BattleMech Technical Readout
Name/Model: War Dog WR-DG-01SLC
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 16,186,188 C-Bills
Battle Value: 2,894
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Ferro-Fibrous
Armament:
1 Gauss Rifle
1 Large Pulse Laser
3 Medium Pulse Lasers
2 Streak SRM 4s
1 ER Small Laser
Manufacturer: Blackwell Heavy Industries
Primary Factory: Outreach
Communications: Garret T12-A
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
The War Dog class BattleMech has been almost 300 years in the making. Originally designed
for use by the SLDF, the plans and prototype chassis were removed from Terra shortly before
the fall of the Star League. Only scant references to the design remained until 3052, when
Snord's Irregulars, the Federated Commonwealth mercenary unit, captured a long-lost SLDF
base in the Dark Nebula.
The base, known as Camelot Command, has been undergoing refurbishing and refitting,
serving as a FedCom raiding base despite several attacks by Clan Jade Falcon. During the
refit, Snord's Irregulars recovered several chassis for the War Dog, as well as a complete
set of blueprints. These were smuggled back to the Federated Commonwealth during a resupply
run, resulting in an almost immediate start on production.
The Irregular's commanding officer Rhonda Snord had the designs delivered to the
Blackwell Corporation, the Wolf's Dragoon-sponsored firm on Outreach. The engineers at
Blackwell realized the value of the design and began work on an extended production run of
the War Dog.
Capabilities:
The key to the success of this heavy 'Mech is its heavy armor protection. With more than
twelve tons of ferro-fibrous armor, the War Dog can weather the heavy fire-power typical of
an encounter with Clan forces. Added to this is the anti-missile system mounted on the
forward right torso.
The firepower of the 'Mech is based on the Grizzard Gauss rifle, and supplemented by a
Blankenburg large pulse laser. The War Dog also carries two medium pulse lasers for
close-fire support. A small pulse laser is rear mounted on the head of this 'Mech for
anti-Elemental support, the only modification to the original Star League design
specifications. The War Dog carries a last-ditch weapons system in the two SRM Streak
one-shot missile packs mounted on the upper legs of the 'Mech.
One of the most distinctive features of this 'Mech is that its right arm has more armor
protection than its left. This imbalance requires that a 'Mech pilot practice some
gyro-balancing, but it also offers exceptional protection to the War Dog's Gauss rifle, the
most powerful weapon it mounts. Though the weapon arm is more heavily shielded, it appears
roughly the same size and shape as its weaker companion.
Deployment:
Several War Dogs, menacing and easily recognizable, have already found their way to Solaris
VII, where the 'Mech has become almost a household name among game fans.
The Blackwell Corporation has filled orders for War Dogs with every major Great House of
the Inner Sphere and for a number of mercenary units. The Federated Commonwealth currently
fields the largest number of War Dogs, with most assigned to the Federated Commonwealth/Clan
Occupation Zone border
The Word of Blake has placed an order for two lances of War Dogs. It is believed that
these will serve as replacements in their massive reconstruction and rearming effort.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 300 XL 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 230 12.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 36
Center Torso (rear): 9
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 32
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Weapons and Ammo Location Critical Tonnage
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ER Small Laser H (R) 1 0.50
2 Medium Pulse Lasers CT 2 4.00
2 Jump Jets RT 2 2.00
Targeting Computer RT 5 5.00
2 Jump Jets LT 2 2.00
Medium Pulse Laser LT 1 2.00
Gauss Rifle RA 6 12.00
Gauss Rifle (Ammo 16) RA 2 2.00
Large Pulse Laser LA 2 6.00
Streak SRM 4 RL 1 2.00
Streak SRM 4 (Ammo 25) RL 1 1.00
Streak SRM 4 LL 1 2.00
Streak SRM 4 (Ammo 25) LL 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 48
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 6 / (M) 6 / (L) 3, OV: 2
Armor (A): 8, Structure (S): 4
Specials: CASE, REAR1/1/-
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