|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
glenmarcpearce Federated Suns Recruit
Joined: 12-Oct-2018 16:59 Posts: 1 Location: Canada
|
Posted: 12-Oct-2018 17:11 Post subject: Untitled |
|
|
TRO: Untitled | BattleMech Technical Readout
Name/Model: Untitled
Designer: glenmarcpearce
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Republic / 3130
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 6,713,460 C-Bills
Battle Value: 978
Structure: Endo Steel
Power Plant: 280 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph [172.8 kph]
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Standard
Armament:
24 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
For the Clan that needs cheap,
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 280 XL 8.00
Walking MP: 8
Running MP: 12 [16]
Jumping MP: 8
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 119 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 18
Center Torso (rear): 4
R/L Torso: 8 13
R/L Torso (rear): 3
R/L Arm: 6 12
R/L Leg: 8 16
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 100) H 1 0.50
2 Jump Jets CT 2 1.00
Jump Jet RT 1 0.50
MASC RT 1 1.00
4 Machine Guns RT 4 1.00
Jump Jet LT 1 0.50
4 Machine Guns LT 4 1.00
8 Machine Guns RA 8 2.00
8 Machine Guns LA 8 2.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
|
|
|
Back to top |
|
Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2039
|
Posted: 12-Oct-2018 17:29 Post subject: Untitled |
|
|
If you have that many machine guns, I believe it would need more ammo. Also, you should consider using machine gun arrays...that way you would maximize damage to a location...
I would also consider using light machine guns...only half the damage, but they have twice the range of regular machine guns...
Ruger
|
|
Back to top |
|
Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
|
Posted: 12-Oct-2018 18:01 Post subject: Re: Untitled |
|
|
Ruger wrote: | If you have that many machine guns, I believe it would need more ammo. Also, you should consider using machine gun arrays...that way you would maximize damage to a location...
I would also consider using light machine guns...only half the damage, but they have twice the range of regular machine guns...
Ruger |
Definitely needs more ammo. Only 1/2 ton means roughly four rounds of firing it all. _________________ Mordel Blacknight - Site Administrator
|
|
Back to top |
|
Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
|
Posted: 15-Oct-2018 17:38 Post subject: Untitled |
|
|
Have the rules for Machine Guns changed? I am not sure how the ammo is an issue, since he needs to be ON top of the target to actually use all of them and even then he can run away and play hide and seek with the other side, no worse then a Piranha or the Onslaught from Solairs Seven... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
|
|
Back to top |
|
Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
|
Posted: 16-Oct-2018 08:54 Post subject: Re: Untitled |
|
|
Karagin wrote: | Have the rules for Machine Guns changed? I am not sure how the ammo is an issue, since he needs to be ON top of the target to actually use all of them and even then he can run away and play hide and seek with the other side, no worse then a Piranha or the Onslaught from Solairs Seven... |
The Piranha has half as many machine guns and twice the ammo. So it is worse. I will agree though, you likely are only going to get a few rounds where you can run up and shoot, then run away. Armor will get thin and it'll be suicide. _________________ Mordel Blacknight - Site Administrator
|
|
Back to top |
|
Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
|
Posted: 24-Oct-2018 00:06 Post subject: Untitled |
|
|
The Piranha mounts a paid of er meds as well. So I would prefer it. You can do some damage with them if you are using your speed to stay hard to hit and going in when its soft to seek crits with the machine guns. _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|