|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
SaintSabas Free Worlds League Private, First Class
Joined: 04-Dec-2023 09:09 Posts: 29 Location: United States
|
Posted: 08-Jan-2024 00:41 Post subject: Commando (Comanche) COM-2D-1A |
|
|
TRO: Commando (Comanche) COM-2D-1A | BattleMech Technical Readout
Name/Model: Commando (Comanche) COM-2D-1A
Designer: SaintSabas
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,759,688 C-Bills
Battle Value: 500
Chassis: Coventry Metal Works
Power Plant: Firebox 150
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Lexington Limited
Armament:
1 Harpoon-6 SRM 6
3 Monoeye Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: TharHes Crystal Flower RG-2
Targeting & Tracking: TharHes Star Shark
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.50
Engine: 150 Fusion 5.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 71 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 5
Center Torso: 8 11
Center Torso (rear): 5
R/L Torso: 6 8
R/L Torso (rear): 3
R/L Arm: 4 6
R/L Leg: 6 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 6 (Ammo 15) [Inferno] CT 1 1.00
SRM 6 RT 2 3.00
3 Small Lasers LT 3 1.50
Hatchet RA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: MEL
|
|
|
Back to top |
|
SaintSabas Free Worlds League Private, First Class
Joined: 04-Dec-2023 09:09 Posts: 29 Location: United States
|
Posted: 08-Jan-2024 09:55 Post subject: Commando (Comanche) COM-2D-1A |
|
|
TRO: Commando (Comanche) COM-2D-1A | BattleMech Technical Readout
Name/Model: Commando (Comanche) COM-2D-1A
Designer: SaintSabas
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,759,688 C-Bills
Battle Value: 500
Chassis: Coventry Metal Works
Power Plant: Firebox 150
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Lexington Limited
Armament:
1 Harpoon-6 SRM 6
3 Monoeye Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: TharHes Crystal Flower RG-2
Targeting & Tracking: TharHes Star Shark
================================================================================================
Overview:
The Comanche results from a particular design philosophy prescribed by a small merc band,
Havoc's Hellions. The only good engagement is up close and personal. Thus, the Commando
variant, the Comanche, was created by the Hellions to train their recruits.
Capabilities:
Filling the role of a scout mech hunter, the Comanche boasts more armor and is equipped with
infernos firing out of the trusted and durable Harpon-6. Three monoeye small lasers provide
the secondary weapons while the hatchet in the right hand is considered the primary. The
design lacks long-range weaponry but is highly heat efficient, enabling the machine to run
constantly without fear of overheating.
Deployment:
The typical tactic when deploying this variant is to run them in a pack of two to three. The
Comanche's primary goal is to close on a battlemech as quickly as possible and bombard the
machine with its infernos. As the heat climbs, the target battlemech is overtaken by the
pack. The small lasers fire off together to strip the limited armor of a scout mech,
allowing the hatchet to cleave limbs and mech.
To facilitate this up-close and personal warfare favored by the Hellions, the Comanche's
extra armor is meant to absorb the standard return fire of medium lasers common on most
scout mechs. This gives the hunter a slight advantage against its prey. But the extra armor
isn't enough for the Comanche to punch too far above its weight.
While the Comanche pack can engage medium mechs, it must pick and choose its targets. One of
many vital skills Havoc's Hellions is testing for in their Mechwarrior pilots. A lousy
matchup can see the pack destroyed and valuable c-bills wasted.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.50
Engine: 150 Fusion 5.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 71 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 5
Center Torso: 8 11
Center Torso (rear): 5
R/L Torso: 6 8
R/L Torso (rear): 3
R/L Arm: 4 6
R/L Leg: 6 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 6 (Ammo 15) [Inferno] CT 1 1.00
SRM 6 RT 2 3.00
3 Small Lasers LT 3 1.50
Hatchet RA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: MEL
|
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|