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Warhammer X (The Hypernova) WHM-X-2K3
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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 10-Feb-2018 09:22    Post subject: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Warhammer X (The Hypernova) WHM-X-2K3
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            140
Configuration:      Superheavy Biped BattleMech
Era/Year:           Republic / 3130
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         33,177,920 C-Bills
Battle Value:       3,630

Structure:            Endo Steel
Power Plant:          280 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    6 Streak SRM 6s (C)
    8 ER Large Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Fluff is coming soon.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                14.00                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       26 [52] (C)                16.00                     
Gyro:                                       Superheavy                 6.00                     
Cockpit:                                    Superheavy                 4.00                     
Armor Factor:                                  420                    22.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4             12       
    Center Torso:                      42             68       
    Center Torso (rear):                              16       
    R/L Torso:                         29             47       
    R/L Torso (rear):                                 11       
    R/L Arm:                           23             46       
    R/L Leg:                           29             58       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer (C)                                    CT                7          7.00             
CASE II (C)                                               RT                1          0.50             
3 Streak SRM 6s (C)                                       RT                3          9.00             
Streak SRM 6 (Ammo 30) (C)                                RT                2          2.00             
CASE II (C)                                               LT                1          0.50             
3 Streak SRM 6s (C)                                       LT                3          9.00             
Streak SRM 6 (Ammo 30) (C)                                LT                2          2.00             
4 ER Large Lasers (C)                                     RA                4         16.00             
4 ER Large Lasers (C)                                     LA                4         16.00             
		

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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 10-Feb-2018 09:23    Post subject: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Warhammer X (The Hypernova) WHM-X-2K3
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            140
Configuration:      Superheavy Biped BattleMech
Era/Year:           Republic / 3130
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         33,177,920 C-Bills
Battle Value:       3,630

Structure:            Endo Steel
Power Plant:          280 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    6 Streak SRM 6s (C)
    8 ER Large Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Fluff is coming soon.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                14.00                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       26 [52] (C)                16.00                     
Gyro:                                       Superheavy                 6.00                     
Cockpit:                                    Superheavy                 4.00                     
Armor Factor:                                  420                    22.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4             12       
    Center Torso:                      42             68       
    Center Torso (rear):                              16       
    R/L Torso:                         29             47       
    R/L Torso (rear):                                 11       
    R/L Arm:                           23             46       
    R/L Leg:                           29             58       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer (C)                                    CT                7          7.00             
CASE II (C)                                               RT                1          0.50             
3 Streak SRM 6s (C)                                       RT                3          9.00             
Streak SRM 6 (Ammo 30) (C)                                RT                2          2.00             
CASE II (C)                                               LT                1          0.50             
3 Streak SRM 6s (C)                                       LT                3          9.00             
Streak SRM 6 (Ammo 30) (C)                                LT                2          2.00             
4 ER Large Lasers (C)                                     RA                4         16.00             
4 ER Large Lasers (C)                                     LA                4         16.00             
		

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Vagabond
Mercenary
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PostPosted: 10-Feb-2018 17:35    Post subject: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

Needs a Radical Heat Sink.
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Sarpeadon
Clan Snow Raven
Point Commander
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Joined: 15-Jun-2018 04:20
Posts: 12
Location: United States
PostPosted: 22-Jun-2018 07:40    Post subject: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

So this appears to be a bipedal bunker - an upgraded urbie?
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Kylo Kruis
Lyran Alliance
Senior Sergeant Major
Senior Sergeant Major


Joined: 19-Sep-2017 15:46
Posts: 218
Location: United Kingdom
PostPosted: 22-Jun-2018 15:16    Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

Sarpeadon wrote:
So this appears to be a bipedal bunker - an upgraded urbie?


Yeah...

JUST A SLIGHT WEIGHT DIFFERENCE! Laughing Laughing Rolling Eyes Rolling Eyes
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Sir Henry
Team Bansai
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PostPosted: 22-Jun-2018 19:41    Post subject: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

Walking Pillbox...
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Sir Henry

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Kylo Kruis
Lyran Alliance
Senior Sergeant Major
Senior Sergeant Major


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Posts: 218
Location: United Kingdom
PostPosted: 23-Jun-2018 07:28    Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

Vagabond wrote:
Needs a Radical Heat Sink.


Also, what is the point of having those 8 ER large lasers if you're never going to fire them all.

You fire all of the lasers. You generate 44 heat over what you can dissipate. You shut down. Your ammunition explodes. All of your rear armour dissapears. Your SSRM 6s are now pointless.

Despite this, you look very cool in the process and destroy whatever you wanted to.

I have calculated that the most lasers you could fire at once is 5 and even then you overheat by 8 if you're standing still. Why don't you remove 3 lasers and add a TC instead to make the design even more deadly. Very Happy Very Happy
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In War there is no prize for Runner-Up - Kylo Kruis, Commander in Chief, Desert Chaos Mercenary Expeditionary Forces

You can't polish a turd - Ancient Addage

But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 23-Jun-2018 12:48    Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

wrote:
Also, what is the point of having those 8 ER large lasers if you're never going to fire them all.

