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Gorski123 Clan Nova Cat Warrior
Joined: 15-Jul-2019 03:11 Posts: 4 Location: United States
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Posted: 06-Aug-2019 14:19 Post subject: Warhammer-Steve WHM-9S |
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TRO: Warhammer-Steve WHM-9S | BattleMech Technical Readout
Name/Model: Warhammer-Steve WHM-9S
Designer: Gorski123
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 70
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 13,378,433 C-Bills
Battle Value: 1,643
Chassis: Standard
Power Plant: 280 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard with CASE
Armament:
1 MRM 40
4 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed.
Throughout its more than five centuries of history, many a weak-spirited warrior has run
from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original
builder of the Warhammer, jumped at the chance to redesign and build what is arguably the
most famous BattleMech in history.
As the initial design and development process progressed on Crofton, the Lyran bureau
on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus
to get wind of this update and soon production managers and engineering chiefs from all of
Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong
business negotiation allegedly turned into a month long festival where all parties
celebrated endlessly as StarCorps executives made the decision to simultaneously produce
this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only
differences between the final production 'Mechs would be House-specific technologies that
would, naturally, not be shared between the four involved realms.
Capabilities:
The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete
redesign. It retains a weapons loadout similar to that of its forebearer, though mounting
extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing
the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3
module allows this model to work in lances and companies with the new Thanatos and other
C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection
that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a
powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been
forwarded from the field.
Variants
Three additional Warhammer variants have seen the light of day. The Capellan
Confederation is, of course, producing a stealth armor-equipped model to further their
Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine,
removing the small lasers and the C3 slave and filling the available mass with additional
heat sinks. The Federated Suns has taken a completely different tactic with a second version
built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra
light, and adds jump jets and a targeting computer.
House Marik is already producing the 8D on Emris IV, but is also working on obtaining a
license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive
variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service
with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF
has not yet determined the source of these Warhammers.
Deployment:
StarCorps was able to deliver a full production run to each of the four involved Houses by
mid-August of 3066, giving these new Warhammers the chance to test their mettle against
other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports
show that every single Warhammer delivered to those two militaries is still in service. As
it once did years ago, the Warhammer is again becoming the backbone for many heavy lances
within the AFFC, CCAF, FWLM and the LAAF.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 XL (C) 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 35
Center Torso (rear): 8
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers CT 2 4.00
CASE RT 1 0.50
MRM 40 RT 7 12.00
MRM 40 (Ammo 12) RT 2 2.00
Targeting Computer LT 2 2.00
Medium Pulse Laser RA 1 2.00
Medium Pulse Laser LA 1 2.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
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Gorski123 Clan Nova Cat Warrior
Joined: 15-Jul-2019 03:11 Posts: 4 Location: United States
|
Posted: 06-Aug-2019 14:58 Post subject: Warhammer-Steve WHM-9S |
|
|
TRO: Warhammer-Steve WHM-9S | BattleMech Technical Readout
Name/Model: Warhammer-Steve WHM-9S
Designer: Gorski123
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 70
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 13,388,633 C-Bills
Battle Value: 1,561
Chassis: Standard
Power Plant: 280 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard with CASE
Armament:
1 MRM 40
3 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed.
Throughout its more than five centuries of history, many a weak-spirited warrior has run
from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original
builder of the Warhammer, jumped at the chance to redesign and build what is arguably the
most famous BattleMech in history.
As the initial design and development process progressed on Crofton, the Lyran bureau
on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus
to get wind of this update and soon production managers and engineering chiefs from all of
Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong
business negotiation allegedly turned into a month long festival where all parties
celebrated endlessly as StarCorps executives made the decision to simultaneously produce
this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only
differences between the final production 'Mechs would be House-specific technologies that
would, naturally, not be shared between the four involved realms.
Capabilities:
The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete
redesign. It retains a weapons loadout similar to that of its forebearer, though mounting
extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing
the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3
module allows this model to work in lances and companies with the new Thanatos and other
C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection
that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a
powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been
forwarded from the field.
Variants
Three additional Warhammer variants have seen the light of day. The Capellan
Confederation is, of course, producing a stealth armor-equipped model to further their
Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine,
removing the small lasers and the C3 slave and filling the available mass with additional
heat sinks. The Federated Suns has taken a completely different tactic with a second version
built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra
light, and adds jump jets and a targeting computer.
House Marik is already producing the 8D on Emris IV, but is also working on obtaining a
license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive
variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service
with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF
has not yet determined the source of these Warhammers.
Deployment:
StarCorps was able to deliver a full production run to each of the four involved Houses by
mid-August of 3066, giving these new Warhammers the chance to test their mettle against
other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports
show that every single Warhammer delivered to those two militaries is still in service. As
it once did years ago, the Warhammer is again becoming the backbone for many heavy lances
within the AFFC, CCAF, FWLM and the LAAF.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 XL (C) 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 35
Center Torso (rear): 8
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Pulse Laser CT 1 2.00
CASE RT 1 0.50
MRM 40 RT 7 12.00
MRM 40 (Ammo 12) RT 2 2.00
Targeting Computer LT 2 2.00
Medium Pulse Laser RA 1 2.00
Medium Pulse Laser LA 1 2.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
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