BattleMech Technical Readout
Name/Model: Viper VP-8 DC
Designer: Oberst_Klink
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 70
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Jihad / 3069
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Experimental
Total Cost: 18,020,907 C-Bills
Battle Value: 2,020
Chassis: Crucis-B*
Power Plant: VOX 350 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Chilton 465
Jump Capacity: 150 meters
Armor: Ceres Heavy Stealth Stealth
Armament:
2 Magna Mark III Large Lasers
4 Intek Medium Lasers
Manufacturer: CLASSIFIED
Primary Factory: Unknown
Communications: Garret T-60 FastScan with Angel ECM Suite
Targeting & Tracking: Garret D2jc with Advanced Targeting Computer
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Overview:
In 2840, during the Second Succession War, the Capellan Confederation managed to conquer the
world of Asuncion from the Free Worlds League and in doing so took possession of the Kallon
Industries facility located there. In assessing its new 'Mech factory, House Liao decided to
restart Viper production to establish another source of heavy BattleMechs. Due to the
degradation of technology caused by the war, a downgraded variant, the VP-4, was designed
and by 2841 was being manufactured by Kallon. Output however was low due to the competing
production of the Viper's sister BattleMech the Crusader. By 2847 Asuncion was once again in
the hands of House Marik and further manufacture of the VP-4 Viper was stopped.
Capabilities:
The Viper in all its variants is an excellent frontline BattleMech with great endurance
thanks to the decent damage output of its laser-based weaponry, solid armor protection and
mobility. In particular it excels at independent operations, either in spearheading or
opposing reconnaissance missions. The VP-4 was the first variant that was no longer capable
of being produced with any Star League era technology. An attempt was made to keep the
overall design as similar to the VP-1 as possible, but compromises had to be made in the
engine, weapons, heat management systems and armor in manufacturing this model of the Viper.
Efforts were made to deal with the 'Mech's problematic MechWarrior ejection due to the
obstructing communications array by slightly reducing the cockpit armor, but this failed to
solve the problem. Even so, the variant is an effective BattleMech despite the realities
imposed by the Third Succession War, as is the VP-5 that followed. However, the
modifications necessary to the Crucis-B chassis to produce the Viper caused Kallon to favor
manufacturing the Crusader BattleMech and by the early 31st century the Viper was all but
extinct on the battlefield. Quirks: Improved Communications, Rugged (1), Searchlight,
Difficult Ejection.
Deployment:
The VP-4 Viper is a rare BattleMech, found mostly in House Liao line regiments and Warrior
Houses.
Variants:
The original VP-1 model contained advanced Star League era technology - an XL engine, double
heat sinks and pulse and binary laser weaponry. Subsequent variants contained downgraded
technology due to the widespread loss of scientific expertise due to the destruction caused
by the Succession Wars. The VP-5, first produced during the Third Succession War by the Free
Worlds League on both Asuncion and Bernardo, is the most common variant and like the VP-4
carries an all laser weapon load.
This VP-8 DC model is a variant based on the VP-1. The integration of stealth armor, double
heatsinks and an advanced mobility made some rearrangements necessary. The VP-8 DC is very
rare and exclusive deployed in the ranks of the Death-Commandos.
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Equipment Mass
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Internal Structure: Standard 7.00
Engine: 350 XL 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Stealth
Internal Armor
Structure Value
Head: 3 8
Center Torso: 22 32
Center Torso (rear): 12
R/L Torso: 15 20
R/L Torso (rear): 10
R/L Arm: 11 22
R/L Leg: 15 26
================================================================================================
Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 1.00
2 Jump Jets RT 2 2.00
Targeting Computer RT 4 4.00
Angel ECM Suite LT 2 2.00
2 Jump Jets LT 2 2.00
2 Medium Lasers LT 2 2.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 49
TP: BM, SZ: 3, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 1
Armor (A): 7, Structure (S): 3
Specials: AECM, ENE, STL
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