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Petty Scurmish
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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 18-Jun-2019 19:14    Post subject: Petty Scurmish Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                   * CUSTOM WEAPON

Type/Model:    Petty Scurmish
Tech:          Inner Sphere / 3060
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          37 tons
Power Plant:   235 GM Fusion
Cruise Speed:  118.8 km/h
Maximum Speed: 183.6 km/h
Armor Type:    Reactive
Armament:     
  1 Streak-4*
  1 Small X-Pulse Laser
  1 Laser AMS
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Petty Scurmish
Mass:          37 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      3.70
Engine:        235 Fusion                    0     11.00
Shielding & Transmission Equipment:          0      5.50
    Cruise MP:  11
     Flank MP:  17
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.85
Crew: 3 Members                              0       .00
Lift Equipment:                              0      3.70
Turret Equipment:                            0       .55
Armor Factor:   55 pts Reactive              2      3.44

                          Internal    Armor
                          Structure   Value
   Front:                     4         17
   Left / Right Sides:        4      11/11
   Rear:                      4          7
   Turret:                    4          9

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Streak-4*              Turret   0   12     2      3.50
1 Small X-Pulse Laser    Turret   3          1      1.00
1 Laser AMS              Turret   7          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
Misfit Engine            Body                1       .75
--------------------------------------------------------
TOTALS:                          10          8     36.99
Items & Tons Left:                           4       .01

Calculated Factors:
Total Cost:        2,154,323 C-Bills
Battle Value 2:    471 (old BV = 308)
Cost per BV:       4,573.93
Weapon Value:      89 / 65 (Ratio = .19 / .14)
Damage Factors:    SRDmg = 8;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 11H,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GM;  Point Value: 5

Let me bend a rule in front of y'all:

Somewhere, somehow, I desicded to standardize all serious, DropShip-born forces on the Pitban 240 engine. Shipping clearks 'cross the Whole 'Verse cheared … 'Cept for the various hovercraft commands. Nothing from the Hover Administration uses that engine.

And so here you see me cheating, and wasting 0.75 tons in order to stuff a 240 where a 235 is called for; All it does is make it under-priced, and wastes an item "slot."

Also: When a Streak, why not skimp on the ammo? Wink
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Mordel
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PostPosted: 18-Jun-2019 20:52    Post subject: Petty Scurmish Reply to topic Reply with quote

There's no such thing as "skimping" on ammo when it comes to Streaks!
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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 18-Jun-2019 22:26    Post subject: Petty Scurmish Reply to topic Reply with quote

"Make it count," and "Counting on your toes" are two closely related things. Razz
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