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Marauder MAD-3R-GCup
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2039

PostPosted: 03-Mar-2024 09:33    Post subject: Marauder MAD-3R-GCup Reply to topic Reply with quote

TRO: Marauder MAD-3R-GCup
                 BattleMech Technical Readout

Name/Model:         Marauder MAD-3R-GCup
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            75
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,093,000 C-Bills
Battle Value:       2,386

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous with CASE II
Armament:             
    2 ER PPCs (C)
    1 Silver Bullet Gauss Rifle
    2 ER Medium Lasers (C)
Manufacturer:         General Motors, Independence Weaponry
    Primary Factory:  Kathil (GM), Quentin (IW)
Communications:       Dalban Micronics
Targeting & Tracking: Dalban HiRez

================================================================================================
Variants:
    How I envision the upgrade to Greyson Death Carlyle’s Marauder as described in the new
    novella in the Grey Death Rising compilation book.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     300 XL (C)                 9.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       16 [32] (C)                 6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    13.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             36       
    Center Torso (rear):                              10       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE II                                                   RT                1          1.00             
Silver Bullet Gauss Rifle                                 RT                7         15.00             
Silver Bullet Gauss Rifle (Ammo 24)                       LT                3          3.00             
ER Medium Laser (C)                                       RA                1          1.00             
ER PPC (C)                                                RA                2          6.00             
ER Medium Laser (C)                                       LA                1          1.00             
ER PPC (C)                                                LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 4,  OV: 1
Armor (A): 8,  Structure (S): 4
Specials: CASEII, FLK1/1/1
		
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 206

PostPosted: 03-Mar-2024 09:48    Post subject: Marauder MAD-3R-GCup Reply to topic Reply with quote

Behold! The power of Clan Tech!

Haven't read the book. My inclination just based on the design is to use a HAG instead of the silver bullet. Don't need cluster rolls on a location if you just saw the location off in the first place. But that probably has nothing to do with what you've set out to do.

So yes, That's a perfectly respectable Marauder that I will accept as what is supposed to be in the book.
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