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Fire Scorpion 2 C
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khanwolverine
Clan Wolverine
Khan
Khan


Joined: 08-Jul-2017 22:18
Posts: 349
Location: United States
PostPosted: 17-Mar-2020 09:49    Post subject: Fire Scorpion 2 C Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Fire Scorpion 2 C
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Configuration:      Quad OmniMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         17,653,792 C-Bills
Battle Value:       2,318

Chassis:              Ford Heavy 
Power Plant:          Ford 280XL 280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            "Highlifter" 44 
    Jump Capacity:    120 meters
Armor:                Forging SA722
Armament:             
    4 Medium Pulse Lasers
    6 LRM 10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       JNE Integrated
Targeting & Tracking: TRTTS Mark II CWS with Light Active Probe

================================================================================================
Overview:
    The Fire Scorpion is a quadrupedal BattleMech designed by Clan Goliath Scorpion scientists
    to be a totem 'Mech. An earlier model was created in 2834. It is visually similar to a
    scorpion, complete with a "tail" rising up from the rear of the BattleMech. Those same
    scientists apparently believed in a quantity over quality approach, as the Fire Scorpion is
    cheap and primarily fielded by second-line forces that defend cities.
    Clan Wolverine salvaged several of these battlemechs and revamped them by inceasing the
    tonnage to 70 and making major modifications to the basic chassis and engine layout.  The
    base chassis of the Fire Scorpion offers 30 tons of pod space compared to its closest clan
    cousin the Summoner which mounts only 22.5 tons of pod space.  It also incorporates 14.5
    tons of armor, whereas the summoner only mounts 9.5 tons.

Capabilities:
    The original Fire Scorpion weighed in at 65 tons and the Endo Steel Internal structure,
    while light, took up a lot of the limited space available to a quad mech.  Clan Wolverine
    started from the ground up bu building upon a standard internal structure but substituting
    an Extra Light engine to make up for the weight differential.  While the XL engine does make
    the mech somewhat more susceptible to battlefield damage, Wolverine scientists felt this was
    an acceptable trade-off.
    Also incorporated were 4 fixed jump jets giving the mech a maximum jump distance of 120
    meters.  Wolverine scientists are still having some trouble mounting jump jets as part of
    the Omni process it seems.

Deployment:
    Currently on 5 of these mechs have been deployed throughout the Wolverine forces.  All are
    currently listed as in trial phases.

Variants:
    The primary configuration closely mirrors the original Fire Scorpion.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             35       
    Center Torso (rear):                               8       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     15             30       
    R/L Rear Leg:                      15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Light Active Probe                                        H                 1          0.50             
LRM 10                                                    RT                1          2.50             
LRM 10 (Ammo 36)                                          RT                3          3.00             
2 Medium Pulse Lasers                                     RT                2          4.00             
LRM 10                                                    LT                1          2.50             
LRM 10 (Ammo 36)                                          LT                3          3.00             
2 Medium Pulse Lasers                                     LT                2          4.00             
Jump Jet                                                 RFL                1          1.00             
LRM 10                                                   RFL                1          2.50             
Jump Jet                                                 LFL                1          1.00             
LRM 10                                                   LFL                1          2.50             
Jump Jet                                                 RRL                1          1.00             
LRM 10                                                   RRL                1          2.50             
Jump Jet                                                 LRL                1          1.00             
LRM 10                                                   LRL                1          2.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 3
Armor (A): 8,  Structure (S): 4
Specials: CASE, IF4, LPRB, LRM2/2/4, OMNI, RCN
		
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