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Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
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Posted: 30-May-2018 16:48 Post subject: Atlas AS7-L |
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TRO: Atlas AS7-L | BattleMech Technical Readout
Name/Model: Atlas AS7-L
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Jihad / 3069
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 12,628,000 C-Bills
Battle Value: 2,246
Structure: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
3 LRM 15 w/ Artemis IV FCS
6 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The AS7-L is the offspring of the FedCom Civil War, coming into production in 3069. During
this period, it was observed that most command 'Mechs suffered from a severe weakness to
fast, manoeuvrable Light Battlemechs, which would run circles around the heavier units unit
their meagre weapons loadouts had cut through the thin rear armour, causing fatal engine
damage and ammunition explosions. The Lyrans had had enough. Their answer to the problem (as
per usual) was to bring even more brute Assault-'Mech force to the battlefield.
Capabilities:
The AS7-L has the capability to stand at the edge of the battlefield and provide suppressive
fire, or act as a command 'Mech, with its 45 Long Range Missile tubes assisted by Artemis IV
technology and supplied by 6 tons of ammunition. However, any Light 'Mech which probes
inside of the LRM's minimum range will soon discover that the AS7-L is even more dangerous
up close than at range. This titan of the battlefield has 19.5 tons of armour and 6 Medium
Pulse Lasers linked to a Targeting Computer for unbelievable accuracy. Since the LRM's
minimum range is the same as the maximum range of the pulse lasers, the weapons complement
each other perfectly. To provide enough space and tonnage for this configuration, a Compact
Gyro was utilised so that one of the LRM 15s could be placed in the Centre Torso; while an
Endo Steel skeleton frees up 5 tons that would be sorely missed in the design otherwise. 13
Double Heat Sinks means that this 'Mech has no heat problems whatsoever, even in a hot
environment, as long as the Mechwarrior doesn't decide to fire the LRMs at a target inside
their minimum range as well as the Medium Pulses (a very foolhardy decision in any scenario,
even if the 'Mech had the heat capacity to do so).
Variants:
While the AS7-L has decent urban combat capabilities, a Lyran General who ended up with
three of these 'Mechs was not pleased - in his mind, an Atlas which didn't excel at
close-quarters didn't deserve to even bear the name. As such, he ordered his engineers to
refit the AS7-Ls to perform much better at short range. The resulting monster had a
ridiculously high damage output but suffered from chronic overheating. Furthermore, two tons
of weight were lost due to a lack of space in the original chassis and the restrictions of a
field workshop. However, the effectiveness of the design - despite the problems it has - led
engineers to produce a factory model with a reconfigured chassis in 3081, solving all the
field refit's issues and improving upon its strengths. This 'Mech was the AS7-L2.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
LRM 15 w/ Artemis IV FCS CT 3 7.00
CASE RT 1 0.50
LRM 15 (Ammo 24) [Artemis IV] RT 3 3.00
2 Medium Pulse Lasers RT 2 4.00
Targeting Computer RT 3 3.00
CASE LT 1 0.50
2 LRM 15 w/ Artemis IV FCS LT 6 14.00
LRM 15 (Ammo 24) [Artemis IV] LT 3 3.00
2 Medium Pulse Lasers RA 2 4.00
2 Medium Pulse Lasers LA 2 4.00
| _________________ Times change.
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Marcus Smythe ComStar Private, First Class
Joined: 21-May-2018 12:33 Posts: 45
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Posted: 31-May-2018 14:48 Post subject: Atlas AS7-L |
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Self escorting long range fire support on a budget only slightly higher than the original.
While (for me) it doesnt feel ‘Atlasy’ without a big honkin direct fire weapon, it will certainly do the job - and a padded out CT with a compact gyro makes the occassional ‘2’sting less, espc with floating crits.
Is there a version with a full up command console, or do you just do command battlemech via quirks?
