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Panther PNT-16A
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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 16-Jun-2018 12:10    Post subject: Panther PNT-16A Reply to topic Reply with quote

TRO: Panther PNT-16A
                 BattleMech Technical Readout

Name/Model:         Panther PNT-16A
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3076
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Experimental
Total Cost:         3,334,410 C-Bills
Battle Value:       972

Structure:            Endo Steel
Power Plant:          175 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Light Ferro-Fibrous
Armament:             
    1 SRM 4
    1 Large X-Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     175 Fusion                 7.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  118                     7.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             17       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
SRM 4                                                     CT                1          2.00             
CASE                                                      LT                1          0.50             
SRM 4 (Ammo 25) [Narc]                                    LT                1          1.00             
Large X-Pulse Laser                                       RA                2          7.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             
		

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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 16-Jun-2018 15:53    Post subject: Panther PNT-16A Reply to topic Reply with quote

Spotter mech.
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Sir Henry

A Dragon in the disguise of a bunny, is still a Dragon.
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Kylo Kruis
Lyran Alliance
Senior Sergeant Major
Senior Sergeant Major


Joined: 19-Sep-2017 15:46
Posts: 218
Location: United Kingdom
PostPosted: 17-Jun-2018 04:44    Post subject: Panther PNT-16A Reply to topic Reply with quote

This load-out is most likely for maximum damage potential, but if you were to swap the SRM-4 ammo for Inferno, it would become even more effective: make your target overheat with the SRM rack, slow them down (or even shut them down) and then use your jump to get behind and remove the weak rear armour with that lovely Large X-Pulse. Laughing

Mmmmmm.....

However, as Sir Henry said, this is a spotter 'Mech so it probably would want maximum damage per turn to defend itself in case it got into any tricky situations. Whichever way is better, it isn't exactly a major design change! Very Happy
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But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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