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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 30-May-2020 16:18 Post subject: Fast and Loud Rhythm Section |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Can't Stand The Beat No. Four-esk
Tech: Inner Sphere / 3067
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 47 tons
Power Plant: 235 GM XL Fusion
Cruise Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type: Reactive
Armament:
1 Sniper Artillery
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Can't Stand The Beat No. Four-esk
Mass: 47 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.70
Engine: 235 XL Fusion 2 6.27
Shielding & Transmission Equipment: 0 3.13
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.35
Crew: 4 Members 0 .00
Lift Equipment: 0 4.70
Armor Factor: 37 pts Reactive 2 2.31
Internal Armor
Structure Value
Front: 5 13
Left / Right Sides: 5 10/10
Rear: 5 4
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Sniper Artillery Front 0 30 2 23.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 7 46.96
Items & Tons Left: 7 .04
Calculated Factors:
Total Cost: 6,881,439 C-Bills
Battle Value 2: 446 (old BV = 311)
Cost per BV: 15,429.23
Weapon Value: 169 / 169 (Ratio = .38 / .38)
Damage Factors: SRDmg = 12; MRDmg = 12; LRDmg = 12
BattleForce2: MP: 10H, Armor/Structure: 0 / 2
Damage PB/M/L: 1/1/2, Overheat: 0
Class: GM; Point Value: 4
Specials: artS |
… And the first thing I want to blurt out is about how much fun it's been to come up with a standardized engine for this thing.
I've got my ammo endurance; I've got my "armor weight;" Everything else has been traded away.
I was hoping for just one more point of ground speed, but it was not be; Was hoping for an L-AMS, and/or a small x-pulse, to help with counter-battery fire, but that dog didn't hunt …
And my engine standard went sideways on me: It looks like it's only good for my two hover artillery units: I'm guessing it'll keep Da Supply Command from misappropriating them, but in absolute terms, it's an extra part to keep track of.
Point of Order: I've decided this is one of the units that would benefit from reactive armor without an undo risk of maiming friendly infantry. _________________ Goose
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
|
Posted: 30-May-2020 17:13 Post subject: Fast and Loud Rhythm Section |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Zoom Round Flats Golf-like
Tech: Inner Sphere / 3067
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 37 tons
Power Plant: 235 GM XL Fusion
Cruise Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Armor Type: Reactive
Armament:
1 Thumper Artillery
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Zoom Round Flats Golf-like
Mass: 37 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 16 pts Standard 0 3.70
Engine: 235 XL Fusion 2 5.50
Shielding & Transmission Equipment: 0 2.75
Cruise MP: 11
Flank MP: 17
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.85
Crew: 3 Members 0 .00
Lift Equipment: 0 3.70
Armor Factor: 32 pts Reactive 2 2.00
Internal Armor
Structure Value
Front: 4 10
Left / Right Sides: 4 10/10
Rear: 4 2
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Thumper Artillery Front 0 40 2 17.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 7 37.00
Items & Tons Left: 5 .00
Calculated Factors:
Total Cost: 4,793,120 C-Bills
Battle Value 2: 286 (old BV = 170)
Cost per BV: 16,759.16
Weapon Value: 131 / 131 (Ratio = .46 / .46)
Damage Factors: SRDmg = 14; MRDmg = 14; LRDmg = 14
BattleForce2: MP: 11H, Armor/Structure: 0 / 2
Damage PB/M/L: 1/1/2, Overheat: 0
Class: GM; Point Value: 3
Specials: artT |
It took a lot of soul-searching to merely balance the ammo and armor this way: How scared of SRM-bearing indigs should you be? I've head ammo endurance is critical, but I'm determined to dodge counter-battery fire, air searches, and random enemy partisans.
… I guess I should have wonder, by now "well hovers deal with near misses" … _________________ Goose
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 31-May-2020 19:57 Post subject: Fast and Loud Rhythm Section |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Space Modulator PU-38
Tech: Inner Sphere / 3067
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 37 tons
Power Plant: 235 GM XL Fusion
Cruise Speed: 118.8 km/h
Maximum Speed: 183.6 km/h
Armor Type: Reactive
Armament:
1 Arrow IV System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Space Modulator PU-38
Mass: 37 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 16 pts Standard 0 3.70
Engine: 235 XL Fusion 2 5.50
Shielding & Transmission Equipment: 0 2.75
Cruise MP: 11
Flank MP: 17
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.85
Crew: 3 Members 0 .00
Lift Equipment: 0 3.70
Armor Factor: 32 pts Reactive 2 2.00
Internal Armor
Structure Value
Front: 4 10
Left / Right Sides: 4 10/10
Rear: 4 2
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Arrow IV System Front 0 10 2 17.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 7 37.00
Items & Tons Left: 5 .00
Calculated Factors:
Total Cost: 5,269,010 C-Bills
Battle Value 2: 924 (old BV = 808)
Cost per BV: 5,702.39
Weapon Value: 149 / 149 (Ratio = .16 / .16)
Damage Factors: SRDmg = 12; MRDmg = 12; LRDmg = 12
BattleForce2: MP: 11H, Armor/Structure: 0 / 2
Damage PB/M/L: 1/1/2, Overheat: 0
Class: GM; Point Value: 9
Specials: artA |
What: Were you expecting consistency?
The question is "one point of speed compensation for the lack or range." Yeah: The damage is nice, but some of the MWO maps depict mere Arrow IV range … _________________ Goose
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