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Goblin ((Akula's Mech)) GBN-9D
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The Grand Poobah
Clan Blood Spirit
Star Captain
Star Captain


Joined: 06-May-2020 09:40
Posts: 262
Location: United States
PostPosted: 08-Jun-2020 10:48    Post subject: Goblin ((Akula's Mech)) GBN-9D Reply to topic Reply with quote

TRO: Goblin ((Akula's Mech)) GBN-9D
                 BattleMech Technical Readout

Name/Model:         Goblin ((Akula's Mech)) GBN-9D
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         7,470,750 C-Bills
Battle Value:       1,776

Chassis:              A.C.E. Type VIC Endo Steel
Power Plant:          Vlar 300 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                A.C.E. Type 4A1 Heavy Ferro-Fibrous with CASE
Armament:             
    1 Grizzard Model 210 Gauss Rifle
    1 BlazeFire Sweetshot ER Large Laser
    1 Holly LRM 10
    2 Defiance P5M Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret T12-A
Targeting & Tracking: Garret T15AJ

================================================================================================
Overview:
    Designed by Akula Corporate Engineering in early 3059 to meet the needs of the Federated
    Commonwealth, the GBN-9D Goblin is designed as a heavy fire support mech. The Goblin is
    capable of laying down a tremendous amount of long range firepower, yet retains the ability
    to adequately defend itself at short ranges.  Production began in 3062, and continues to
    date at Akula Corporate Engineering's Outreach factory.

Capabilities:
    The Goblin's combat role is easily defined by its heavy reliance on hard hitting long range
    weapons.  The Grizzard Model 210 Gauss rifle is the most devastating of these weapons and
    can cause substantial damage to anything that falls under its sights.  Backing up the Gauss
    Rifle at long range is a Holly LRM10 and a Blazefire Sweetshot ER Large Laser.
    
    If the Goblin should mortally wound an opponent at long range, it is quite capable of moving
    in to closer quarters to finish the job.  The 2 Defiance P5M Medium Pulse Lasers are deadly
    accurate at close ranges.  If the pulse lasers are not enough, the pilot has the option of
    getting physical with the mechs paired hands.
    
    While the Goblin relies on advanced construction materials such as Endo Steel internals, and
    A.C.E. Type 4A1 Heavy Ferro Fibrous armor the mech's true strength is its Vlar 300 Fusion
    engine.  The engine is quite well protected and easy to repair.  While it gives only
    average horsepower and speed for a 75 ton mech, the Goblin's combat role means it has little
    need for great speed.

Deployment:
    The Goblin was one of the last mechs to see full integrated deployment in the Federated
    Commonwealth before the impending civil war.  The Goblin can be seen in both Steiner and
    Davion units, and the numbers are split almost equally.  Both factions use the Goblin in the
    same matter, fire support for other units.  Rarely does a goblin close to close ranges to
    employ its Medium Pulse Lasers.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  197                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             30       
    Center Torso (rear):                              10       
    R/L Torso:                         16             23       
    R/L Torso (rear):                                  7       
    R/L Arm:                           12             20       
    R/L Leg:                           16             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Large Laser                                            CT                2          5.00             
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
CASE                                                      LT                1          0.50             
LRM 10                                                    LT                2          5.00             
LRM 10 (Ammo 12)                                          LT                1          1.00             
Medium Pulse Laser                                        RA                1          2.00             
Medium Pulse Laser                                        LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 5 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: CASE, IF1
		
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