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3rd SW Campaign
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 03-Jun-2017 18:41    Post subject: 3rd SW Campaign Reply to topic Reply with quote

After much debate with myself, I have decided to go ahead with the Online Play-by-Web Battletech campaign. In this campaign, I will work with select players to run a 3025-Era Mercenary Company as the events of the 3rd SW unfold. This will be an alternate history timeline with a few tweaks (such as certain non-original 3025 tech being possibly available as a common or uncommon item; Ex: CASE) and the possibility to effect history. This thread will serve as the focus point for company activities with a sub-thread being used for combat resolution.

All discussions related to this game will take place in the appropriate thread.

Game Parameters

Game Master: Vagabond
Registration Deadline: None
Map: Variable; See combat thread for details of the mission.
Minimum Players: 8
Maximum Players: 12
Spaces Remaining: 0

Player Positions:
CO remaining: 1
This player is responsible of working with the GM using the various campaign rules in the various rule books to run the company. This would be the most involved position besides the GM as they would need to work with the GM on the logistical and strategic stuff. The CO is also a player.

Lance CO remaining: 3
This player is a sub-position that may get delegated certain logistical and strategic decisions by the CO that pertain to their lance. The Lance CO is also a player.

Player remaining: 8
During combat encounters these players will submit movement and attack orders in the same way as other Mordel play-by-web games. They will also get to create a simple character that will gain xp and the ability to learn new skills and traits.

Non-Combat Players - Players who just want to help on the logistical end. These positions are not player as defined above.
Chief Technician remaining: 1
Head Doctor remaining: 1
Chief Administrator remaining: 1

BattleMech Selection Criteria: Players will be assigned their Battlemech by the unit CO.

Campaign Options
Code:
   Start Date: 01/01/3025.
   Location: TBD.
   In-Game Time-Scale: by element.
   
   Repair and Acquisition
      Repairs: Daily.
         Era Mods for Repairs (SO pg.170)
         Use Quirks (SO pg.193) - Cannon Quirks ONLY
      Maintenance: Weekly.
         Advanced Maintenance (SO pg.174)
         Era Mods for Maintenance (SO pg.170)
      Acquisition: Weekly.
         Skill - Administration
         Clan equipment penalty -4
      Delivery: Monthly.
         Min 1 month
         Max 6 month

   Tech Limits
      Units and Parts limited by Year
      May purchase Inner Sphere and Clan
      May only purchase canon units
      Tech Level: Experimental

   Personnel
      Use Tactic Skill
      Allow special abilities
      Use Edge
      Healing Doctor: Daily.
      Healing - Natural: 15 days.

   Finances
      Clan Tech x2 Cost

   Contract Pay: FM:Mr w/ battle loss based on equipment sale value

   Characters:
      Characters will be created using a TBD method
      Characters will obtain xp to spend on skills and abilities

Combat Options
Code:

   Basic
      Pushing off Map
      Indirect Fire (TW pg.111)
      Flamers may deal Heat (TW pg.303)

   Advanced
      Sprinting (TO pg.18)
      Evading (TO pg.18)
      Skilled Evading (TO pg.19)
      TacOps taking Damage (TO pg.23)
      Leg Damage Rule (TO pg.24)
      Careful Stand (TO pg.24)
      Terrain Conditions (TO pg.54)
      Weather Conditions (TO pg.57)      
      Floating TAC (TO pg.77)
      Self-Destruct (TO pg.78)
      Called Shots (TO pg.78)
      Extreme Range (TO pg.85)
      LOS Range (TO pg.85)
      Active Probes (TO pg.99)
      Rapid-fire ACs (TO pg.100)
      Enhanced AMS (TO pg.100)
      ECCM (TO pg. 100)
      Ghost Target (TO pg.101)
      Angle ECM (TO pg.102)
      Power Down Gauss (TO pg.102)
      PPC Inhibitor Disengage (TO pg.103)
      Expanded Heat (TO pg.104)
      Vehicle Effectiveness (TO pg.107)
      Vehicle Firing Arcs (TO pg. 107)
      Artillery (TO pg.179)
      BA Weight (TO pg.186)
      Mobile HQ (TO pg.194)
      Skin of Teeth Ejection (TO pg.197)
      Minefields (TO pg.207)
      Advanced AA (SO pg.94)
      Advanced Atmospheric Control Rolls (SO pg.97)
      Quirks (SO pg.193)
      Partial Repairs (SO pg.183)

   Unofficial
      Conditional Auto-Eject
      AMS will be auto-assigned


Note: While this is a play-by-web, I as the GM will be using Megamek for tracking and resolving combat. So you have been warned when you see the screen shots and roll results.

Player List:
Code:

1. Xeroth - CO
2. Stinger07 - LCO
3. Pinhead - LCO
4. Jedidino - Player
5. Ronin - Player
6. Mordel - Player
7. Mekslayer - Player
8. Lumjo - Player
9. Finlos - Player
10. Malk - Player
11. Koshi482 - Player
12. CarcerKango - Player (special)


Non-Combat:
Code:

1. Stinger07 - Chief Technician
2.
3.


Reserve:
Code:

1. Pcmcp - Player
2. Jymset - Player
3. PaWeasley - Player



TOE:


Battlemechs:
Code:

1. BNC-3E Banshee
2. BLR-1G BattleMaster
3. VTR-9B Victor
4. GHR-5H Grasshopper
5. TDR-5S Thunderbolt
6. PXH-1 Phoenix Hawk
7. VL-2T Vulcan
8. WVE-6N Wyvern
9. SHD-2H Shadow Hawk
10. WSP-1A Wasp
11. VLK-QA Valkyrie
12. FS9-H Firestarter


