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Osiris ((Shrikes Mech)) OSR-11A
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The Grand Poobah
Clan Blood Spirit
Star Captain
Star Captain


Joined: 06-May-2020 09:40
Posts: 262
Location: United States
PostPosted: 05-Jun-2020 22:56    Post subject: Osiris ((Shrikes Mech)) OSR-11A Reply to topic Reply with quote

TRO: Osiris ((Shrikes Mech)) OSR-11A
                 BattleMech Technical Readout

Name/Model:         Osiris ((Shrikes Mech)) OSR-11A
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         8,711,500 C-Bills
Battle Value:       2,182

Chassis:              DSC Model OSR Endo Steel
Power Plant:          GM 270 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                DSC Standard with CASE
Armament:             
    1 Zeus Slingshot Gauss Rifle
    1 Imperator Automatic Ultra AC/10
    2 RAMTech 1200 Large Lasers
    2 RAMTech 800P Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       DSC CombatCom
Targeting & Tracking: DSC BattleTrak

================================================================================================
Overview:
    In late 3052 engineers at the DSC Armory began a project to design an advanced assault
    battlemech to serve in front line forces across the Inner Sphere. It was dubbed the 'Osiris
    Project' and was to become the new money-maker for the manufacturer. Design difficulties and
    
    procurement of advanced technology from the Gray Death Memory Core lead the Armory to
    abandon the Osiris Project after three years of development with no success.
    With the opening of the large Armory plant on Keystone, the project was revived.  Along with
    assistance from Earthwerks, engineers began a redesign of the original Osiris using updated
    technology.  The first battlemech of the series rolled off the assembly lines of the
    Keystone plant on August 2nd of 3061.

Capabilities:
    Based on similar design principles as the Awesome and Stalker, the Osiris is built to last.
    The DSC Armory envisioned a new heavy line mech in the assault class to provide great deal
    of firepower on the battlefield while able to withstand counter-attacks. Cost was a definite
    issue for the small manufacturer though, and several concessions were made from the original
    design.
    Originally the Osiris was intended to be a faster machine, capable of matching the
    Battlemaster for speed. In order to get the desired combat performance, an extra-light
    engine was required. Due to difficulty of obtaining a reliable supply of extra-light
    engines, engineers chose to instead mount a cheaper GM 270 plant. While the Osiris does
    maintain a respectable speed of about 50 kph, this is
    a marked decrease from the original 64 kph that was intended.
    In order to keep the Osiris operational on the battlefield, the designers provided the
    Osiris with sixteen and a half tons of DSC Standard armor. This shows that the Osiris has an
    extra bit of staying power over other large line mechs. Of course, there are battlemechs
    with heavier armor, but the Osiris also protects both mech and mechwarrior with a Cellular
    Ammunition Storage Equipment
    system for the volatile autocannon rounds.  So should the armor be penetrated and the
    autocannon ammunition explode, the battlemech would be salvageable, and could possibly even
    continue to fight. The weapons package is the biggest selling point on the beast. A Zeus
    Slingshot gauss rifle embedded in the right arm forms the main source of firepower on the
    Osiris. Capable of dealing extreme damage to targets at long range, the gauss rifle fulfills
    its role as primary armament exceedingly well. Backing up the gauss rifle is a new
    development from Imperator Automatic Weaponry. The Imperator Automatic Ultra-10 autocannon
    is capable of delivering a hail of shells out to moderate ranges. Given the high rate of
    fire the Ultra-10 can achieve, designers have provided three tons of ammunition, enough to
    last over two minutes of firing at the maximum rate. Rounding out the weapons package are a
    pair of arm mounted RAMTech 1200 heavy laser and a pair of RAMTech 800P medium pulse lasers.
    The older model RAMTech 1200 has been problematic throughout development, and several buyers
    have suggested replacing them with Blazefire Sweetshot extended-range lasers, but designers
    felt comfortable with the older weapons system which would keep cost down. With the
    additional lasers, the Osiris finds itself most comfortable at medium ranges.

Deployment:
    Currently the Free Worlds League seems to be buying the vast majority of Osiris battlemechs.
    Several have been sold to the Lyran Alliance as well, and orders are expected to increase
    once battlefield performance is fully demonstrated. There have been delays in deployments
    though, as several divisions have reported actuator
    problems with the hip and upper leg assemblies. Designers are looking into the issue to
    determine the source of the problems and whether a recall is warranted.

Variants:
    OSR-11B - On the suggestion of some mechwarriors with the Free Worlds Legionnaires, the
    Keystone plant has begun producing a variation on the standard model OSR. The OSR-11B
    replaces the Imperator autocannon with a Kali Yama Weapon Industries class 10 LB-X cannon.
    To account for the loss in firepower by removing the rapid firing Imperator cannon, the
    medium pulse lasers have been removed and a third RAMTech 1200 large laser has been mounted
    in the center torso.  Too accommodate the increased heat of the added laser, an additional
    double-strength heat sink is carried in the left arm.
    OSR-11BX - A simple field refit of the 11B model, the Free Worlds Legionnaires have found
    that the RAMTech laser mounted in the center torso is easily replaced by a Victory Nickel
    Alloy extended range model large laser imported from the Draconis Combine.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  264                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             41       
    Center Torso (rear):                              14       
    R/L Torso:                         19             27       
    R/L Torso (rear):                                  9       
    R/L Arm:                           15             28       
    R/L Leg:                           19             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers                                     CT                2          4.00             
CASE                                                      LT                1          0.50             
Ultra AC/10                                               LT                7         13.00             
Ultra AC/10 (Ammo 30)                                     LT                3          3.00             
Gauss Rifle                                               RA                7         15.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
2 Large Lasers                                            LA                4         10.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 1
Armor (A): 9,  Structure (S): 7
Specials: CASE
		
