 | | Rear | | | 4 | 2 | | Left Torso | 11 | 11 | 18 | 16 | | Rear | | | 4 | 2 | | Right Arm | 7 | 7 | 10 | 1 | | Left Arm | 7 | 7 | 10 | 4 | | Right Leg | 11 | 11 | 15 | 15 | | Left Leg | 11 | 11 | 15 | 11 | | | | Large Laser | RA | 8 | | Medium Laser | RA | 3 | | Machine Gun | RA | 0 | | Medium Laser | LA | 3 | | Machine Gun | LA | 0 | | | | Machine Gun | RT | 200 | 198 | |
| Valkyrie VLK-QA | | | Movement | | 5/8/5 | - | | Engine | Standard | 150 | - | | Heat Sink | Single | 11 | - | | Gyro | Standard | | - | | Internal | Standard | 51 | - | | Armor | Standard | 96(105) | Mod | |
| | Head | 3 | 3 | 8 | 8 | | Center Torso | 10 | 10 | 14 | 4 | | Rear | | | 4 | 4 | | Right Torso | 7 | 7 | 12 | 8 | | Rear | | | 2 | 2 | | Left Torso | 7 | 7 | 12 | 6 | | Rear | | | 2 | 2 | | Right Arm | 5 | 5 | 9 | 7 | | Left Arm | 5 | 5 | 9 | 9 | | Right Leg | 7 | 7 | 12 | 8 | | Left Leg | 7 | 7 | 12 | 3 | | | | Medium Laser | RA | 3 | | LRM/10 | LT | 4 | | | | LRM/10 | RT | 12 | 11 | |
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 03-Mar-2018 19:09; edited 8 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 03-Dec-2017 23:50 Post subject: Operation Trotter - Railyard Scouting |
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Initiative Phase for Round #1
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Mordel Campaign rolls a 6[5+1].
Mordel Campaign - OpFor rolls a 10[7+3].
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 3016 BV remaining (100.0% of 3016 initially) 0 BV fled
Map:
Link _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 17-Dec-2017 11:23; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 04-Dec-2017 00:05 Post subject: Operation Trotter - Railyard Scouting |
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Movement Phase for Round #1
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| Turn 1 Opfor Movement | | | 1. | ??? | XXXXFX | ??? | XXXXFX | - |
Map:
Link _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 17-Dec-2017 11:24; edited 3 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 06-Dec-2017 22:28 Post subject: Re: Operation Trotter - Railyard Scouting |
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Heat Phase
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Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 13-Dec-2017 23:16; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 13-Dec-2017 23:05 Post subject: Re: Operation Trotter - Railyard Scouting |
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Initiative Phase for Round #2
-------------------
Mordel Campaign rolls a 8[7+1].
Mordel Campaign - OpFor rolls a 7[4+3].
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 3016 BV remaining (100.0% of 3016 initially) 0 BV fled
Map:
Link _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 27-Dec-2017 22:38; edited 2 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 13-Dec-2017 23:11 Post subject: Re: Operation Trotter - Railyard Scouting |
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Movement Phase for Round #2
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| Turn 2 Opfor Movement | | | 1. | Saracen (Standard) | XXXXFX | Cruised 6 | 1221F1 | +2 |
Map:
Link
Please submit your Movement declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Saturday 12/16/2017 10:00 am PST. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 27-Dec-2017 22:38; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 17-Dec-2017 11:23 Post subject: Re: Operation Trotter - Railyard Scouting |
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Weapon Attack Phase
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Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
LRM 10 at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 3 : misses
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Large Laser at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 10, rolls 5 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 21-Dec-2017 22:01; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 21-Dec-2017 21:58 Post subject: Re: Operation Trotter - Railyard Scouting |
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Heat Phase
-------------------
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 21-Dec-2017 21:59 Post subject: Re: Operation Trotter - Railyard Scouting |
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Initiative Phase for Round #3
-------------------
Mordel Campaign rolls a 4[3+1].
Mordel Campaign - OpFor rolls a 5[2+3].
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 3016 BV remaining (100.0% of 3016 initially) 0 BV fled
Map:
Link _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 31-Dec-2017 00:22; edited 2 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 21-Dec-2017 22:00 Post subject: Re: Operation Trotter - Railyard Scouting |
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Movement Phase for Round #3
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Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3312 to hex 3211 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1519 to hex 1518 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1516 to hex 1415 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1220 to hex 1320 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1519 to hex 1518 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1516 to hex 1415 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.
Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3412 to hex 3312 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.
| Turn 3 Opfor Movement | | | 1. | Maxim (Standard) | XXXXFX | Flank 9 | 1214F6 | +3 | | 2. | Maxim (Standard)#2 | XXXXFX | Flank 10 | 2407F6 | +3 | | 3. | Saracen (Standard) | 1221F1 | Flank 9 | 1315F6 | +3 | | 4. | Saracen (Standard)#2 | XXXXFX | Flank 10 | 2508F6 | +3 |
Map:
Link _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 31-Dec-2017 00:23; edited 3 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 23-Dec-2017 14:46 Post subject: Re: Operation Trotter - Railyard Scouting |
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Weapon Attack Phase
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Weapons fire for Wasp WSP-1A (Mordel Campaign)
SRM 2 at Hex: 1325 (Ignite); needs 3, rolls 7 : 1 inferno missile(s) hit.
Hex 1325: terrain takes 4 damage.
