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King Crab KGC-000H
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Techpriest
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PostPosted: 22-May-2023 14:03    Post subject: King Crab KGC-000H Reply to topic Reply with quote

TRO: King Crab KGC-000H
                 BattleMech Technical Readout

Name/Model:         King Crab KGC-000H
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         19,570,000 C-Bills
Battle Value:       2,792

Chassis:              Hollis Mark II 
Power Plant:          300 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    2 Hyper-Assault Gauss 30s (C)
    1 LRM 15 w/ Artemis IV FCS (C)
    1 Snub-Nose PPC
Manufacturer:         Cosara Weaponries
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Dalban HiRez-B

================================================================================================
Overview:
    An interesting upgrade for the venerable King Crab to keep it relevant into the age of a
    restored Star League. The standard fusion engine is replaced with a light model, while the
    armor protection is increased to rival an Atlas, dropping ferro fibrous for standard
    protection. Clan weaponry is mounted to create king of the battlefield - two HAG/30's are
    mounted, one in each arm, fed by a total of six tons of ammunition. CASE and CASEII protect
    the pilot, and the standard LRM 15 is replaced by a clan version with Artemis IV and an
    additional ton of ammunition added. A Snubnosed PPC replaces the original Large Laser,
    giving an emergency backup weapon should the bins run dry. Fourteen double heat sinks allow
    this kaiju to walk slowly at the enemy and fire all weapons like an unstoppable monster,
    claws sliding open and closed with each burst of hypersonic magnetic rounds.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              15       
    R/L Torso:                         21             30       
    R/L Torso (rear):                                 12       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Hyper-Assault Gauss 30 (Ammo 8) (C)                       CT                2          2.00             
CASE                                                      RT                1          0.50             
Snub-Nose PPC                                             RT                2          6.00             
CASE II                                                   LT                1          1.00             
LRM 15 w/ Artemis IV FCS (C)                              LT                2          3.50             
LRM 15 (Ammo 16) [Artemis IV] (C)                         LT                2          2.00             
Hyper-Assault Gauss 30 (C)                                RA                8         13.00             
Hyper-Assault Gauss 30 (C)                                LA                8         13.00             
Hyper-Assault Gauss 30 (Ammo 8) (C)                       RL                2          2.00             
Hyper-Assault Gauss 30 (Ammo 8) (C)                       LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 6 / (L) 5,  OV: 0
Armor (A): 10,  Structure (S): 5
Specials: CASE, CASEII, FLK4/4/4, IF1
		
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