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Dervish DV-6Mr2
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Rainbow 6
Kell Hounds
Lieutenant
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Joined: 07-Apr-2018 06:29
Posts: 212
Location: United Kingdom
PostPosted: 29-Nov-2023 15:57    Post subject: Dervish DV-6Mr2 Reply to topic Reply with quote

TRO: Dervish DV-6Mr2
                 BattleMech Technical Readout

Name/Model:         Dervish DV-6Mr2
Designer:           Rainbow 6
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,224,017 C-Bills
Battle Value:       1,324

Chassis:              Dorwinion 55T Mod 1 
Power Plant:          Core Tek 275 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Swingline X-100 
    Jump Capacity:    150 meters
Armor:                Maximillian 105
Armament:             
    2 Martell ER Medium Lasers
    2 Shigunga MRM 10s
    2 Federated SuperStreak Streak SRM 2s
Manufacturer:         Refit
    Primary Factory:  Various
Communications:       Achernar Electronics HID-21 with Guardian ECM Suite
Targeting & Tracking: Federated Hunter Mk. II with Advanced Targeting Computer

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  121                     8.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             20       
    Center Torso (rear):                               4       
    R/L Torso:                         13             15       
    R/L Torso (rear):                                  4       
    R/L Arm:                            9             10       
    R/L Leg:                           13             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Guardian ECM Suite                                        RT                2          1.50             
MRM 10                                                    RT                2          3.00             
MRM 10 (Ammo 24)                                          RT                1          1.00             
Streak SRM 2 (Ammo 50)                                    RT                1          1.00             
MRM 10                                                    LT                2          3.00             
MRM 10 (Ammo 48)                                          LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
Streak SRM 2                                              RA                1          1.50             
ER Medium Laser                                           LA                1          1.00             
Streak SRM 2                                              LA                1          1.50             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 1
Armor (A): 4,  Structure (S): 5
Specials: ECM
		
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 04-Dec-2023 18:50    Post subject: Dervish DV-6Mr2 Reply to topic Reply with quote

No. I do not support this ruining of my precious Kodachi (my OC pilots a customized DV-6M called Kodachi).

The DV-6Ms greatest strength is that you cannot sit at range nor get close without hurting either direction.

Avoiding the use of FF, ES, or LFE, drop the missiles for 2 MML/9 w/ 4t ammo.

Or drop the missiles for 2 MML/7 w/ Art4 FCS w/ 4t ammo and swap ML for ERML. I avoided ER above due to heat, but the 7s w/ ER comes to exactly to 20 with a run.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 04-Dec-2023 19:16    Post subject: Dervish DV-6Mr2 Reply to topic Reply with quote

Your Valkyrie rebuild reminded me of the Apollo FCS.

If you add Apollo FCS by dropping 2t MRM ammo (no special munitions so more than 12 / rack is unnecessary), you have a decent machine.

I'd also like to see CASE.
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