Mordel's Bar & Grill
Digger Recon
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 389
Location: United States
PostPosted: 31-Mar-2024 20:08    Post subject: Digger Recon Reply to topic Reply with quote

TRO: Digger Recon
                 BattleMech Technical Readout

Name/Model:         Digger Recon
Designer:           mekkatgirls
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         7,484,610 C-Bills
Battle Value:       1,261

Chassis:              Maltex 40 
Power Plant:          VOX-LE 280 Light Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [151.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Light Light Ferro-Fibrous
Armament:             
    1 Sunglow ER Large Laser
    1 Diverse Optics Type 18 Medium Laser
    1 Dinatech Mark III Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Neil 9000 with Angel ECM Suite
Targeting & Tracking: Octagon Tartrac System C

================================================================================================
Overview:
    Recon/scout and or counter recon unit with new electronic warfare support

Capabilities:
    all energy weapons loadout and masc for emergency sprint speeds for getting into or out of
    trouble the ecm suite prevent some targeting weapon systems and disrupt seasors detection.
    
    
    Excellent armor protection and new engine technology for maximizing weight saving and
    weapons payload.

Deployment:
    this battlemech is introduced to the MAF with the hopes of that the Magistracy is open to
    newer designs to help build up their battle mech forces for the future.

Variants:
    None

Notable MechWarriors:
    None

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                  280 Light Fusion             12.00                     
    Walking MP:                                 7                                               
    Running MP:                              11 [14]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  123                     7.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               6       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             10       
    R/L Leg:                           10             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Angel ECM Suite                                           CT                2          2.00             
MASC                                                      LT                2          2.00             
Small Laser                                               RA                1          0.50             
ER Large Laser                                            LA                2          5.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 2,  TMM: 3,  MV: 18"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: AECM, ENE
		
Back to top View profile Send site message
Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 206

PostPosted: 01-Apr-2024 01:39    Post subject: Digger Recon Reply to topic Reply with quote

I like this one too. Nothing too fancy, but it does an excellent job of fitting into the setting. And a line of light engine mediums makes sense to me.
Back to top View profile Send site message
mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 389
Location: United States
PostPosted: 02-Apr-2024 16:58    Post subject: Digger Recon Reply to topic Reply with quote

thanks
Back to top View profile Send site message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 03-Apr-2024 22:56    Post subject: Digger Recon Reply to topic Reply with quote

Given its mission, drop 0.5 ton armor, swap small cockpit, and add a supercharger.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 389
Location: United States
PostPosted: 05-Apr-2024 16:36    Post subject: Digger Recon Reply to topic Reply with quote

I will have to look into the supercharger not familiar with it at all
Back to top View profile Send site message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 05-Apr-2024 17:45    Post subject: Digger Recon Reply to topic Reply with quote

wrote:
Game Rules

Operating similarly to MASC, when a player first activates a supercharger, they roll 2D6. On a result of 3+, the supercharger operates normally, allowing the unit to move at twice its Cruising or Walking MP speed (adjusted for modifiers such as damaged leg actuators, etc.) for that turn. On a failed activation roll, unlike MASC the critical hits are applied directly to engine for 'Mechs and to motive systems first and then destroying engine after immobilization. The Supercharger is automatically destroyed upon failure. Each consecutive turn the supercharger is used, the target number increases by 2, each turn the player ceases to use the supercharger the target number is reduced by 1. [1] IndustrialMechs and Support Vehicle apply an additional -1 modifier to the activation roll under TO rules. [2]

The supercharger weighs one-tenth of the unit's engine weight (rounded up to the nearest half-ton) and occupies 1 critical slot on 'Mechs and one item location on vehicles. 'Mech carrying a supercharger must mount the system in a location that contains engine slots, either the center torso on standard engines or additionally the left or right torsos for light and XL engines. [4] Superchargers can be pod-mounted by OmniMechs and OmniVehicles. [1]

'Mechs carrying both a Supercharger and MASC can use both devices within the same round for a cumulative speed boost, making separate activation rolls for each, receiving a Running MP equal to 2.5 its normal Walking MP rounded up. [2] (Previously 3 times its normal Walking MP under MaxTech) [1]

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 389
Location: United States
PostPosted: 05-Apr-2024 18:21    Post subject: Digger Recon Reply to topic Reply with quote

thank you I will think about for other designs.
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-05:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum