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Mad Cat-CS MDCS1-OE
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holybat
ComStar
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Joined: 11-May-2022 22:21
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PostPosted: 12-May-2022 22:52    Post subject: Mad Cat-CS MDCS1-OE Reply to topic Reply with quote

TRO: Mad Cat-CS MDCS1-OE
                 BattleMech Technical Readout

Name/Model:         Mad Cat-CS MDCS1-OE
Designer:           holybat
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3063
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         22,853,906 C-Bills
Battle Value:       1,785

Chassis:              Krupp 375MDC Endo Steel
Power Plant:          Core Tek 375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Starshield A Light Ferro-Fibrous
Armament:             
    1 ER Large Laser
    2 LRM 15s
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Build 1685 Tacticom
Targeting & Tracking: Build 4 MadCAT TTS

================================================================================================
Overview:
    Although the Battle Cobra-CS was ComStar's first foray into OmniMech design, it was the
    second project undertaken by the Blessed Order in reverse engineering Clan equipment to
    Inner Sphere standards.  The Clan Timber Wolf, known to the Inner Sphere forces as the
    fearsome Mad Cat, was the first Clan war machine observed by ComStar in 3049.  Recognizing
    the fearsome capabilities of the 'Mech versus any desgin in the Successor States, Primus
    Myndo Waterly ordered ComStar engineers to reverse engineer the Mad Cat by utilizing
    Catapult chassis in the Com Guards.  Precentor Martial Focht objected on the grounds of the
    observed Mad Cat's performance characteristics were beyond even the advanced Star League
    technology ComStar possessed, and while ComStar certainly had some very talented engineers
    its military design arm was completely untested to this point and may have actually been as
    limited as late Succession Wars House designers.  His concerns were set aside and several
    prototypes were constructed.  The first major hurdle was combining the speed and heat
    dissipation capabilities of the Mad Cat as the ancient Catapults in the Com Guard arsenal
    were not able to be upgraded with double heat sink technology.  Other attempts to integrate
    XL engines and to replace the conventional chassis with Endo Steel composites also met with
    failure, much to the chagrin of the Primus.
    
    However, it wasn't until the lead up to and the aftermath of the Battle of Tukayyid that any
    major headway was made in duplicating Clan OmniMechs.  Substantial analysis was able to be
    performed on dozens of relatively intact Clan 'Mechs salvaged from Tukayyid, providing a
    major leap in understanding engineering hurdles that would need to be overcome to better
    replicate OmniMech technology.  Additionally, Com Guard engineers had undertaken many
    upgrade programs to classic Star League era machines, integrating advanced XL engines,
    structural components, and weaponry in rapid order for the battle.  With the final hurdle of
    Omnipod technology overcome with the Battle Cobra-CS, ComStar introduced a fearsome new
    heavy OmniMech to face any foes, be they Inner Sphere or Clan, in the Mad Cat-CS.

Capabilities:
    Though it would benefit from the most sophisticated technology available to the Blessed
    Order, the Mad Cat-CS would not be able to match its Clan cousin in every regard.  Precentor
    Martial Focht directed that the greatest efforts would be made to retain a flexible and
    maneuverable heavy OmniMech, with as much firepower and heat dissipation as possible.  Most
    of the Mad Cat-CS's configurations ape the Timber Wolf's, though often much less effective
    in certain ranges due to limitation of Inner Sphere weaponry.
    
    With a massive 375XL engine at its core, the Mad Cat-CS matches the Timber Wolf in speed and
    maneuverability.  Endo Steel chassis provides more raw tonnage, and the Mad Cat-CS utilizes
    the latest in ferro-fibrous armor compound to nearly match the durability of its Clan
    cousin.  However, the increased bulk of most of these components, and the double heat sinks
    the design use can easily run into constraints in the relatively cramped torso bays.  The
    arms retain the most flexibility of pod space, but are still somewhat more limited than the
    Clan original.

Deployment:
    The Mad Cat-CS has been deployed in its most sizeable numbers in the 5th and 6th Com Guard
    Armies.  The Mad Cat-CS is often slated for use by former Flashman or Lancelot pilots that
    were Dispossessed by Tukayyid as the Guards, or Level II and III commanders in
    mobility-focused commands.  Many divisions have begun to deploy Mad Cat-CS primarily in
    Level IIs that include the new Grim Reaper, Battle Cobra-CS, and Raijin 'Mech designs as the
    Com Guards rebuilds its shattered divisions.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  228                    13.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             35       
    Center Torso (rear):                               8       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 15                                                    RT                3          7.00             
LRM 15 (Ammo 16)                                          RT                2          2.00             
LRM 15                                                    LT                3          7.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
2 ER Medium Lasers                                        RA                2          2.00             
ER Large Laser                                            LA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 3
Specials: IF2, LRM1/2/2, OMNI
		
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