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The Grand Poobah
Clan Blood Spirit
Star Captain
Star Captain


Joined: 06-May-2020 09:40
Posts: 262
Location: United States
PostPosted: 05-Jun-2020 23:00    Post subject: Osiris ((Shrikes Mech)) OSR-11A Reply to topic Reply with quote

TRO: Osiris ((Shrikes Mech)) OSR-11A
                 BattleMech Technical Readout

Name/Model:         Osiris ((Shrikes Mech)) OSR-11A
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         8,711,500 C-Bills
Battle Value:       2,182

Chassis:              DSC Model OSR Endo Steel
Power Plant:          GM 270 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                DSC Standard with CASE
Armament:             
    1 Zeus Slingshot Gauss Rifle
    1 Imperator Automatic Ultra AC/10
    2 RAMTech 1200 Large Lasers
    2 RAMTech 800P Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       DSC CombatCom
Targeting & Tracking: DSC BattleTrak

================================================================================================
Overview:
    In late 3052 engineers at the DSC Armory began a project to design an advanced assault
    battlemech to serve in front line forces across the Inner Sphere. It was dubbed the 'Osiris
    Project' and was to become the new money-maker for the manufacturer. Design difficulties and
    procurement of advanced technology from the Gray Death Memory Core lead the Armory to
    abandon the Osiris Project after three years of development with no success.
    With the opening of the large Armory plant on Keystone, the project was revived.  Along with
    assistance from Earthwerks, engineers began a redesign of the original Osiris using updated
    technology.  The first battlemech of the series rolled off the assembly lines of the
    Keystone plant on August 2nd of 3061.

Capabilities:
    Based on similar design principles as the Awesome and Stalker, the Osiris is built to last.
    The DSC Armory envisioned a new heavy line mech in the assault class to provide great deal
    of firepower on the battlefield while able to withstand counter-attacks. Cost was a definite
    issue for the small manufacturer though, and several concessions were made from the original
    design.
    Originally the Osiris was intended to be a faster machine, capable of matching the
    Battlemaster for speed. In order to get the desired combat performance, an extra-light
    engine was required. Due to difficulty of obtaining a reliable supply of extra-light
    engines, engineers chose to instead mount a cheaper GM 270 plant. While the Osiris does
    maintain a respectable speed of about 50 kph, this is a marked decrease from the original 64
    kph that was intended.
    In order to keep the Osiris operational on the battlefield, the designers provided the
    Osiris with sixteen and a half tons of DSC Standard armor. This shows that the Osiris has an
    extra bit of staying power over other large line mechs. Of course, there are battlemechs
    with heavier armor, but the Osiris also protects both mech and mechwarrior with a Cellular
    Ammunition Storage Equipment system for the volatile autocannon rounds.  So should the armor
    be penetrated and the autocannon ammunition explode, the battlemech would be salvageable,
    and could possibly even continue to fight. The weapons package is the biggest selling point
    on the beast. A Zeus Slingshot gauss rifle embedded in the right arm forms the main source
    of firepower on the Osiris. Capable of dealing extreme damage to targets at long range, the
    gauss rifle fulfills its role as primary armament exceedingly well. Backing up the gauss
    rifle is a new
    development from Imperator Automatic Weaponry. The Imperator Automatic Ultra-10 autocannon
    is capable of delivering a hail of shells out to moderate ranges. Given the high rate of
    fire the Ultra-10 can achieve, designers have provided three tons of ammunition, enough to
    last over two minutes of firing at the maximum rate. Rounding out the weapons package are a
    pair of arm mounted RAMTech 1200 heavy laser and a pair of RAMTech 800P medium pulse lasers.
    The older model RAMTech 1200 has been problematic throughout development, and several buyers
    have suggested replacing them with Blazefire Sweetshot extended-range lasers, but designers
    felt comfortable with the older weapons system which would keep cost down. With the
    additional lasers, the Osiris finds itself most comfortable at medium ranges.

Deployment:
    Currently the Free Worlds League seems to be buying the vast majority of Osiris battlemechs.
    Several have been sold to the Lyran Alliance as well, and orders are expected to increase
    once battlefield performance is fully demonstrated. There have been delays in deployments
    though, as several divisions have reported actuator
    problems with the hip and upper leg assemblies. Designers are looking into the issue to
    determine the source of the problems and whether a recall is warranted.

Variants:
    OSR-11B - On the suggestion of some mechwarriors with the Free Worlds Legionnaires, the
    Keystone plant has begun producing a variation on the standard model OSR. The OSR-11B
    replaces the Imperator autocannon with a Kali Yama Weapon Industries class 10 LB-X cannon.
    To account for the loss in firepower by removing the rapid firing Imperator cannon, the
    medium pulse lasers have been removed and a third RAMTech 1200 large laser has been mounted
    in the center torso.  Too accommodate the increased heat of the added laser, an additional
    double-strength heat sink is carried in the left arm.
    OSR-11BX - A simple field refit of the 11B model, the Free Worlds Legionnaires have found
    that the RAMTech laser mounted in the center torso is easily replaced by a Victory Nickel
    Alloy extended range model large laser imported from the Draconis Combine.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  264                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             41       
    Center Torso (rear):                              14       
    R/L Torso:                         19             27       
    R/L Torso (rear):                                  9       
    R/L Arm:                           15             28       
    R/L Leg:                           19             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers                                     CT                2          4.00             
CASE                                                      LT                1          0.50             
Ultra AC/10                                               LT                7         13.00             
Ultra AC/10 (Ammo 30)                                     LT                3          3.00             
Gauss Rifle                                               RA                7         15.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
2 Large Lasers                                            LA                4         10.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 3,  OV: 1
Armor (A): 9,  Structure (S): 7
Specials: CASE
		
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