BattleMech Technical Readout
Name/Model: UrbanPacifier UBN-PFR-1
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 35
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 4,576,635 C-Bills
Battle Value: 1,186
Chassis: Reinforced
Power Plant: 105 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Ferro-Lamellor with CASE II
Armament:
1 ER Medium Laser
2 Improved Heavy Medium Lasers
2 SRM 2s
2 Flamers
6 Light Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Watchdog CEWS
Targeting & Tracking: Unknown
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Overview:
Built to take or defend a fixed position against multiple types of opponents, the
UrbanPacifier is truly an assault ?Mech in the frame of a light ?Mech. Massing only 35 tons,
this design is technically a light BattleMech, but designs choices make it as durable as
many designs two to three times its size.
Capabilities:
What makes the UrbanPacifier such a rugged, durable weapon of war is a combination of
choices it?s designers made when creating this BattleMech. Internally, everything is built
around a heavy-duty reinforced frame, which is, in turn, covered by a shell of
ferro-lamellor armor which has been made as thick as possible for the machine?s mass. The
arms are designed similar to the venerable Quickdraw BattleMech, with hyper-extending
actuators to allow for increased arc of fire, and each contains a heavy-hitting improved
heavy medium laser, a two pack short-range missile launcher, a trio of light machine guns
and a flamer. The machine guns are provided a half ton of ammunition to split, and the
design has been provided a ton of missile reloads; both in ammunition bays protected by
advanced CASE systems. Finally, the center torso has been fitted with a single extended
range medium laser, while the cramped cockpit as head comes with a Watchdog CEWS to provide
the ability to ferret out hidden enemies, or provide some electronic warfare ability.
Of course, something had to be given up in the design, and that was speed and mobility.
Rather than use an expensive and less durable extra-light engine, Clan Sea Fox used a small
standard fusion core that only allows a top speed of 54 kph. Although this would not be
sufficient for a standard battlefield, for urban combat, it works. Additionally, enough jump
jets have been mounted to allow for 90 meters of lateral or 30 meters of vertical movement,
which allows many obstacles to be cleared. Although the design is relatively easy to
maintain and pilot, some of its features, such as the arm actuators, do require relatively
rare components, and can be difficult to replace if needed.
Deployment:
As a recent design, the UrbanPacifier has not been seen in combat much, but it is starting
to make a name for itself.
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Equipment Mass
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Internal Structure: Reinforced 7.00
Engine: 105 Fusion 3.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Small 2.00
Armor Factor: 119 8.50
Type: Ferro-Lamellor
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (rear): 6
R/L Torso: 8 12
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 8 16
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Weapons and Ammo Location Critical Tonnage
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Watchdog CEWS H 2 1.50
ER Medium Laser CT 1 1.00
Jump Jet CT 1 0.50
CASE II RT 1 0.50
Jump Jet RT 1 0.50
Light Machine Gun (Ammo 100) RT 1 0.50
CASE II LT 1 0.50
Jump Jet LT 1 0.50
SRM 2 (Ammo 50) LT 1 1.00
Flamer RA 1 0.50
Improved Heavy Medium Laser RA 2 1.00
3 Light Machine Guns RA 3 0.75
SRM 2 RA 1 0.50
Flamer LA 1 0.50
Improved Heavy Medium Laser LA 2 1.00
3 Light Machine Guns LA 3 0.75
SRM 2 LA 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 1, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 6
Specials: CASEII, CR, ECM, LPRB, RCN, WAT
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