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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 206
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Posted: 03-Mar-2024 09:06 Post subject: Drudge B6 (iHGauss) |
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TRO: Drudge B6 (iHGauss) | BattleMech Technical Readout
Name/Model: Drudge B6 (iHGauss)
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped OmniMech
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 14,332,500 C-Bills
Battle Value: 2,477
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 30 meters
Armor: Standard with CASE II
Armament:
1 Improved Heavy Gauss Rifle
1 ER PPC
1 LRM 20 w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The E4, B5, and B6 configurations are an odd group. Designed concurrently their goal was to
fit the broadside (just one, not both) of a dropship into a Company of Drudges. They
collectively pull it off rather well, until the Foot Shock Assault Dropship starts laughing
in Arrow IV from its nose batteries.
The B6 was actually the first of the "Terrible Trio" to be conceptualized. Mostly because
the iHeavy gauss rifle takes up so much room that it was debatable which of the other
weapons would fit with it. Now if it is the first configuration planned, then why is it
listed after the B5? Because UAC's are more commonly used then iHGRs on mechs. (not on
Aerospace Fighters...)
Capabilities:
With the main gun of an iHeavy Gauss Rifle installed, the supporting weapons of the LRM-20
with Artemis and an ERPPC were eventually settled on. This makes this configuration a long
range fire support platform, with the ERPPC taking over the job of close in defense. The
LRM's add some much needed damage spread to take advantage of a targets depleted armor. The
biggest flaw is the limited ammo capacity. While "enough" with only 12 salvos available
shots must be husbanded a bit more carefully. This can be mitigated if the singular jump
jet is not needed for a planetary assault. The loss of Artemis can also free up additional
tonnage for ammo, though if both changes are take an additional CASE II is usually added to
the arm.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 1
Heat Sinks (Double): 12 [24] 2.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 296 18.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 37
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER PPC RT 3 7.00
Improved Heavy Gauss Rifle (Ammo 12) RT 3 3.00
Jump Jet RT 1 2.00
CASE II LT 1 1.00
Improved Heavy Gauss Rifle LT 11 20.00
LRM 20 w/ Artemis IV FCS LA 5 10.00
LRM 20 (Ammo 12) [Artemis IV] LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM, SZ: 4, TMM: 1, MV: 6"/2"j
Damage: (S) 4 / (M) 5 / (L) 5, OV: 0
Armor (A): 10, Structure (S): 8
Specials: CASEII, IF1, JMPW1, OMNI
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