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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2039
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Posted: 31-Mar-2024 18:01 Post subject: Marauder II MAD-10WD |
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TRO: Marauder II MAD-10WD | BattleMech Technical Readout
Name/Model: Marauder II MAD-10WD
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 118,088,667 C-Bills
Battle Value: 3,390
Chassis: Endo Steel
Power Plant: 400 XXL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Chilton 600 Improved
Jump Capacity: 180 meters [210 meters]
Armor: Valiant Lamellor
Armament:
2 ExoStar Pinnacle (Clantech) ER PPCs (C)
1 ER Large Laser (C)
2 ER Medium Lasers (C)
Manufacturer: General Motors
Primary Factory: Kathil
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez II
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine: 400 XXL (C) 17.50
Walking MP: 4
Running MP: 6
Jumping MP: 6 [7]
Heat Sinks (Double): 16 [35] (C) 6.00
Gyro: XL 2.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 45
Center Torso (rear): 17
R/L Torso: 21 31
R/L Torso (rear): 11
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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ER Large Laser (C) RT 1 4.00
2 Improved Jump Jets RT 4 8.00
2 Improved Jump Jets LT 4 8.00
Partial Wing (C) LT/RT 6 7.00
ER Medium Laser (C) RA 1 1.00
ER PPC (C) RA 2 6.00
ER Medium Laser (C) LA 1 1.00
ER PPC (C) LA 2 6.00
Improved Jump Jet RL 2 4.00
Improved Jump Jet LL 2 4.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 55
TP: BM, SZ: 4, TMM: 1, MV: 8"/14"j
Damage: (S) 4 / (M) 4 / (L) 4, OV: 2
Armor (A): 10, Structure (S): 4
Specials: ENE, JMPS2
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 31-Mar-2024 23:48 Post subject: Marauder II MAD-10WD |
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You just had to give Twin ERPPCs 7 jump mp. This is probably the single smartest use of XXL I have ever seen. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2039
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Posted: 01-Apr-2024 06:01 Post subject: Marauder II MAD-10WD |
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Yeah, a fully armored 100 tonner (had to do something with that last half ton, so 3 armor points it is), that could more like a low end medium (at least when jumping), but still had some decent firepower just appealed for some reason.
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