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Rifleman RFL-1X
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2039

PostPosted: 24-Feb-2022 14:58    Post subject: Rifleman RFL-1X Reply to topic Reply with quote

TRO: Rifleman RFL-1X
                 BattleMech Technical Readout

Name/Model:         Rifleman RFL-1X
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Primitive)
Technology Rating:  D
Tonnage:            50
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Advanced (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         2,863,125 C-Bills
Battle Value:       728

Chassis:              Primitive
Power Plant:          180 Primitive Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Primitive
Armament:             
    2 Heavy Rifles
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Most of humanity is very familiar with the Rifleman BattleMech, but few remember that it
    began from very humble origins centuries before the Succession Wars, much less the Clan
    Invasion, the WOB Jihad or other later conflicts. Most that do conceive of this notion think
    the RFL-1N was the first model of this machine, but there was actually an even earlier
    model, the 1X.

Capabilities:
    Produced with primitive components, the RFL-1X Rifleman was a machine that came too early.
    Conceived as a sniper, the engineers that developed this machine gave it its name based on
    its two primary weapons, a pair of heavy rifles. It was thought these guns would allow the
    machine to put range most opponents and pick them off at a distance despite their relatively
    poor performance against the more modern armor types that were then being developed (and
    which were incorporated into its own design). However, testing soon proved the weapons were
    inadequate for the job at hand, and had in-any-case become overshadowed by either the harder
    hitting heavy lasers and/or the more versatile and less ammo intensive autocannon.
    
    This led to the RFL-1X to be returned to the drawing board and replaced with the RFL-1N.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Primitive                  5.00                     
Engine:                                180 Primitive Fusion            7.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                       Primitive                  2.00                     
Cockpit:                                    Primitive                  5.00                     
Armor Factor:                                  112                    10.50                     
    Type:                                   Primitive                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      16             15       
    Center Torso (rear):                               5       
    R/L Torso:                         12             12       
    R/L Torso (rear):                                  3       
    R/L Arm:                            8             12       
    R/L Leg:                           12             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               CT                1          0.50             
Heavy Rifle (Ammo 12)                                     RT                2          2.00             
Heavy Rifle (Ammo 12)                                     LT                2          2.00             
Heavy Rifle                                               RA                3          8.00             
Heavy Rifle                                               LA                3          8.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM,  SZ: 2,  TMM: 1,  MV: 6"
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 0
Armor (A): 4,  Structure (S): 4
Specials: 
		
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