Mordel's Bar & Grill
Creap CRP-4F
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 22-May-2020 23:46    Post subject: Creap CRP-4F Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Creap CRP-4F
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          20 tons
Chassis:       Endo Steel
Power Plant:   240 Pitban XL Fusion
Walking Speed: 129.6 km/h
Maximum Speed: 194.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous
Armament:     
  1 Small X-Pulse Laser
  1 Beagle Active Probe
  1 ER Medium Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Creap CRP-4F
Mass:          20 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel            14      1.00
 (Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine:        240 XL Fusion                12      5.75
   Walking MP:  12
   Running MP:  18
   Jumping MP:   0
Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   67 pts Ferro-Fibrous        14      3.74
 (Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:              6          8     
   Center Torso (Rear):                  4     
   L/R Side Torso:            5        8/8     
   L/R Side Torso (Rear):              2/2     
   L/R Arm:                   3        5/5     
   L/R Leg:                   4        8/8     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Small X-Pulse Laser    RA      3           1      1.00
1 Beagle Active Probe    CT      0           2      1.50
1 ER Medium Laser        HD      5           1      1.00
--------------------------------------------------------
TOTALS:                          8          72     19.99
Crits & Tons Left:                           6       .01

Calculated Factors:
Total Cost:        3,613,200 C-Bills
Battle Value 2:    599 (old BV = 490)
Cost per BV2:      6,032.05
Weapon Value:      150 / 150 (Ratio = .25 / .25)
Damage Factors:    SRDmg = 6;  MRDmg = 2;  LRDmg = 0
BattleForce2:      MP: 12,  Armor/Structure: 2/1
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 6
                   Specials: prb


Batman It wouldn't be recon if you belonged there …

Soooo I'm guessing I can get by with "only" a Beagle, and a lack of jump-jets.

Stealth armor comes with bunches of strings on 'Mechs, so I chose to pass on it.

I'm hoping any arm-mounted pulse will deter tail-gaiters.

I've yet to come up with some snark for units with head armor as their thickest location … Embarassed
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