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GealicWolf Clan Ghost Bear Point Commander
Joined: 29-Mar-2021 01:56 Posts: 18
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Posted: 15-Oct-2023 12:54 Post subject: Wolfman II |
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TRO: Wolfman II | BattleMech Technical Readout
Name/Model: Wolfman II
Designer: GealicWolf
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,888,907 C-Bills
Battle Value: 1,239
Chassis: Endo Steel
Power Plant: 275 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 60 meters
Armor: Ferro-Fibrous with CASE
Armament:
2 Autocannon/5s
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Wolfman was first created by Valdis Ullman, a MechWarrior belonging to the Legion of
Vega, on Bergman's Planet during the Second Battle of Ryersson in 2986. Originally piloting
a Wolverine, his BattleMech was damaged in a fight with a Davion Marauder, with most of its
upper body damaged or destroyed. Fortunately, a Davion Rifleman had been destroyed only a
hundred meters away from his 'Mech. The Rifleman had suffered damage to its torso and legs.
Ullman's personal technician, Sharis Brand thought that the two 'Mechs could be merged
together, taking the intact legs and hips from Ullman's Wolverine and combining it with the
torso and arms from the Rifleman.
Judging from its description, the Wolfman could arguably be described as a FrankenMech, and
apparently several Wolfman-style hybrids of Wolverine and Rifleman parts existed, which is
not surprising given that both designs were relatively numerous throughout the Succession
Wars era and are apparently easy to combine in this fashion.
Capabilities:
The Wolfman retains the Rifleman's two Imperator-A Autocannons, sustained by a single ton of
ammunition. The two Magna Mk II medium lasers are moved to the arms. All other weapons of
the donor machines were lost. The Wolfman II has been upgraded with Ferro Fibrous and Endo
Steele allowing for a Heavier Armor loadout as well as two JumpJets, giving it more staying
power and mobility.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 2
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 179 10.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (rear): 6
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/5 (Ammo 20) RT 1 1.00
CASE RT 1 0.50
Jump Jet RT 1 0.50
Jump Jet LT 1 0.50
Autocannon/5 RA 4 8.00
Medium Laser RA 1 1.00
Autocannon/5 LA 4 8.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 10"/4"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 5
Specials: AC1/1/1, CASE, JMPW2
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GealicWolf Clan Ghost Bear Point Commander
Joined: 29-Mar-2021 01:56 Posts: 18
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Posted: 15-Oct-2023 12:56 Post subject: Wolfman II |
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TRO: Wolfman II | BattleMech Technical Readout
Name/Model: Wolfman II
Designer: GealicWolf
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,888,907 C-Bills
Battle Value: 1,239
Chassis: Endo Steel
Power Plant: 275 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 60 meters
Armor: Ferro-Fibrous with CASE
Armament:
2 Autocannon/5s
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Wolfman was first created by Valdis Ullman, a MechWarrior belonging to the Legion of
Vega, on Bergman's Planet during the Second Battle of Ryersson in 2986. Originally piloting
a Wolverine, his BattleMech was damaged in a fight with a Davion Marauder, with most of its
upper body damaged or destroyed. Fortunately, a Davion Rifleman had been destroyed only a
hundred meters away from his 'Mech. The Rifleman had suffered damage to its torso and legs.
Ullman's personal technician, Sharis Brand thought that the two 'Mechs could be merged
together, taking the intact legs and hips from Ullman's Wolverine and combining it with the
torso and arms from the Rifleman.
Judging from its description, the Wolfman could arguably be described as a FrankenMech, and
apparently several Wolfman-style hybrids of Wolverine and Rifleman parts existed, which is
not surprising given that both designs were relatively numerous throughout the Succession
Wars era and are apparently easy to combine in this fashion.
Capabilities:
The Wolfman retains the Rifleman's two Imperator-A Autocannons, sustained by a single ton of
ammunition. The two Magna Mk II medium lasers are moved to the arms. All other weapons of
the donor machines were lost. The Wolfman II has been upgraded with CASE, Ferro Fibrous,
Endo Steel and two JumpJets, giving it more staying power and mobility.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 2
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 179 10.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (rear): 6
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/5 (Ammo 20) RT 1 1.00
CASE RT 1 0.50
Jump Jet RT 1 0.50
Jump Jet LT 1 0.50
Autocannon/5 RA 4 8.00
Medium Laser RA 1 1.00
Autocannon/5 LA 4 8.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 10"/4"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 5
Specials: AC1/1/1, CASE, JMPW2
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GealicWolf Clan Ghost Bear Point Commander
Joined: 29-Mar-2021 01:56 Posts: 18
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Posted: 15-Oct-2023 13:00 Post subject: Wolfman II |
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TRO: Wolfman II | BattleMech Technical Readout
Name/Model: Wolfman II
Designer: GealicWolf
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,888,907 C-Bills
Battle Value: 1,239
Chassis: kallon type IV Endo Steel
Power Plant: CoreTek 275 275
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 60 meters
Armor: Alpha Compound Ferro-Fibrous with CASE
Armament:
2 Defiance Class 5 Autocannon/5s
2 Defiance B3M Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Garret T-11b
Targeting & Tracking: Garret D2j
================================================================================================
Overview:
The Wolfman was first created by Valdis Ullman, a MechWarrior belonging to the Legion of
Vega, on Bergman's Planet during the Second Battle of Ryersson in 2986. Originally piloting
a Wolverine, his BattleMech was damaged in a fight with a Davion Marauder, with most of its
upper body damaged or destroyed. Fortunately, a Davion Rifleman had been destroyed only a
hundred meters away from his 'Mech. The Rifleman had suffered damage to its torso and legs.
Ullman's personal technician, Sharis Brand thought that the two 'Mechs could be merged
together, taking the intact legs and hips from Ullman's Wolverine and combining it with the
torso and arms from the Rifleman.
Judging from its description, the Wolfman could arguably be described as a FrankenMech, and
apparently several Wolfman-style hybrids of Wolverine and Rifleman parts existed, which is
not surprising given that both designs were relatively numerous throughout the Succession
Wars era and are apparently easy to combine in this fashion.
Capabilities:
The Wolfman retains the Rifleman's two Imperator-A Autocannons, sustained by a single ton of
ammunition. The two Magna Mk II medium lasers are moved to the arms. All other weapons of
the donor machines were lost. The Wolfman II has been upgraded with CASE, Ferro Fibrous,
Endo Steel and two JumpJets, giving it more staying power and mobility.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 2
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 179 10.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (rear): 6
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/5 (Ammo 20) RT 1 1.00
CASE RT 1 0.50
Jump Jet RT 1 0.50
Jump Jet LT 1 0.50
Autocannon/5 RA 4 8.00
Medium Laser RA 1 1.00
Autocannon/5 LA 4 8.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 10"/4"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 5
Specials: AC1/1/1, CASE, JMPW2
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