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Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
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Posted: 01-Jul-2018 09:45 Post subject: King Crab KGC-022 |
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TRO: | BattleMech Technical Readout
Name/Model: King Crab KGC-022
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Jihad / 3081
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 11,616,000 C-Bills
Battle Value: 2,352
Structure: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Improved Heavy Gauss Rifle
1 LRM 20 w/ Artemis IV FCS
2 Large Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Capabilities:
Designed to be an Atlas in a King Crab's body, the KGC-022 is an all-rounder, capable of
dealing devastating damage at long or short ranges. It achieves this through the use of four
primary weapons systems: an Improved Heavy Gauss Rifle, an Artemis IV FCS equipped LRM 20
and two Large Pulse Lasers. At long ranges the LRM 20 and Improved Heavy Gauss Rifle
combined can tear into unaware enemies, often causing critical damage with the first hit and
downing anything lighter than a Heavy by the third. If the enemy tries to close within the
LRM's minimum range, then they'll have the two highly accurate Large Pulse Lasers to contend
with. Furthermore, the KGC-022 has the ability to Alpha Strike once without incurring
anything above a slight movement penalty.
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 296 18.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 43
Center Torso (rear): 10
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 41
================================================================================================
Weapons and Ammo Location Critical Tonnage
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CASE RT 1 0.50
Improved Heavy Gauss Rifle RT 11 20.00
CASE LT 1 0.50
Improved Heavy Gauss Rifle (Ammo 12) LT 3 3.00
LRM 20 w/ Artemis IV FCS LT 5 10.00
LRM 20 (Ammo 12) [Artemis IV] LT 2 2.00
Large Pulse Laser RA 2 7.00
Large Pulse Laser LA 2 7.00
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 01-Jul-2018 22:39 Post subject: King Crab KGC-022 |
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First you need to get into range that allows you to alpha effectively, those large pulse lasers need to go. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 02-Jul-2018 02:38 Post subject: King Crab KGC-022 |
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Inner Sphere Pulse lasers are garbage. Replace them with PPC's or regular lasers. Better range for the weight. _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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