BattleMech Technical Readout
Name/Model: Spitfire ((Akula's Mech)) SFR-3D
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 90
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 11,044,700 C-Bills
Battle Value: 2,173
Chassis: A.C.E. Type VIIIC
Power Plant: GM 270
Walking Speed: 32.4 kph [43.2 kph]
Maximum Speed: 54 kph [64.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: A.C.E. Type 4F Extra Heavy with CASE
Armament:
2 Magna Hellstar PPCs
2 Coventry Starlight LRM 10s
2 Defiance P5M Medium Pulse Lasers
5 Defiance B3M Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Garret 600
Targeting & Tracking: Garret GRNDTRK 9
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Overview:
The SFR-3D Spitfire was designed by Akula Corporate Engineering for House Davion during the
Clan Invasion. Meant to give the Federated Commonwealth a hard hitting assault mech that
could stand up against the invading Clan armies, the design was a stunning success.
Capabilities:
The Spitfire is a first class assault mech, capable of devastating any enemy unit that gets
in range. The Spitfire utilizes weaponry of differing range bands so that as it nears its
target, the damage it can cause increases. There is nothing fancy about the Spitfire, it is
big, ugly, and effective.
The Spitfire's main weapons are its 2 Magna Hellstar PPC's. While not the longest range
weapon available to the Spitfire pilot, they are the most powerful. The PPC's are backed up
at long range with a pair of Coventry Starlight LRM10's. When the Spitfire comes into close
quarters with its enemy, it can devastate it with 5 Defiance B3M Medium Lasers and a pair of
Defiance P5M Medium Pulse Lasers. The Spitfire is not a fast mech, but its 270 rated GM
fusion engine does give it average speed for a mech of its size. In an attempt to put the
mechs tendency to overheat to good use, the designers incorporated Triple Strength Myomer
into the mechs chassis, and this has proven to be a wise decision, as the Spitfire has a
tremendous amount of waste heat. The Spitfire has no jump jets, but with 17.5
tons of A.C.E. Type 4 Extra Heavy Armor with CASE, it has little need for them. The
Spitfire can take a pummeling, and still reach its target with enough armor and weaponry
intact to make it a deadly foe.
Deployment:
The Spitfire is deployed throughout the Federated Commonwealth, but mostly in traditionally
Davion units. The Federated Commonwealth has taken delivery of 80 Spitfires to date, and
have requested more of the mechs from Akula Corporate Engineering.
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Equipment Mass
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Internal Structure: Standard 9.00
Engine: 270 Fusion 14.50
Walking MP: 3 [4]
Running MP: 5 [6]
Jumping MP: 0
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 279 17.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (rear): 14
R/L Torso: 19 29
R/L Torso (rear): 9
R/L Arm: 15 30
R/L Leg: 19 38
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Weapons and Ammo Location Critical Tonnage
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Medium Laser H 1 1.00
2 Medium Pulse Lasers CT 2 4.00
CASE RT 1 0.50
LRM 10 RT 2 5.00
LRM 10 (Ammo 12) RT 1 1.00
2 Medium Lasers RT 2 2.00
CASE LT 1 0.50
LRM 10 LT 2 5.00
LRM 10 (Ammo 12) LT 1 1.00
2 Medium Lasers LT 2 2.00
PPC RA 3 7.00
PPC LA 3 7.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 52
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 5 / (L) 4, OV: 3
Armor (A): 9, Structure (S): 7
Specials: CASE, IF1
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