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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 19-Jun-2004 00:34 Post subject: Heavy hauler and Heavy Cargo Transports Super heavey designs |
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BattleTech Vehicle Technical Readout
* CUSTOM WEAPONS
Type/Model: Heavy Hauler HH-1
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 200 tons
Power Plant: 400 Light Fusion Supercharger
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 [43.2] km/h
Armor Type: Standard
Armament:
1 Search Light*
2 Heavy Cargo Bays*
4 Machine Guns
3 Crew Quarterss*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Havy Haulers are a new super heavy vehicle designed to help move HCT's gear
and extra personel off of the drop ship to the combat zone.
==Capabilities:==
Slow and ponderous the HH's are a marvel of technology 2 Heavy cargo bays and
a turret mounted quad Machine gun are typical (although some replace 2 machine
guns with 2 flamers). The real marvel is the Crew compartment the HH's are 20
feet tall and 45 feet long and 25 feet wide (roughly the same dimensions as
the HCT the HCT is longer at 55 feet long) the 3 crew compartments are located
on the top 10 feet of the vehicle along with the turret occupying the forward
compartment. The crew compartment can house 8 ocupants with each getting their
own cot and chest with minor privacy Much like the old sub compartments of
ancient Terra). Extra crew space was added for the personel that man the
trailer and guards (although crew space is generally assigned ahead of time.)
And although the space is limited and cramped the exta amenities can help with
crew moral. Several have been converted to MASH units and have special tailers
tha hold state of the art Medical facilities.
--------------------------------------------------------
Type/Model: Heavy Hauler HH-1
Mass: 200 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 100 pts Standard 0 40.00
Engine: 400 Light Fusion 1 39.38
Shielding & Transmission Equipment: 0 19.69
Engine Supercharger: 1 3.94
Cruise MP: 2
Flank MP: 3 [4]
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Turret Equipment: 0 3.20
Armor Factor: 444 pts Standard 0 27.75
Internal Armor
Structure Value
Front: 20 90
Front L / R Sides: 20 59/59
Rear L / R Sides: 20 59/59
Rear: 20 44
Turret: 20 74
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Search Light* Front 0 1 .50
1 Heavy Cargo Bay* Body 0 1 10.00
1 Heavy Cargo Bay* Body 0 1 10.00
4 Machine Guns Turret 0 100 5 2.50
1 Crew Quarters* Turret 0 1 10.00
1 Crew Quarters* Turret 0 1 10.00
1 Crew Quarters* Turret 0 1 10.00
1 Minesweeper Front 1 3.00
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 0 15 199.96
Items & Tons Left: 30 .04
Calculated Factors:
Total Cost: 186,215,183 C-Bills
Battle Value: 494
Cost per BV: 376,953.81
Weapon Value: 52 / 52 (Ratio = .11 / .11)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 2T, Armor/Structure: 0 / 18
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GA; Point Value: 5
==================================================================================
BattleTech Vehicle Technical Readout
* CUSTOM WEAPONS
Type/Model: Heavy Cargo Trailer HCT-1
Tech: Inner Sphere / 3060
Config: Tracked Trailer
Rules: Level 3, Standard design
Mass: 200 tons
Power Plant: None
Cruise Speed: None. Trailer pulled by Tractor.
Armor Type: Standard
Armament:
1 Cargo Lift Hoist
8 Search Lights*
1 Guardian ECM
1 TAG
9 Heavy Cargo Bays*
1 Landing Pad*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
The Heavy Cargo Tailer (HCT's as they are called) are designed for Regiments
to carry massive amounts of cargo 10 heavy cargo bays are located on the
trailer for general gear/food supplies/spare parts, ect. Some have even been
converted to mass ammo carriers (in these cases the 4 bays are removed and
armor and Case systems are added to the bins, it seldom helps.)
==Capabilities:==
Capable of hauling thousands of tons of supplies the HCT's are usually
connected to a Heavy hauler and moved from the drop ship to the staging area.
