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Little Ingrid
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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 05-Sep-2021 04:55    Post subject: Little Ingrid Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Little Ingrid Baker
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          70 tons
Chassis:       Standard
Power Plant:   280 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Light Ferro-Fibrous
Armament:     
  1 Medium Laser
  1 Small X-Pulse Laser
  1 Thumper Artillery
  1 Medium Pulse Laser
  1 Laser AMS
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Little Ingrid Baker
Mass:          70 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Standard              0      7.00
Engine:        280 Light Fusion             10     12.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     11 Double [22]               0      1.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA+LA+H        14       .00
Armor Factor:  186 pts Light Ferro-Fibrous   7     10.97
 (Armor Crit Loc: 1 HD, 2 RA, 1 RT, 2 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:             22         26     
   Center Torso (Rear):                 10     
   L/R Side Torso:           15      20/20     
   L/R Side Torso (Rear):             10/6     
   L/R Arm:                  11      22/14     
   L/R Leg:                  15      25/25     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Small X-Pulse Laser    RA      3           1      1.00
1 Thumper Artillery      LA      6  100     20     20.00
  (Ammo Locations: 3 LT, 2 RT)
1 Medium Pulse Laser     RT      4           1      2.00
1 Laser AMS              RT      7           2      1.50
1 Guardian ECM           RT      0           2      1.50
CASE II Equipment:                           2      2.00
  (CASE II Loc: 1 LT, 1 RT)
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
--------------------------------------------------------
TOTALS:                         23          73     69.97
Crits & Tons Left:                           5       .03

Calculated Factors:
Total Cost:        11,935,105 C-Bills
Battle Value 2:    1,218 (old BV = 1,043)
Cost per BV2:      9,798.94
Weapon Value:      1,353 / 1,353 (Ratio = 1.11 / 1.11)
Damage Factors:    SRDmg = 24;  MRDmg = 14;  LRDmg = 14
BattleForce2:      MP: 4J,  Armor/Structure: 5/4
                   Damage PB/M/L: 3/2/1,  Overheat: 1
                   Class: MH;  Point Value: 12
                   Specials: ecm, artT


Cheese

It's almost enough to go guerilla with, no? Rambo

I'll have to come up with some quirks
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