BattleMech Technical Readout
Name/Model: Amaunet ((Denise's Mech)) AMAU-1T
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3052
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 7,729,750 C-Bills
Battle Value: 1,707
Chassis: Endo Steel
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Magna Hellstar PPCs
2 Federated 10-Shot LRM 10 w/ Artemis IV FCS
4 Magna Mark II Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Dalban Micronics
Targeting & Tracking: Sync-Tracker (39-42071)
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Overview:
In the aftermath of the first Inner Sphere encounter with an omnimech, the obvious
resemblance between the mysterious new machine and the ancient Marauder had spiked the sales
of the already-popular GM battlemech. General Motors --hoping to capitalize to the utmost on
the sudden boon-- began two parallel projects that attempted to copy the powerful enemy
design, nicknamed "Mad Cat". Project Rakshasa operated in the clear, with the full support
and supervision of the New Avalon Institute of Science. Project Amaunet (literally, "hidden
one") , GM's own attempt at reverse-engineering the superior omnimech, operated in complete
secrecy - after all, it wouldn't do to have the NAIS discover GM's duplicity and violation
of non-disclosure agreements.
While the Rakshasa went on to a reasonable success with NAIS, Project Amaunet was led by the
unique Alexis Karisen. Erratic and sometimes unpredictable in her work, GM considered
Karisen to be something of a wildcard more than an ace in the hole. Operating under the
principle that insanity and genius are separated only by one's level of success - and
recognizing that unpredictability and a fresh outlook were certainly needed for tackling the
complex technical issues presented by combining Marauder with Catapult-- GM assigned Alexis
to head the design staff.
Capabilities:
At first, Karisen set about her duties with an admirable attention to detail, leaping hurdle
after hurdle with seeming effortlessness. Her attention soon became obsession, however, and
the project ran into its first major difficulty when some of the design staff challenged
their project leader on the matter of employing a standard engine.
Several felt that duplicating the Rakshasa team's use of an XL engine would produce the best
results, but Alexis was adamant. The extra vulnerability, she reasoned, was far too
expensive a price to pay for the enhanced mobility. The team was deadlocked, but this
situation was resolved when Ms. Karisen brutally assaulted one of the detractors, leaving
him hospitalized.
Curiously, from that date onward there were no serious disagreements with the project
leader. Karisen made all further design decisions almost unilaterally, but always had the
full support of her team, even on such potentially divisive matters as the reuse of ancient
Magna Hellstar PPCs and Mk II medium lasers. Indeed, even her decision against the use of
the new CASE ammunition storage systems, which flew in the face of her earlier
"survivability" arguments, went completely unchallenged by her loyal and supportive
colleagues.
Deployment:
As Project Amaunet reached the prototype phase, Alexis' eccentricity manifested itself in
new forms. Security staff and night janitors frequently reported seeing the woman staying up
late with her brainchild, though when queried she responded that she was "personally
ensuring there would be no last-minute glitches in the test model". She was repeatedly
caught speaking to and doting upon the inactive behemoth; polishing spotless launch tubes,
refocusing perfectly calibrated laser arrays, even painting the beginnings of a camouflage
scheme in the wee hours of the morning, immediately respraying the original dull grey.
These reports were largely dismissed as exaggerated, or completely fabricated as
"conspiracy" against the company's "unique" new rising star. It was not until the day of the
prototype's test run that the rumors of her slight insanity were proven to be, if anything,
understated. Having arranged for her baby's first showing to be a
fully-armed live-fire exercise --and with fingers broken just minutes before on the jaw of
the would-be test pilot - Project Leader Alexis Karisen personally marched her creation
before an appreciative group of high-level GM executives. She immediately opened fire on the
spectators, using the mech's public address system to launch into a warped but impassioned
account of the virtues of the design.
In the chaos that followed, a hodgepodge collection of GM's own battlemechs scrambled to the
defense. Karisen deliberately moved to engage a factory-new Rakshasa, weathering its novice
mechwarrior's panicky return fire while extolling the superiority of her Amaunet. The
Rakshasa was disabled with an expert PPC hit through the side torso --just as massed fire
from a trio of Marauders finally silenced the berzerker Amaunet. The wreckage was rapidly
dismantled and a very curious Federated Commonwealth garrison commander was sent packing
with the nervous assertion that a GM prototype had suffered "a slight weapons malfunction".
Three more prototypes were produced on basis of the design's ghoulishly proven viability,
but the design has not seen widespread production. Whether this is due to the company's
embarrassment over the "incident" or simple paranoia about the slightly illicit nature of
Project Amaunet is uncertain.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 215 12.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 11
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 20
R/L Leg: 16 28
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Weapons and Ammo Location Critical Tonnage
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LRM 10 w/ Artemis IV FCS RT 2 5.00
LRM 10 (Ammo 12) [Artemis IV] RT 1 1.00
LRM 10 w/ Artemis IV FCS LT 2 5.00
LRM 10 (Ammo 12) [Artemis IV] LT 1 1.00
2 Medium Lasers RA 2 2.00
PPC RA 3 7.00
2 Medium Lasers LA 2 2.00
PPC LA 3 7.00
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Alpha Strike Statistics
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Point Value (PV): 43
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 4 / (L) 4, OV: 2
Armor (A): 7, Structure (S): 6
Specials: IF2
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