Several versions of the HCT's exsist some for hospital supplies, ammo, food,
spare parts,mobile bases, mobile repair bays, and a couple rumors of Artillery
trailers. Standard is as turret with a massive crane, also standard are pairs
of Search lights mounted around the vehicle to aid in loading and unloading
during low light periods. A reinforced section of the trailer acts as a
loading bay for VTOLS, generally during times of war VTOL munitions are spread
around the HCT's so they can be quickly refuled and rearmed with less down
time. A small mobile HQ was aded to assist in the loading and unloading of
supplies as well as control the drive train and assist in VTOL operations. In
a odd twist Tag was added to act as a distance spotter for the crane operator.
--------------------------------------------------------
Type/Model: Heavy Cargo Trailer HCT-1
Mass: 200 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 120 pts Standard 0 40.00
Engine: None 0 .00
Cruise MP: None. BV based on 2 MP
Heat Sinks: 0 Single 0 .00
Turret Equipment: 0 3.50
Sponson Turret Equipment: 0 .10
Armor Factor: 542 pts Standard 0 33.88
Internal Armor
Structure Value
Front: 20 93
Front L / R Sides: 20 62/62
Rear L / R Sides: 20 62/62
Rear: 20 46
Turret: 20 77
Turret #2: 20 78
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Cargo Lift Hoist Turret 0 1 3.00
1 Search Light* Turret 0 1 .50
1 Search Light* Turret 0 1 .50
1 Search Light* Front 0 1 .50
1 Search Light* Front 0 1 .50
1 Search Light* Rear 0 1 .50
1 Search Light* Rear 0 1 .50
1 Search Light* Lf_Spon 0 1 .50
1 Search Light* Rt_Spon 0 1 .50
1 Guardian ECM Body 0 1 1.50
1 TAG Turret 0 1 1.00
1 Heavy Cargo Bay* Turret 0 1 10.00
1 Landing Pad* Turret 0 1 20.00
1 Heavy Cargo Bay* Body 0 1 10.00
1 Heavy Cargo Bay* Body 0 1 10.00
1 Heavy Cargo Bay* Body 0 1 10.00
1 Heavy Cargo Bay* Body 0 1 10.00
1 Heavy Cargo Bay* Body 0 1 10.00
1 Heavy Cargo Bay* Body 0 1 10.00
1 Heavy Cargo Bay* Body 0 1 10.00
1 Heavy Cargo Bay* Body 0 1 10.00
1 Trailer Hitch Front 1 .00
1 Basic Mobile HQ Rear 1 3.00
--------------------------------------------------------
TOTALS: 0 23 199.98
Items & Tons Left: 22 .02
Calculated Factors:
Total Cost: 26,793,697 C-Bills
Battle Value: 688
Cost per BV: 38,944.33
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 2T, Armor/Structure: 0 / 22
Damage PB/M/L: -/-/-, Overheat: 0
Class: GA; Point Value: 7
Specials: ecm, tag, hq
==================================================================================
BattleTech Vehicle Technical Readout
* CUSTOM WEAPONS
Type/Model: Heavy Hauler Savior HH-S-1
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 200 tons
Power Plant: 400 Light Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Hvy Ferro-Fibrous
Armament:
1 Cargo Lift Hoist
3 Search Lights*
3 Medium Cargo Bays*
3 Crew Quarterss*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Saviors are the main haulers for the Miracles they house more medical supplies
as well as extra crew facilities built on the same chassie as the standard
Heavy Hauler and matching the dimensions.
==Capabilities:==
One unique feature of the Saviors rear crew compartment is that it can be
converted to emergency medical or recovery barracks. The Savior can fold in
its trailer hitch and back up to and attach to the Miracle increasing the size
of one of the recovery wards, or if need be it can attach and act as
emergency Triage ward.
--------------------------------------------------------
Type/Model: Heavy Hauler Savior HH-S-1
Mass: 200 tons
Equipment: Items Mass
Int. Struct.: 100 pts Standard 0 40.00
Engine: 400 Light Fusion 1 39.50
Shielding & Transmission Equipment: 0 20.00
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 10.00
Crew: 14 Members 0 .00
Turret Equipment: 0 .50
Sponson Turret Equipment: 0 .50
Armor Factor: 794 pts Hvy Ferro-Fibrous 3 40.00
Internal Armor
Structure Value
Front: 20 159
Front L / R Sides: 20 106/106
Rear L / R Sides: 20 106/106
Rear: 20 100
Turret: 20 111
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Cargo Lift Hoist Turret 0 1 3.00
1 Search Light* Turret 0 1 .50
1 Medium Cargo Bay* Body 0 1 5.00
1 Medium Cargo Bay* Left 0 1 5.00
1 Medium Cargo Bay* Right 0 1 5.00
1 Crew Quarters* Right 0 1 10.00
1 Crew Quarters* Left 0 1 10.00
1 Crew Quarters* Rear 0 1 10.00
1 Search Light* Lf_Spon 0 1 .50
1 Search Light* Rt_Spon 0 1 .50
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 0 15 200.00
Items & Tons Left: 30 .00
Calculated Factors:
Total Cost: 173,786,716 C-Bills
Battle Value: 782
Cost per BV: 222,233.65
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 2T, Armor/Structure: 0 / 30
Damage PB/M/L: -/-/-, Overheat: 0
Class: GA; Point Value: 8
==================================================================================
BattleTech Vehicle Technical Readout
* CUSTOM WEAPONS
Type/Model: HCT Miracle HCT-M-1
Tech: Inner Sphere / 3060
Config: Tracked Trailer
Rules: Level 3, Standard design
Mass: 200 tons
Power Plant: None
Cruise Speed: None. Trailer pulled by Tractor.
Armor Type: Hvy Ferro-Fibrous
Armament:
2 Heavy Cargo Bays*
3 Hvy Medical Facilitys*
4 Recovery Wards*
2 Crew Quarterss*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Capabilities:==
The Miracle as they are known are state of the art MASH stations. The 3 Triage
wards can take care of up to 6 wounded at a time, and the recovery ward can
accomadate up to 12 recovering wounded each. Occasinally working with the Halo
or the Angel the Miracle can then become part of a huge medicle complex as
there are access ways build into the triage wards and the recovery wards.
Though highly priced the company allows for lease programs and purchase to
own. A couple Medical mercenary units have popped up latley, the "Holy boys"
and the "Plasma for hire" Both ofer their services to anyone that needs them
both make use of the Miracle and the HH "Savior" to tow the Miracle. The
Advanced HQ attached to the rear of the Miracle is used to coordinate Medical
and out patient care as well as monitor what is happening in the current
conflict.
--------------------------------------------------------
Type/Model: HCT Miracle HCT-M-1
Mass: 200 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 80 pts Standard 0 40.00
Engine: None 0 .00
Cruise MP: None. BV based on 2 MP
Heat Sinks: 0 Single 0 .00
Armor Factor: 555 pts Hvy Ferro-Fibrous 3 27.97
Internal Armor
Structure Value
Front: 20 96
Front L / R Sides: 20 91/91
Rear L / R Sides: 20 91/91
Rear: 20 95
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Heavy Cargo Bay* Body 0 1 10.00
1 Heavy Cargo Bay* Body 0 1 10.00
1 Hvy Medical Facility* Body 0 1 15.00
1 Hvy Medical Facility* Body 0 1 15.00
1 Hvy Medical Facility* Body 0 1 15.00
1 Recovery Ward* Body 0 1 10.00
1 Recovery Ward* Body 0 1 10.00
1 Recovery Ward* Body 0 1 10.00
1 Recovery Ward* Body 0 1 10.00
1 Crew Quarters* Body 0 1 10.00
1 Crew Quarters* Body 0 1 10.00
1 Trailer Hitch Front 1 .00
1 Advanced Mobile HQ Rear 1 7.00
--------------------------------------------------------
TOTALS: 0 16 199.97
Items & Tons Left: 29 .03
Calculated Factors:
Total Cost: 163,017,250 C-Bills
Battle Value: 524
Cost per BV: 311,101.62
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 2T, Armor/Structure: 0 / 21
Damage PB/M/L: -/-/-, Overheat: 0
Class: GA; Point Value: 5
Specials: hq
==================================================================================
BattleTech Vehicle Technical Readout
* CUSTOM WEAPONS
Type/Model: Artillery Trailer HCT-AT-2
Tech: Inner Sphere / 3060
Config: Tracked Trailer
Rules: Level 3, Standard design
Mass: 200 tons
Power Plant: None
Cruise Speed: None. Trailer pulled by Tractor.
