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Fluff ideas...Hows and Whys...
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Karagin
Imperial Karagin Army
Imperial General
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PostPosted: 29-Aug-2002 17:21    Post subject: Fluff ideas...Hows and Whys... Reply to topic Reply with quote

Okay can any of you give some ideas on how you come up with fluff for a mech or what?

What gives you the fluff for the unit? And how does the ideas you have for both role of the vehicle and what it carries as far as weapons go influence the fluff?

Could you list how you come up with fluff or is it just something that you sit down and write out as needed?

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Karagin
Only the dead have seen the end of war. - Plato

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Kraken
Federated Suns
Marshal
Marshal


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PostPosted: 29-Aug-2002 18:21    Post subject: RE: Fluff ideas...Hows and Whys... Reply to topic Reply with quote

1. What was this unit intended to do? Why?
2. Which faction has access to it?
3. How are they currently using it?
4. What sets it apart from other similar units?

Example: my Thug IIC.

When initially concieved shortly after the Clans colonized the homeworlds, the Thug IIC was intended to serve as a commander's mech. However, the modification of other units to IIC, such as the Orion, Highlander, and Pheonix Hawk, and then the eventual rise of the omnimech forced this mech into the background. In a twist of fate, due to the heavy losses occurred since the start of the invasion a handful of Clans- most notably Clan Wolf- have taken their surviving Thug IICs out of mothball and it is believed that Wolf Khan Vlad Ward may have even reopened a production line due to the sudden appearance of Thug IICs en masse in certain units.

Item 1: It was intended as a commander's vehicle.
Item 2: The Clans use it, but primarily Wolf.
Item 3: Although initially used as a commander's unit, it is now being used to plug gaps in material.
Item 4: It exists in numbers that other IIC units (especially the Highlander IIC, Kodiak, and Grizzly) do not.

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Horhiro
Draconis Combine
Samurai
Samurai


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PostPosted: 29-Aug-2002 18:24    Post subject: RE: Fluff ideas...Hows and Whys... Reply to topic Reply with quote

I really never design mechs as I feel that there are too many official ones out there already.

The only time I do is for a Solaris7 based battle where standard chassis can be kit-bashed and there in lies the fluff!

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Col. Dwight Chandra
Lewis' Executioners
C.O., Alpha Co.
C.O., Alpha Co.


Joined: 15-Aug-2002 00:00
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PostPosted: 01-Sep-2002 00:17    Post subject: RE: Fluff ideas...Hows and Whys... Reply to topic Reply with quote

ALL fluff text should feature my battlemech unit (Lewis' Executioners) in a lead and conquering role.

Aside from that, I like to use the format that was used in the original 3025 TRO.



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Karagin
Imperial Karagin Army
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PostPosted: 01-Sep-2002 01:54    Post subject: RE: Fluff ideas...Hows and Whys... Reply to topic Reply with quote

Well how can we feature them if we don't much about them...(hint)

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


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PostPosted: 01-Sep-2002 07:18    Post subject: RE: Fluff ideas...Hows and Whys... Reply to topic Reply with quote

About Who?????? (bigger hint.. )

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Col. Dwight Chandra
Lewis' Executioners
C.O., Alpha Co.
C.O., Alpha Co.


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PostPosted: 02-Sep-2002 00:27    Post subject: RE: Fluff ideas...Hows and Whys... Reply to topic Reply with quote

errrr......uh....good point.

Lewis' Executioners is my not-previously-featured merc unit. I will post a writeup on the unit sometime very soon.

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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


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PostPosted: 02-Sep-2002 11:00    Post subject: RE: Fluff ideas...Hows and Whys... Reply to topic Reply with quote

Actually, all fluff should include the Crimson Jannissaries ...of course, who knows if they will still be around at the end of my fanfic?

Which reminds me...for those reading it, I finished the rough draft of the 4th part last night, and sent it off to my proofreaders...I might start the 5th (and I think final) section today...

Right now, it's only looking to be a third to half as long as a present BTech novel (about 30,000 to 40,000 words)...I could have expanded on it more...but don't really want to right now...I already need to go back to the previous sections and make a few corrections...

Ruger

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