Mordel's Bar & Grill
Wolfman II
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
GealicWolf
Clan Ghost Bear
Point Commander
Point Commander


Joined: 29-Mar-2021 01:56
Posts: 18

PostPosted: 15-Oct-2023 12:54    Post subject: Wolfman II Reply to topic Reply with quote

TRO: Wolfman II
                 BattleMech Technical Readout

Name/Model:         Wolfman II
Designer:           GealicWolf
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,888,907 C-Bills
Battle Value:       1,239

Chassis:              Endo Steel
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    2 Autocannon/5s
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Wolfman was first created by Valdis Ullman, a MechWarrior belonging to the Legion of
    Vega, on Bergman's Planet during the Second Battle of Ryersson in 2986. Originally piloting
    a Wolverine, his BattleMech was damaged in a fight with a Davion Marauder, with most of its
    upper body damaged or destroyed. Fortunately, a Davion Rifleman had been destroyed only a
    hundred meters away from his 'Mech. The Rifleman had suffered damage to its torso and legs.
    Ullman's personal technician, Sharis Brand thought that the two 'Mechs could be merged
    together, taking the intact legs and hips from Ullman's Wolverine and combining it with the
    torso and arms from the Rifleman.
    
    Judging from its description, the Wolfman could arguably be described as a FrankenMech, and
    apparently several Wolfman-style hybrids of Wolverine and Rifleman parts existed, which is
    not surprising given that both designs were relatively numerous throughout the Succession
    Wars era and are apparently easy to combine in this fashion.

Capabilities:
    The Wolfman retains the Rifleman's two Imperator-A Autocannons, sustained by a single ton of
    ammunition. The two Magna Mk II medium lasers are moved to the arms. All other weapons of
    the donor machines were lost.  The Wolfman II has been upgraded with Ferro Fibrous and Endo
    Steele allowing for a Heavier Armor loadout as well as two JumpJets, giving it more staying
    power and mobility.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  179                    10.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             26       
    Center Torso (rear):                               6       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/5 (Ammo 20)                                    RT                1          1.00             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
Autocannon/5                                              RA                4          8.00             
Medium Laser                                              RA                1          1.00             
Autocannon/5                                              LA                4          8.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/4"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: AC1/1/1, CASE, JMPW2
		
Back to top View profile Send site message
GealicWolf
Clan Ghost Bear
Point Commander
Point Commander


Joined: 29-Mar-2021 01:56
Posts: 18

PostPosted: 15-Oct-2023 12:56    Post subject: Wolfman II Reply to topic Reply with quote

TRO: Wolfman II
                 BattleMech Technical Readout

Name/Model:         Wolfman II
Designer:           GealicWolf
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,888,907 C-Bills
Battle Value:       1,239

Chassis:              Endo Steel
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    2 Autocannon/5s
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Wolfman was first created by Valdis Ullman, a MechWarrior belonging to the Legion of
    Vega, on Bergman's Planet during the Second Battle of Ryersson in 2986. Originally piloting
    a Wolverine, his BattleMech was damaged in a fight with a Davion Marauder, with most of its
    upper body damaged or destroyed. Fortunately, a Davion Rifleman had been destroyed only a
    hundred meters away from his 'Mech. The Rifleman had suffered damage to its torso and legs.
    Ullman's personal technician, Sharis Brand thought that the two 'Mechs could be merged
    together, taking the intact legs and hips from Ullman's Wolverine and combining it with the
    torso and arms from the Rifleman.
    
    Judging from its description, the Wolfman could arguably be described as a FrankenMech, and
    apparently several Wolfman-style hybrids of Wolverine and Rifleman parts existed, which is
    not surprising given that both designs were relatively numerous throughout the Succession
    Wars era and are apparently easy to combine in this fashion.

Capabilities:
    The Wolfman retains the Rifleman's two Imperator-A Autocannons, sustained by a single ton of
    ammunition. The two Magna Mk II medium lasers are moved to the arms. All other weapons of
    the donor machines were lost.  The Wolfman II has been upgraded with CASE, Ferro Fibrous,
    Endo Steel and two JumpJets, giving it more staying power and mobility.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  179                    10.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             26       
    Center Torso (rear):                               6       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/5 (Ammo 20)                                    RT                1          1.00             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
Autocannon/5                                              RA                4          8.00             
Medium Laser                                              RA                1          1.00             
Autocannon/5                                              LA                4          8.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/4"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: AC1/1/1, CASE, JMPW2
		
Back to top View profile Send site message
GealicWolf
Clan Ghost Bear
Point Commander
Point Commander


Joined: 29-Mar-2021 01:56
Posts: 18

PostPosted: 15-Oct-2023 13:00    Post subject: Wolfman II Reply to topic Reply with quote

TRO: Wolfman II
                 BattleMech Technical Readout

Name/Model:         Wolfman II
Designer:           GealicWolf
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,888,907 C-Bills
Battle Value:       1,239

Chassis:              kallon type IV Endo Steel
Power Plant:          CoreTek 275 275 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Alpha Compound Ferro-Fibrous with CASE
Armament:             
    2 Defiance Class 5 Autocannon/5s
    2 Defiance B3M Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret T-11b
Targeting & Tracking: Garret D2j

================================================================================================
Overview:
    The Wolfman was first created by Valdis Ullman, a MechWarrior belonging to the Legion of
    Vega, on Bergman's Planet during the Second Battle of Ryersson in 2986. Originally piloting
    a Wolverine, his BattleMech was damaged in a fight with a Davion Marauder, with most of its
    upper body damaged or destroyed. Fortunately, a Davion Rifleman had been destroyed only a
    hundred meters away from his 'Mech. The Rifleman had suffered damage to its torso and legs.
    Ullman's personal technician, Sharis Brand thought that the two 'Mechs could be merged
    together, taking the intact legs and hips from Ullman's Wolverine and combining it with the
    torso and arms from the Rifleman.
    
    Judging from its description, the Wolfman could arguably be described as a FrankenMech, and
    apparently several Wolfman-style hybrids of Wolverine and Rifleman parts existed, which is
    not surprising given that both designs were relatively numerous throughout the Succession
    Wars era and are apparently easy to combine in this fashion.

Capabilities:
    The Wolfman retains the Rifleman's two Imperator-A Autocannons, sustained by a single ton of
    ammunition. The two Magna Mk II medium lasers are moved to the arms. All other weapons of
    the donor machines were lost.  The Wolfman II has been upgraded with CASE, Ferro Fibrous,
    Endo Steel and two JumpJets, giving it more staying power and mobility.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  179                    10.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             26       
    Center Torso (rear):                               6       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Autocannon/5 (Ammo 20)                                    RT                1          1.00             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
Autocannon/5                                              RA                4          8.00             
Medium Laser                                              RA                1          1.00             
Autocannon/5                                              LA                4          8.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/4"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: AC1/1/1, CASE, JMPW2
		
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-05:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum