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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
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Posted: 10-Jun-2020 08:08 Post subject: Cannoneer ((Brian/Perrin42's Mech)) CNR-2SW |
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TRO: Cannoneer ((Brian/Perrin42's Mech)) CNR-2SW | BattleMech Technical Readout
Name/Model: Cannoneer ((Brian/Perrin42's Mech)) CNR-2SW
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 7,032,333 C-Bills
Battle Value: 1,780
Chassis: Standard
Power Plant: SWI 280
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Ferro-Fibrous with CASE
Armament:
1 Ultra AC/20
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: SWI CS Mk IV
Targeting & Tracking: SWI TTS Mk V
================================================================================================
Overview:
The original Cannoneer was a major sales disappointment. The main complaint was its XL
engine being too prone to ammunition explosions and disabling shots. Complaints were also
made about the weakness of its secondary armament, so SWI's designers went back to the
drawing board to see if they could salvage the design.
Capabilities:
The first change was the swapping of the XL engine with a standard model. This forced the
designers to drop the engine from a 350-class to a 280, reducing the top speed from 86 kph
to 64kph, but this was deemed acceptable for the closed-in areas this 'Mech was designed to
fight in.
It was decided to keep the main weapon the same, a Class-20 Ultra Autocannon, to minimize
retooling costs for the new model. It still only carries 4 tons of ammunition for this
fearsome weapon, so the ammo bins can run dry quickly. This makes the 'Mech better suited to
operations with short supply lines, such as city defense and planetary garrisons.
Dropping the engine class allowed the designers to increase the secondary armament from 2 ER
Medium Lasers to 3, giving it a better punch when it runs out of ammunition.
One added benefit to these modifications is that the price of this 'Mech has dropped by
nearly 60% while its survivability and effectiveness have both increased. It is hoped that
these benefits will allow the CNR-2SW to shake off the stigma attached to the CNR-1SW.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 206 11.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 31
Center Torso (rear): 10
R/L Torso: 15 20
R/L Torso (rear): 9
R/L Arm: 11 21
R/L Leg: 15 28
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Medium Laser CT 1 1.00
2 Jump Jets RT 2 2.00
Ultra AC/20 RT 10 15.00
CASE LT 1 0.50
2 Jump Jets LT 2 2.00
Ultra AC/20 (Ammo 20) LT 4 4.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 0, OV: 1
Armor (A): 7, Structure (S): 6
Specials: CASE
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