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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
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Posted: 19-May-2020 08:09 Post subject: Hunter HNT-5VK |
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TRO: Hunter HNT-5VK | BattleMech Technical Readout
Name/Model: Hunter HNT-5VK
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Late Succession Wars / 3025
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 1,673,750 C-Bills
Battle Value: 525
Chassis: Standard
Power Plant: 150 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
5 SRM 2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Hunter was designed as a triple purpose mech. while it could fulfill the role of a recon
mech, its primary mission was that of a vehicle killer. Taking advantage of a vehicles
susceptibility to multiple hits and excessive heat, this mech lived up to its mission. The
Hunter was normally outfitted with one ton of normal SRM ammo, and one ton of inferno ammo.
By mounting both types of ammo it could choose which was best to fire based upon the current
tactical situation. Commanders of companies or regiments would deploy this mech to support
an attack group. By itself it is of little threat to a medium or heavy mech, but with the
ability to throw heat on an approaching lance, use the inferno to block terrain, and take
advantage of a weakened armor section, the Hunter is a welcome addition to any company.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.50
Engine: 150 Fusion 5.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 8 11
Center Torso (rear): 3
R/L Torso: 6 9
R/L Torso (rear): 2
R/L Arm: 4 8
R/L Leg: 6 10
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 2 CT 1 1.00
SRM 2 RT 1 1.00
SRM 2 (Ammo 50) RT 1 1.00
SRM 2 LT 1 1.00
SRM 2 (Ammo 50) [Inferno] LT 1 1.00
SRM 2 RA 1 1.00
SRM 2 LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials: SRM1/1/-
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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
|
Posted: 19-May-2020 08:10 Post subject: Hunter HNT-5VK |
|
|
TRO: Hunter HNT-5VK | BattleMech Technical Readout
Name/Model: Hunter HNT-5VK
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Late Succession Wars / 3025
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 1,673,750 C-Bills
Battle Value: 525
Chassis: Standard
Power Plant: 150 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
5 SRM 2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Hunter was designed as a triple purpose mech. while it could fulfill the role of a recon
mech, its primary mission was that of a vehicle killer. Taking advantage of a vehicles
susceptibility to multiple hits and excessive heat, this mech lived up to its mission. The
Hunter was normally outfitted with one ton of normal SRM ammo, and one ton of inferno ammo.
By mounting both types of ammo it could choose which was best to fire based upon the current
tactical situation. Commanders of companies or regiments would deploy this mech to support
an attack group. By itself it is of little threat to a medium or heavy mech, but with the
ability to throw heat on an approaching lance, use the inferno to block terrain, and take
advantage of a weakened armor section, the Hunter is a welcome addition to any company.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.50
Engine: 150 Fusion 5.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 8 11
Center Torso (rear): 3
R/L Torso: 6 9
R/L Torso (rear): 2
R/L Arm: 4 8
R/L Leg: 6 10
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 2 CT 1 1.00
SRM 2 RT 1 1.00
SRM 2 (Ammo 50) RT 1 1.00
SRM 2 LT 1 1.00
SRM 2 (Ammo 50) [Inferno] LT 1 1.00
SRM 2 RA 1 1.00
SRM 2 LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials: SRM1/1/-
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