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Firestarter FS9-ROF
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 01-Nov-2022 16:30    Post subject: Firestarter FS9-ROF Reply to topic Reply with quote

TRO: Firestarter FS9-ROF
                 BattleMech Technical Readout

Name/Model:         Firestarter FS9-ROF
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2947
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,978,100 C-Bills
Battle Value:       712

Chassis:              Argile H/09 
Power Plant:          Omni 210 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Luxor Load Lifters 
    Jump Capacity:    180 meters
Armor:                Livingston Ceramics
Armament:             
    7 Coventry Twin-Tube SRM 2s
Manufacturer:         Coventry Metal Works
    Primary Factory:  Coventry
Communications:       Cyclops 14
Targeting & Tracking: Tansech C30-97

================================================================================================
Overview:
    One of the walking war crimes that entered the battlefield deep in the succession wars. The
    FS9-ROF remained a thankfully rare and unpopular 'Mech after it's introduction. Originally
    intended to tackle the rising amounts of heavy vehicles that aimed to replace increasingly
    scarce battlemechs the overal weapon system lent itself too well to causing destruction on a
    scale that surpassed even the original Firestarter models.

Capabilities:
    Originally intended to create a veritable ring of fire, hence the ROF designation, which
    would either destroy a vehicle outright, or force it to move in the open to escape the
    flames. Packing no less than fourteen SRM tubes spread all over the chassis that allow for
    saturation of an area of roughly a 90 meter diameter with flamable gel. The targeting system
    is tuned for multi-trac with several pre-programmed patterns that allow to quickly lay down
    a 210 meter long wall of fire or douse various areas all about with inferno missiles. Of
    course tha this mostly proved to be an overkill and usually caused more collateral damage
    than most other means of disposing of the target. The fact that the ROF Firestarter had to
    get rather close to do it's party trick and that it only could fire the full spread of
    missiles only seven times due to the limited amount ammunition carried didn't help it's
    popularity. In the end the most destructive Firestarter to date tended to end up in the
    hands of the least experienced and most morally flexible 'Mech jocks and general KOS
    attitude adopted by several units further cemented it's general unpopularity.

Deployment:
    It's believed that less than thirty ROF Firestarters had ever been oficially produced.
    Coventry Metal considered the 'Mech a PR liability after some initial incidents and scrapped
    the documentation. ROF oficially became a sort of a mech bay modification of the chassis
    with Coventry refusing any responsibility for the damages caused by any ROFs. They even
    issued general recall for the originally produced pieces and then issued rewards for the few
    that didn't return.

Notable MechWarriors:
    The Salamander: A ROF Firestarter that currently has a highest reward on it's head for
    actions that are connected to abandonment of Malazan.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   88                     5.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             13       
    Center Torso (rear):                               6       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6              6       
    R/L Leg:                            8              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 2                                                     CT                1          1.00             
SRM 2 (Ammo 50) [Inferno]                                 CT                1          1.00             
3 Jump Jets                                               RT                3          1.50             
2 SRM 2s                                                  RT                2          2.00             
3 Jump Jets                                               LT                3          1.50             
2 SRM 2s                                                  LT                2          2.00             
SRM 2                                                     RA                1          1.00             
SRM 2                                                     LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 19
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 1
Armor (A): 3,  Structure (S): 3
Specials: 
		

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