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Wasp WSP-TH2
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1456
Location: Germany
PostPosted: 10-Jun-2019 07:07    Post subject: Wasp WSP-TH2 Reply to topic Reply with quote

TRO: Wasp WSP-TH2
                 BattleMech Technical Readout

Name/Model:         Wasp WSP-TH2
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Star League / 2613
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         1,935,120 C-Bills
Battle Value:       397

Structure:            Endo Steel
Power Plant:          120 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Unknown
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    As demanded by the 'Mother Doctrine' since 2380 the Terran Hegemony was able to keep its
    technological edge over the other states of the Inner Sphere throughout most of its
    existence.
    Although fielding a lot of mech-types their neighbors also had in their forces, the Hegemony
    equipped their mechs with high-tech items unobtainable to their rivals.
    
    The decision to upgrade the venerable Wasp with sophisticated recon-electronics was not made
    without opposition. Some board members considered it too light and slow to mount the Beagle
    Active Probe but the costs had to be kept down and so an XL-engine was no option.
    Nonetheless  the new WSP-TH1 marched into the armed forces oft he Hegemony in 2612, almost
    150 years after the first appearance oft the Wasp, followed by the TH2 in 2613.

Capabilities:
    The WSP-TH2 Wasp was build in limited numbers for units incorporating Arrow IV launchers.
    Instead of a pulse laser it carried a double mount in the right arm with a standard medium
    laser and a target aquisition gear to 'paint' enemies.

Deployment:
    The SLDF and the Hegemony's own forces put this Mech into reconnaissance units to supplement
    the 'conventional' recon-mechs.
    As the Mongoose appeared in 2660 the jump-capability oft he Wasp saved it from being
    decommissioned and so both mechs served side by side until the end of the Star League and
    the storm that came thereafter.

Variants:
    The WSP-TH1 Wasp has its own file.
    The first proposal for the WSP-THX was driven by a Pitban 180 XL , that would have propelled
    the mech to over 150 kph. While keeping the armor layout of the WSP-1A it also increased its
    jump range to 240m rivaling that of the Ostscout.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                     120 Fusion                 4.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              8       
    Center Torso (rear):                               4       
    R/L Torso:                          5              6       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              5       
    R/L Leg:                            4              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
Jump Jet                                                  RT                1          0.50             
Beagle Active Probe                                       LT                2          1.50             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              RA                1          1.00             
TAG                                                       RA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             
		

_________________
Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1456
Location: Germany
PostPosted: 07-Sep-2019 09:17    Post subject: Wasp WSP-TH2 Reply to topic Reply with quote

TRO: Wasp WSP-TH2
                 BattleMech Technical Readout

Name/Model:         Wasp WSP-TH2
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Star League / 2613
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         1,935,120 C-Bills
Battle Value:       397

Chassis:              Earthwerks WSP Endo Steel
Power Plant:          Hermes 120 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Rawlings 52 
    Jump Capacity:    180 meters
Armor:                Durallex Light
Armament:             
    1 Diverse Optics Type 2 Medium Laser
Manufacturer:         Earthwerks Incorporated
    Primary Factory:  Terra
Communications:       Duotech 65
Targeting & Tracking: RadCom TXX with Beagle Active Probe

================================================================================================
Overview:
    As demanded by the 'Mother Doctrine' since 2380 the Terran Hegemony was able to keep its
    technological edge over the other states of the Inner Sphere throughout most of its
    existence.
    Although fielding a lot of mech-types their neighbors also had in their forces, the Hegemony
    equipped their mechs with high-tech items unobtainable to their rivals.
    
    The decision to upgrade the venerable Wasp with sophisticated recon-electronics was not made
    without opposition. Some board members considered it too light and slow to mount the Beagle
    Active Probe but the costs had to be kept down and so an XL-engine was no option.
    Nonetheless  the new WSP-TH1 marched into the armed forces oft he Hegemony in 2612, almost
    150 years after the first appearance oft the Wasp, followed by the TH2 in 2613.

Capabilities:
    The WSP-TH2 Wasp was build in limited numbers for units incorporating Arrow IV launchers.
    Instead of a pulse laser it carried a double mount in the right arm with a standard medium
    laser and a target aquisition gear to 'paint' enemies.

Deployment:
    The SLDF and the Hegemony's own forces put this Mech into reconnaissance units to supplement
    the 'conventional' recon-mechs.
    As the Mongoose appeared in 2660 the jump-capability oft he Wasp saved it from being
    decommissioned and so both mechs served side by side until the end of the Star League and
    the storm that came thereafter.

Variants:
    The WSP-TH1 Wasp has its own file.
    The first proposal for the WSP-THX was driven by a Pitban 180 XL , that would have propelled
    the mech to over 150 kph. While keeping the armor layout of the WSP-1A it also increased its
    jump range to 240m rivaling that of the Ostscout.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                     120 Fusion                 4.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   56                     3.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       6              8       
    Center Torso (rear):                               4       
    R/L Torso:                          5              6       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              5       
    R/L Leg:                            4              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
Jump Jet                                                  RT                1          0.50             
Beagle Active Probe                                       LT                2          1.50             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              RA                1          1.00             
TAG                                                       RA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             
		

_________________
Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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