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Cyclops CP-05-SL
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Ruger
Lyran Alliance
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Joined: 04-Feb-2002 00:00
Posts: 2039

PostPosted: 06-Sep-2021 21:16    Post subject: Cyclops CP-05-SL Reply to topic Reply with quote

TRO: Cyclops CP-05-SL
                 BattleMech Technical Readout

Name/Model:         Cyclops CP-05-SL
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Star League / 2760
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,766,560 C-Bills
Battle Value:       2,108

Chassis:              Endo Steel
Power Plant:          360 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Gauss Rifle
    2 ER Large Lasers
    1 LRM 10 w/ Artemis IV FCS
    2 Streak SRM 2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Variants:
    Although the Cyclops is a BattleMech long known on the battlefields of the Inner Sphere, few
    remember that the machine seen in combat during most of the Succession Wars only outwardly
    resembles the formidable command unit it once was. When first designed, the Cyclops bore
    many examples of the finest technology the Star League had to offer. Its endo-steel frame
    provided the chassis on which was mounted some of the most advanced tech of its day. The
    extra-light type 360 fusion core could drive it up to 64 kph at a run, and yet was still
    light enough that it could mount 17 tons of armor plating, and a weapons package that massed
    some 40 tons. Each arm carried an extended-range heavy laser, while the right torso packed a
    massive, heavy hitting gauss rifle. Opposite the formidable weapon was set a launcher for a
    ten pack of long-range missiles that was tied into an Artemis IV fire control system, and
    the center torso possessed a pair of Streak-enhanced dual short range missile launchers. The
    gauss rifle carried three tons of ammunition, while there were two tons of long range
    missile ammo, and the Streaks are so ammo efficient that a single ton of ammunition is
    sufficient for many battles for both launchers. All of this ammunition and the gauss rifle
    are protected by CASE protective systems. Combining all this with its Tacticon B-2000 battle
    computer, the Cyclops quickly became a favored ride for many in upper leadership roles
    within the SLDF.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                       360 XL                  16.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             45       
    Center Torso (rear):                              12       
    R/L Torso:                         19             30       
    R/L Torso (rear):                                  8       
    R/L Arm:                           15             30       
    R/L Leg:                           19             35       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Streak SRM 2s                                           CT                2          3.00             
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RT                7         15.00             
Streak SRM 2 (Ammo 50)                                    RT                1          1.00             
CASE                                                      LT                1          0.50             
Gauss Rifle (Ammo 24)                                     LT                3          3.00             
LRM 10 w/ Artemis IV FCS                                  LT                2          5.00             
LRM 10 (Ammo 24) [Artemis IV]                             LT                2          2.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 5 / (L) 4,  OV: 0
Armor (A): 9,  Structure (S): 4
Specials: CASE, IF1
		
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Mordel
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PostPosted: 07-Sep-2021 11:37    Post subject: Cyclops CP-05-SL Reply to topic Reply with quote

This thing has a weapon mix that I can get behind!
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2039

PostPosted: 08-Sep-2021 16:15    Post subject: Cyclops CP-05-SL Reply to topic Reply with quote

And it’s still a WYSIWG for the CIKS (or original IWM) miniature if you play that way.
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Mordel
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PostPosted: 08-Sep-2021 16:43    Post subject: Re: Cyclops CP-05-SL Reply to topic Reply with quote

Ruger wrote:
And it’s still a WYSIWG for the CIKS (or original IWM) miniature if you play that way.


If I were to use, say... a paper clip, what weaponry would I have then?
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Ruger
Lyran Alliance
Hauptmann General
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Joined: 04-Feb-2002 00:00
Posts: 2039

PostPosted: 08-Sep-2021 20:57    Post subject: Re: Cyclops CP-05-SL Reply to topic Reply with quote

Mordel wrote:
Ruger wrote:
And it’s still a WYSIWG for the CIKS (or original IWM) miniature if you play that way.


If I were to use, say... a paper clip, what weaponry would I have then?


I would say it could be whatever variant you wanted.

Of course, same applies no matter what, unless you’re at a table that enforces WYSIWYG.
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