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Archer ARC-10M
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Toxic_Toast
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Joined: 25-Aug-2023 21:49
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PostPosted: 29-Nov-2023 15:42    Post subject: Archer ARC-10M Reply to topic Reply with quote

TRO: Archer ARC-10M
                 BattleMech Technical Readout

Name/Model:         Archer ARC-10M
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,112,440 C-Bills
Battle Value:       2,149

Chassis:              Endo-Composite
Power Plant:          Defiance 280 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE II
Armament:             
    2 LRM 20 w/ Artemis IV FCS (C)
    2 Defiance 250 Light PPCs
    2 Diverse Optics ER Medium Lasers
Manufacturer:         Bowie Industries, Earthwerks Incorporated, Lexatech Industries
    Primary Factory:  Carlisle (BI), Calloway VI (EI), Hun Ho (LI)
Communications:       Neil 9000
Targeting & Tracking: RCA Instatrac Mark XII

================================================================================================
Overview:
    The ARC-10M was developed in response to the wide-spread popularity and market demand of the
    Anzu (another Earthwerks product conveniently). Updated from the aging ARC-9M model,
    Earthworks would design this variant for the FWLM around increased mobility and firepower,
    with the general idea that it could be partnered with and support the previously mentioned
    mech. They would accomplish this by increasing the mobility of the design by fitting it with
    an 280 Light Fusion Engine allowing the ARC-10M to obtain a top speed of 64mph. They would
    also replace the five improved jump jets with 4 standard jump jets. This would allow the
    ARC-10M to move at the average speed of Strategic Forces, and let it traverse difficult
    terrain with relative ease. Capacitors would be added to the Light PPC's enhancing the 10M's
    ability to support a firefight directly while the primary weapons package would be upgraded
    to twin Clan-Grade LRM 20's with ART IV. 4 Tons of ammo protected by CASE II would be stored
    in the right torso. 4 double heat sinks would be added, bringing the total sinking capacity
    of the ARC-10M to 28. While the armor would be downgraded to 11.5 tons of standard-grade
    plating, a Endo-composite structure would be utilized to free up enough tonnage for the
    design.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               5.50                     
Engine:                                  280 Light Fusion             12.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             28       
    Center Torso (rear):                               9       
    R/L Torso:                         15             22       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             18       
    R/L Leg:                           15             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          2.00             
CASE II                                                   RT                1          1.00             
LRM 20 w/ Artemis IV FCS (C)                              RT                4          5.00             
LRM 20 (Ammo 24) [Artemis IV] (C)                         RT                4          4.00             
LRM 20 w/ Artemis IV FCS (C)                              LT                4          5.00             
Light PPC w/ Capacitor                                    RA                3          4.00             
Light PPC w/ Capacitor                                    LA                3          4.00             
ER Medium Laser                                           RL                1          1.00             
Jump Jet                                                  RL                1          1.00             
ER Medium Laser                                           LL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 5,  OV: 1
Armor (A): 6,  Structure (S): 4
Specials: CASEII, IF2
		
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