Armor Type: Hvy Ferro-Fibrous
Armament:
2 Long Tom Artillerys
2 Arrow IV Systems
2 Medium Cargo Bays*
8 Anti-Missile Systems
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Artillery Trailer HCT-AT-2
Mass: 200 tons
Equipment: Items Mass
Int. Struct.: 80 pts Standard 0 40.00
Engine: None 0 .00
Cruise MP: None. BV based on 2 MP
Heat Sinks: 0 Single 0 .00
Armor Factor: 496 pts Hvy Ferro-Fibrous 3 25.00
Internal Armor
Structure Value
Front: 20 100
Front L / R Sides: 20 80/80
Rear L / R Sides: 20 80/80
Rear: 20 76
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Long Tom Artillery Front 0 15 2 33.00
1 Long Tom Artillery Front 0 15 1 33.00
1 Arrow IV System Front 0 15 2 18.00
1 Arrow IV System Front 0 15 1 18.00
1 Medium Cargo Bay* Front 0 1 5.00
1 Medium Cargo Bay* Front 0 1 5.00
2 Anti-Missile Systems Front 0 36 3 4.00
2 Anti-Missile Systems Left 0 36 2 4.00
2 Anti-Missile Systems Right 0 36 2 4.00
2 Anti-Missile Systems Rear 0 36 2 4.00
1 Trailer Hitch Front 1 .00
1 Advanced Mobile HQ Rear 1 7.00
--------------------------------------------------------
TOTALS: 0 22 200.00
Items & Tons Left: 23 .00
Calculated Factors:
Total Cost: 13,431,000 C-Bills
Battle Value: 1,441
Cost per BV: 9,320.61
Weapon Value: 2,226 / 2,226 (Ratio = 1.54 / 1.54)
Damage Factors: SRDmg = 47; MRDmg = 47; LRDmg = 47
BattleForce2: MP: 2T, Armor/Structure: 0 / 19
Damage PB/M/L: 7/4/8, Overheat: 0
Class: GA; Point Value: 14
Specials: artL, mof, hq
==================================================================================
Sorry no fluff on the last one getting tired and getting hard to type with out to many errors Ill update the fluff soon on it.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Ronin ComStar Colonel
Joined: 05-Feb-2002 00:00 Posts: 908 Location: United States
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Posted: 19-Jun-2004 14:42 Post subject: RE: Heavy hauler and Heavy Cargo Transports Super heavey designs |
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I like these ideas, except for the fact that dropships would need to be modified to carry them in a vehicle bay.
I especially liked the idea of a mercenary medical unit... I'm reading the revised FM: Mercs, so that may be part of it
But back to the merc medics... hmm, sounds like DocWagons from Shadowrun!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 19-Jun-2004 20:16 Post subject: RE: Heavy hauler and Heavy Cargo Transports Super heavey designs |
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I have been hounding the wife to let me get Aerotech pro but so far to no avail . I was working on the storage method for them in my head I think that modifying bays would be necessary. Or a new design specifically for transporting the super heavy tanks and what not.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Ronin ComStar Colonel
Joined: 05-Feb-2002 00:00 Posts: 908 Location: United States
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Posted: 20-Jun-2004 23:10 Post subject: RE: Heavy hauler and Heavy Cargo Transports Super heavey designs |
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Since super heavy tanks are Lvl 3, I don't think there are rules regarding vehicle bays for anything that big (I could be wrong though, I'm away from my manuals for a while). Instead of modifying dropship designs, you could always just include them in the general cargo mass.
Or you can extrapolate from the current rules. A light vehicle bay (up to 50 tons) takes up 100 tons, while a heavy vehicle bay (up to 100 tons) takes up 150 tons (just like for mechs and aerofighters). What I'm guessing is that it takes 50 tons beyond the weight of the vehicle to account for the storage hardware (straps and etc), the loading and unloading equipment, and the living facilities for the crews and technical support of the vehicles.
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