Needs 0 [0 (inferno)] to ignite, rolls 11
Fire started in hex 1325.
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Flamer at Hex: 1024 (Ignite); needs 5, rolls 12 : hits!
Needs 4 [4 (Flamer)] to ignite, rolls 8
Fire started in hex 1024.
Flamer at Hex: 1024 (Ignite); needs 5, rolls 3 : misses
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Large Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 13, rolls 9 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 27-Dec-2017 22:37; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 27-Dec-2017 22:29 Post subject: Re: Operation Trotter - Railyard Scouting |
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Heat Phase
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Wasp WSP-1A (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Control Rolls
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End Phase
-------------------
Fire at 1024 was started this round.
Light smoke fills 1125.
Light smoke fills 1025.
Light smoke fills 1124.
Fire at 1325 was started this round.
Light smoke fills 1425.
Light smoke fills 1326.
Light smoke fills 1424. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 27-Dec-2017 22:29 Post subject: Re: Operation Trotter - Railyard Scouting |
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Initiative Phase for Round #4
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Mordel Campaign rolls a 8[7+1].
Mordel Campaign - OpFor rolls a 9[6+3].
Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 3016 BV remaining (100.0% of 3016 initially) 0 BV fled
Map:
Link _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 07-Jan-2018 15:59; edited 2 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 27-Dec-2017 22:36 Post subject: Re: Operation Trotter - Railyard Scouting |
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Movement Phase for Round #4
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Wasp WSP-1A (Mordel Campaign) must make a piloting skill check while moving in hex 0826 (running & turning on pavement).
Needs 4 [4 (Base piloting skill) + 0 (running & turning on pavement)], rolls 9 : succeeds.
Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2407 to hex 2308 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds.
Firestarter FS9-H (Mordel Campaign) must make a piloting skill check while moving in hex 0926 (running & turning on pavement).
Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 9 : succeeds.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0816 to hex 0817 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1214 to hex 1115 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 0816 to hex 0817 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 4 : fails.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) sideslips 1 hexes
Skids into hex 0717.
Skid ends.
ENEMY POWER UP, DETECTED!
| Turn 4 Opfor Movement | | | 1. | Maxim (Standard) | 1214F6 | Flank 9 | 0823F4 | +3 | | 2. | Maxim (Standard)#2 | 2407F6 | Flank 9 | 1313F5 | +3 | | 3. | Saracen (Standard) | 1315F6 | Skid 6 | 0717F4 | +2 | | 4. | Saracen (Standard)#2 | 2508F6 | Flank 9 | 1412F5 | +3 | | 5. | Mechanized Wheeled Platoon (MG) | XXXXFX | Moved 3 | 1729 | +1 | | 6. | Mechanized Wheeled Platoon (LRM) | XXXXFX | Moved 3 | 1933 | +1 | | 7. | Mechanized Wheeled Platoon (SRM) | XXXXFX | Moved 3 | 1934 | +1 | | 8. | Locust LCT-1V | XXXXFX | Shutdown | 2733F2 | -4 | | 9. | Mongoose MON-67 | XXXXFX | Shutdown | 2832F2 | -4 | | 10. | Flea FLE-4 | XXXXFX | Shutdown | 2932F2 | -4 | | 11. | Train Engine | XXXXFX | Shutdown | 2433F5 | -4 |
Map:
Link
EDIT: Sorry that the OpFor movement sheet was omitted. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 07-Jan-2018 15:59; edited 5 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 30-Dec-2017 01:19 Post subject: Re: Operation Trotter - Railyard Scouting |
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Please submit your Attack declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Wednesday 1/3/2018 10:00 am PST.
Weapon Attack Phase
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Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 8, rolls 5 : misses
SRM 2 at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 8, rolls 10 : 2 inferno missile(s) hit
Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) takes 6 damage to MEN.
18 men alive
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 12, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 12 : no fire..
LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 12, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 11 [9 (LRM 5) + 2 (accidental)] to ignite, rolls 4
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Flamer at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 12, rolls 3 : misses
Flamer at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 12, rolls 11 : misses
Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 7 : misses
Machine Gun at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Machine Gun at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Machine Gun at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 12 : hits LT
Valkyrie VLK-QA (Mordel Campaign) takes 2 damage to LT.
10 Armor remaining.
SRM 6 at Valkyrie VLK-QA (Mordel Campaign); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 11 [9 (SRM 6) + 2 (accidental)] to ignite, rolls 6
Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
LRM 10 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 6 : misses
SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 7 : misses
SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 6 : misses
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Large Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 7, rolls 7 : hits MEN
Direct fire weapon against infantry, damage reduced from 8 to 2
Infantry platoon caught in the open!!! Damage doubled.
Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) takes 4 damage to MEN.
14 men alive
Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
LRM 10 at Valkyrie VLK-QA (Mordel Campaign); needs 12, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Weapons fire for Mechanized Wheeled Platoon (LRM) (Mordel Campaign - OpFor)
LRM Launcher (FarShot) at Wasp WSP-1A (Mordel Campaign); needs 11, rolls 3 : misses
Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses
Weapons fire for Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor)
Machine Gun (Portable) at Firestarter FS9-H (Mordel Campaign); needs 11, rolls 5 : misses
Physical Attack Phase
-------------------
Physical attacks for Valkyrie VLK-QA (Mordel Campaign)
Kick (Left leg) at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 6 : misses.
Valkyrie VLK-QA (Mordel Campaign) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 10 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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