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Firestarter ((Zippík)) FS9-K
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 03-Apr-2019 07:25    Post subject: Firestarter ((Zippík)) FS9-K Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Firestarter ((Zippík)) FS9-K
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Age of War / 2550
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,085,425 C-Bills
Battle Value:       813

Structure:            Standard
Power Plant:          210 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Unknown
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Flamer
    1 Large Laser
    1 Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A vision of the future for the Battle Jackdaw scout 'Mech as envisioned by it's pilot Uwe
    Frachtmeister, and approved by the rest of the extensive Frachtmeister-Junkers family.
    Whether the chassis will ever be iin state permitting such modification is debatable, but
    once can always hope for the best while adding another layer of duct tape around the wiring.
    The history of abuse by 2nd Alphecca Guard has left some deep marks as have the lean months
    following the operation Contangion (which the 'Mech has fortunately avoided due to it's
    already bad shape).

Capabilities:
    The overall heat management of the basic FS9-K is slightly improved by addition of another
    heatsink in place of the rear flamer, but the armour is still barely acceptable and Uwe's
    gunnery skills are barely sufficient to hit practice targets while doing anything else than
    standing still, so the best hope for Zippík is currently to keep on the move and spot
    targets for his group. If everything goes well the small lasers could get replaced with a
    much more useful medium laser that could provide much needed reach and add some additional
    wrikles to grandma Junker brow. Uwe doesn't look forward to extra hours of reactor
    maintenance under her stern gaze now that she finally got an aide who can catch him.
    Fortunately Uwe's sister Heike didn't catch all grandma's manners yet.

Deployment:
    Wherever Battle Jackdaws will find themselves, if the modifications will ever be executed.

Notable MechWarriors:
    Uwe Frachtmeister is far from notable, but grandma will disassemble your Atlas bit by bit
    and shove it up your... aehm... if you will scratch the reactor. Do you feel lucky, punk?

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   88                     5.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             13       
    Center Torso (rear):                               6       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6              6       
    R/L Leg:                            8              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    CT                1          1.00             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
Large Laser                                               RA                2          5.00             
Medium Laser                                              LA                1          1.00             
		

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