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Spitfire ((Akula's Mech)) SFR-3D
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The Grand Poobah
Clan Blood Spirit
Star Captain
Star Captain


Joined: 06-May-2020 09:40
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PostPosted: 05-Jun-2020 22:19    Post subject: Spitfire ((Akula's Mech)) SFR-3D Reply to topic Reply with quote

TRO: Spitfire ((Akula's Mech)) SFR-3D
                 BattleMech Technical Readout

Name/Model:         Spitfire ((Akula's Mech)) SFR-3D
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         11,044,700 C-Bills
Battle Value:       2,173

Chassis:              A.C.E. Type VIIIC 
Power Plant:          GM 270 
Walking Speed:        32.4 kph  [43.2 kph]
Maximum Speed:        54 kph    [64.8 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                A.C.E. Type 4F Extra Heavy with CASE
Armament:             
    2 Magna Hellstar PPCs
    2 Coventry Starlight LRM 10s
    2 Defiance P5M Medium Pulse Lasers
    5 Defiance B3M Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret 600
Targeting & Tracking: Garret GRNDTRK 9

================================================================================================
Overview:
    The SFR-3D Spitfire was designed by Akula Corporate Engineering for House Davion during the
    Clan Invasion. Meant to give the Federated Commonwealth a hard hitting assault mech that
    could stand up against the invading Clan armies, the design was a stunning success.

Capabilities:
    The Spitfire is a first class assault mech, capable of devastating any enemy unit that gets
    in range. The Spitfire utilizes weaponry of differing range bands so that as it nears its
    target, the damage it can cause increases.  There is nothing fancy about the Spitfire, it is
    big, ugly, and effective.
    The Spitfire's main weapons are its 2 Magna Hellstar PPC's. While not the longest range
    weapon available to the Spitfire pilot, they are the most powerful. The PPC's are backed up
    at long range with a pair of Coventry Starlight LRM10's. When the Spitfire comes into close
    quarters with its enemy, it can devastate it with 5 Defiance B3M Medium Lasers and a pair of
    Defiance P5M Medium Pulse Lasers. The Spitfire is not a fast mech, but its 270 rated GM
    fusion engine does give it average speed for a mech of its size. In an attempt to put the
    mechs tendency to overheat to good use, the designers incorporated Triple Strength Myomer
    into the mechs chassis, and this has proven to be a wise decision, as the Spitfire has a
    tremendous amount of waste heat.  The Spitfire has no jump jets, but with 17.5
    tons of A.C.E. Type 4 Extra Heavy Armor with CASE, it has little need for them.  The
    Spitfire can take a pummeling, and still reach its target with enough armor and weaponry
    intact to make it a deadly foe.

Deployment:
    The Spitfire is deployed throughout the Federated Commonwealth, but mostly in traditionally
    Davion units. The Federated Commonwealth has taken delivery of 80 Spitfires to date, and
    have requested more of the mechs from Akula Corporate Engineering.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                               3 [4]                                             
    Running MP:                               5 [6]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  279                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             44       
    Center Torso (rear):                              14       
    R/L Torso:                         19             29       
    R/L Torso (rear):                                  9       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Medium Pulse Lasers                                     CT                2          4.00             
CASE                                                      RT                1          0.50             
LRM 10                                                    RT                2          5.00             
LRM 10 (Ammo 12)                                          RT                1          1.00             
2 Medium Lasers                                           RT                2          2.00             
CASE                                                      LT                1          0.50             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 12)                                          LT                1          1.00             
2 Medium Lasers                                           LT                2          2.00             
PPC                                                       RA                3          7.00             
PPC                                                       LA                3          7.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 4,  OV: 3
Armor (A): 9,  Structure (S): 7
Specials: CASE, IF1
		
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