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Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
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Posted: 02-Jun-2018 10:53 Post subject: Atlas AS7-L |
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I haven't made one with a command console yet, feel free to do so if you want to! _________________ Times change.
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Kylo Kruis Lyran Alliance Senior Sergeant Major
Joined: 19-Sep-2017 15:46 Posts: 218 Location: United Kingdom
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Posted: 02-Jun-2018 11:31 Post subject: Atlas AS7-L |
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I feel he same as Marcus: an Atlas doesn't feel right without a primary weapon. Remove the missiles from a Catapult, and you don't have a Cat anymore!
Still, if the Pulse lasers were removed, an LB 10-X could be added with a ton of standard and cluster ammo and a medium X-Pulse laser (by removing 3 DHS).
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Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
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Posted: 19-Apr-2019 18:34 Post subject: Atlas AS7-L |
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TRO: Atlas AS7-L | BattleMech Technical Readout
Name/Model: Atlas AS7-L
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Jihad / 3069
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 12,628,000 C-Bills
Battle Value: 2,246
Structure: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
3 LRM 15 w/ Artemis IV FCS
6 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The AS7-L is the offspring of the FedCom Civil War, coming into production in 3069. During
this period, it was observed that most command 'Mechs suffered from a severe weakness to
fast, manoeuvrable Light Battlemechs, which would run circles around the heavier units until
their light armaments had cut through the thin rear armour, causing fatal engine damage and
ammunition explosions. The Lyrans had had enough. Their answer to the problem (as per usual)
was to bring even more brute Assault-'Mech force to the battlefield.
Capabilities:
The AS7-L has the capability to stand at the edge of the battlefield and provide suppressive
fire, or act as a command 'Mech, with its 45 Long Range Missile tubes assisted by Artemis IV
technology and supplied by 6 tons of ammunition. However, any Light 'Mech which probes
inside of the LRM's minimum range will soon discover that the AS7-L is even more dangerous
up close than at range. This titan of the battlefield has 19.5 tons of armour and 6 Medium
Pulse Lasers linked to a Targeting Computer for unbelievable accuracy. Since the LRM's
minimum range is the same as the maximum range of the pulse lasers, the weapons complement
each other perfectly. To provide enough space and tonnage for this configuration, a Compact
Gyro was utilised so that one of the LRM 15s could be placed in the Centre Torso; while an
Endo Steel skeleton frees up 5 tons that would be sorely missed in the design otherwise. 13
Double Heat Sinks means that this 'Mech has no heat problems whatsoever, even in a hot
environment, as long as the Mechwarrior doesn't decide to fire the LRMs at a target inside
their minimum range as well as the Medium Pulses (a very foolhardy decision in any scenario,
even if the 'Mech had the heat capacity to do so).
Variants:
While the AS7-L has decent urban combat capabilities, a Lyran General who ended up with
three of these 'Mechs was not pleased - in his mind, an Atlas which didn't excel at
close-quarters didn't deserve to even bear the name. As such, he ordered his engineers to
refit the AS7-Ls to perform much better at short range. The resulting monster had a
ridiculously high damage output but suffered from chronic overheating. Furthermore, two tons
of weight were lost due to a lack of space in the original chassis and the restrictions of a
field workshop. However, the effectiveness of the design - despite the problems it has - led
engineers to produce a factory model with a reconfigured chassis in 3081, solving all the
field refit's issues and improving upon its strengths. This 'Mech was the AS7-L2.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
LRM 15 w/ Artemis IV FCS CT 3 7.00
CASE RT 1 0.50
LRM 15 (Ammo 24) [Artemis IV] RT 3 3.00
2 Medium Pulse Lasers RT 2 4.00
Targeting Computer RT 3 3.00
CASE LT 1 0.50
2 LRM 15 w/ Artemis IV FCS LT 6 14.00
LRM 15 (Ammo 24) [Artemis IV] LT 3 3.00
2 Medium Pulse Lasers RA 2 4.00
2 Medium Pulse Lasers LA 2 4.00
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