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Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
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Posted: 06-Jul-2019 15:20 Post subject: Thunderbolt TDR-12M |
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TRO: Thunderbolt TDR-12M | BattleMech Technical Readout
Name/Model: Thunderbolt TDR-12M
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Configuration: Biped BattleMech
Era/Year: Jihad / 3076
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Experimental
Total Cost: 6,717,260 C-Bills
Battle Value: 1,537
Chassis: Endo Steel
Power Plant: 260 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 Ultra AC/10
1 Enhanced LRM 10 w/ Artemis IV FCS
3 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Beagle Active Probe
================================================================================================
Overview:
Designed to be a close-range brawler that is still able to contribute to the fight while it
closes with the enemy, the TDR-11M differs substantially from the traditional roles
associated with the Thunderbolt.
Capabilities:
Based upon the TDR-9M, this 'Mech retains the LRM 15 launcher and CASE of its predecessor,
but radically changes the rest of the -9M's weaponry. The Light Gauss Rifle in the Right Arm
is swapped out for a Snub-Nose PPC, to deal high damage up close and personal for a reduced
tonnage. The most significant aspect of the overhaul is the replacement of the three ER
Medium Lasers with an AC/20, mounted in the Left Torso. To accomplish this, the jump jets
are sacrificed, the armour is upgraded to Light Ferro Fibrous (while still providing the
same amount of protection) and the Magna 260 Standard Engine is upgraded to a Light Fusion
model. While the -11M would benefit greatly from having Jump Jets (especially since it is a
close-range fighter) the huge close-range stopping power of the AC/20 and Snub-Nose PPC
combined makes up for it, especially since the 'Mech carries enough ammunition to keep the
autocannon firing continuously for two and a half minutes, more than most LRM-boats can
sustain their missile fire. This is located in the Right Torso along with the LRM rounds,
both of which benefit from CASE protection.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 260 Fusion 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 32
Center Torso (rear): 7
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
C3 Slave H 1 1.00
Beagle Active Probe CT 2 1.50
CASE RT 1 0.50
Enhanced LRM 10 w/ Artemis IV FCS RT 4 6.00
Enhanced LRM 10 (Ammo 12) [Artemis IV] RT 1 1.00
3 Medium Lasers RT 3 3.00
Ultra AC/10 (Ammo 20) RT 2 2.00
Ultra AC/10 RA 7 13.00
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