You fire all of the lasers. You generate 44 heat over what you can dissipate. You shut down. Your ammunition explodes. All of your rear armour dissapears. Your SSRM 6s are now pointless.

Despite this, you look very cool in the process and destroy whatever you wanted to.

I have calculated that the most lasers you could fire at once is 5 and even then you overheat by 8 if you're standing still. Why don't you remove 3 lasers and add a TC instead to make the design even more deadly. Very Happy Very Happy


You only fire one arm at a time! It also makes its firepower much more durable/ sustainable.
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[Last edited by Alisa Wolfstein on 23-Jun-2018 15:10; edited 1 time in total]
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Kylo Kruis
Lyran Alliance
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PostPosted: 23-Jun-2018 13:01    Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

Then why do you need 8 lasers?

Is it just to give better firepower in broader firing arcs?

I still think that 5 or 6 lasers with a TC and some more heat sinks would be better.
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You can't polish a turd - Ancient Addage

But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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Sir Henry
Team Bansai
Senior Tech Specialist
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PostPosted: 23-Jun-2018 19:13    Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

Why don't you need 8 Lasers. Razz Razz

Kylo Kruis wrote:
Then why do you need 8 lasers?

Is it just to give better firepower in broader firing arcs?

I still think that 5 or 6 lasers with a TC and some more heat sinks would be better.

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Kylo Kruis
Lyran Alliance
Senior Sergeant Major
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Posts: 218
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PostPosted: 24-Jun-2018 04:58    Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

Sir Henry wrote:
Why don't you need 8 Lasers. Razz Razz


Because you can never fire them all at once. The only reason I can think of is, as four lasers are mounted in each arm, you can achieve a greater arc of fire.

What I would do with the design, as I have said before, is remove 1 laser from each arm (+ 8 tons) add a clan spec. targeting computer (- 6 tons) and then add two more DHS.

I don't quite understand what Alisa meant when she said that "it makes firepower much more durable/ sustainable". If I did, maybe I would be able to comprehend her reasoning.

To me, 6 lasers firing all at once at a specific location (then spending the next turn cooling down) whilst being protected by the entourage this 'Mech would certainly have is better than only being able to fire 5 (while still overheating) at once at random locations.
_________________

In War there is no prize for Runner-Up - Kylo Kruis, Commander in Chief, Desert Chaos Mercenary Expeditionary Forces

You can't polish a turd - Ancient Addage

But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 24-Jun-2018 10:16    Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

Kylo Kruis wrote:
Sir Henry wrote:
Why don't you need 8 Lasers. Razz Razz


Because you can never fire them all at once. The only reason I can think of is, as four lasers are mounted in each arm, you can achieve a greater arc of fire.

What I would do with the design, as I have said before, is remove 1 laser from each arm (+ 8 tons) add a clan spec. targeting computer (- 6 tons) and then add two more DHS.

I don't quite understand what Alisa meant when she said that "it makes firepower much more durable/ sustainable". If I did, maybe I would be able to comprehend her reasoning.

To me, 6 lasers firing all at once at a specific location (then spending the next turn cooling down) whilst being protected by the entourage this 'Mech would certainly have is better than only being able to fire 5 (while still overheating) at once at random locations.


The arms are the weakest part of the Battlemech (besides rear torso armour) so rather than having four ER Lrg Lasers in one arm, I put 4 in both so that you still have four lasers, even if you lose an arm! Also, it looks super cool shooting quadruple large lasers from a single location! (I considered the asthetics whilst designing this 'Mech)
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Sir Henry
Team Bansai
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PostPosted: 24-Jun-2018 12:00    Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

Kylo Kruis wrote:
Sir Henry wrote:
Why don't you need 8 Lasers. Razz Razz


Because you can never fire them all at once. The only reason I can think of is, as four lasers are mounted in each arm, you can achieve a greater arc of fire.

What I would do with the design, as I have said before, is remove 1 laser from each arm (+ 8 tons) add a clan spec. targeting computer (- 6 tons) and then add two more DHS.

I don't quite understand what Alisa meant when she said that "it makes firepower much more durable/ sustainable". If I did, maybe I would be able to comprehend her reasoning.

To me, 6 lasers firing all at once at a specific location (then spending the next turn cooling down) whilst being protected by the entourage this 'Mech would certainly have is better than only being able to fire 5 (while still overheating) at once at random locations.


How would you fire 6 lasers at one specific location?
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Sir Henry

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Kylo Kruis
Lyran Alliance
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PostPosted: 24-Jun-2018 15:17    Post subject: Re: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

Sir Henry wrote:
How would you fire 6 lasers at one specific location?


With the TC I mentioned previously.
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Kylo Kruis
Lyran Alliance
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PostPosted: 24-Jun-2018 15:29    Post subject: Warhammer X (The Hypernova) WHM-X-2K3 Reply to topic Reply with quote

Also, I wnted to see how a variant of this 'Mech whould work, but when I searched up 'Warhammer', the Hypernova did not appear. Is there any reason for this?
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