Support Units:
Code:

1. CNT-1D Centurion Aerofighter
2. Heavy Tracked APC x3
3. M.A.S.H. Truck (ICE)
4. Motorized Squad (Laser) x4
5. Seeker Dropship
6. Union Dropship
7. Invader-class Jumpship


Personnel:
Code:

Mechwarriors x12
Aero Pilot x2
Vehicle Drivers x4
Vehicle Gunners x4
Infantry Soldiers x28
Vessel Crew x16
Vessel Gunners x10
Vessel Pilots x8
Administrators x2
Doctor x1
Mech Tech x9
Aero Tech x1
Mechanic x1

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 02-Mar-2019 11:26; edited 16 times in total]
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GreenSpectre
Federated Suns
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Joined: 20-Nov-2015 10:50
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PostPosted: 03-Jun-2017 21:07    Post subject: 3rd SW Campaign Reply to topic Reply with quote

I'm interested in one of the 8 player (non-CO) positions
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Stinger07
The Quickscell Company
Head Engineer
Head Engineer


Joined: 11-Mar-2015 09:52
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PostPosted: 03-Jun-2017 22:16    Post subject: 3rd SW Campaign Reply to topic Reply with quote

Lance CO please.
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Pinhead
The Bloody Clans




Joined: 25-Feb-2002 00:00
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PostPosted: 03-Jun-2017 23:51    Post subject: 3rd SW Campaign Reply to topic Reply with quote

I'd like a shot being one of the grunts (one of the 8)

Scout lance leader if needed though
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Mordel
Mordel.Net
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PostPosted: 04-Jun-2017 08:10    Post subject: 3rd SW Campaign Reply to topic Reply with quote

I'm interested. Do you have an estimate on time commitment per week for each of the positions?
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Mycroft
ComStar
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PostPosted: 04-Jun-2017 10:50    Post subject: 3rd SW Campaign Reply to topic Reply with quote

I would be interested in playing a character, and would not be opposed to a CO position. (Lance CO or Company CO is fine.) I don't mind taking it on!

-Hanse
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chihawk
Clan Blood Spirit
Master Bartender
Master Bartender


Joined: 04-Feb-2002 00:00
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PostPosted: 04-Jun-2017 11:27    Post subject: Re: 3rd SW Campaign Reply to topic Reply with quote

Mycroft wrote:
I would be interested in playing a character, and would not be opposed to a CO position. (Lance CO or Company CO is fine.) I don't mind taking it on!

-Hanse


Is this "my" Hanse?
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 04-Jun-2017 13:10    Post subject: Re: 3rd SW Campaign Reply to topic Reply with quote

Mordel wrote:
I'm interested. Do you have an estimate on time commitment per week for each of the positions?


Player: 15 min twice a week on most events. Possibly more frequent if everyone submits fast.

LCO: However, much the CO assigns that is specific to the Lance. Ex. lance repairs, purchases, and strategic moves.

CO: Starting, a lot as we will need to design the company. Later, I'd guess a few hours a week as logistics are resolved.

Given its all so new, I honestly cannot guess at more then this. Do note that also at the start I will need to work with each player to design their character. I working on that system right now.
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one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Mordel
Mordel.Net
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Joined: 03-Feb-2002 00:00
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PostPosted: 04-Jun-2017 21:51    Post subject: 3rd SW Campaign Reply to topic Reply with quote

Count me in then! I'll take the grunt player as it looks like you have enough volunteers for the higher ranks.
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jedidino
Clan Wolf
Star Commander
Star Commander


Joined: 29-Apr-2017 03:15
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PostPosted: 05-Jun-2017 04:17    Post subject: 3rd SW Campaign Reply to topic Reply with quote

If there are spots still open for a grunt I'll take one!
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Stinger07
The Quickscell Company
Head Engineer
Head Engineer


Joined: 11-Mar-2015 09:52
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PostPosted: 05-Jun-2017 08:34    Post subject: 3rd SW Campaign Reply to topic Reply with quote

I call Mordel for my lance! I need to Heckle him...

Also, are we going to pull in quirks from the BattleMech manual beta? So every canon design has quirks?
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Mordel
Mordel.Net
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PostPosted: 05-Jun-2017 08:55    Post subject: Re: 3rd SW Campaign Reply to topic Reply with quote

Stinger07 wrote:
I call Mordel for my lance! I need to Heckle him...

Also, are we going to pull in quirks from the BattleMech manual beta? So every canon design has quirks?


I'd be a nightmare for you!! You know that one guy who just doesn't listen and does what he wants, but he's just good enough where you need to keep him around? Yeah...
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pcmcp
Free Worlds League
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PostPosted: 05-Jun-2017 10:18    Post subject: 3rd SW Campaign Reply to topic Reply with quote

Hi,

I would be up for a mechwarrior combay role if there is one free?

Thanks
pcmcp
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Ronin
ComStar
Colonel
Colonel


Joined: 05-Feb-2002 00:00
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PostPosted: 05-Jun-2017 21:26    Post subject: 3rd SW Campaign Reply to topic Reply with quote

Put me down for a redshirt.... errr, grunt spot.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 05-Jun-2017 23:16    Post subject: Re: 3rd SW Campaign Reply to topic Reply with quote

Stinger07 wrote:
I call Mordel for my lance! I need to Heckle him...

Also, are we going to pull in quirks from the BattleMech manual beta? So every canon design has quirks?


I will be utilizing the quirks as currently listed for the current builds in the version of MekHQ I will be using for tracking. So depending on what state the canon designs are in will determine which design has what.

I don't have the BM Manual yet.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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